Professional wrestling holds include a number of set moves and pins used by competitors to immobilize their opponents or lead to a submission. This article covers the various pins, stretches and transition holds used in the ring. Moves are listed under general categories whenever possible. Template:Expand list
Stretches[]
An element borrowed from professional wrestling's catch wrestling origins, stretches (or submission holds) are techniques in which a wrestler holds another in a position that puts stress on the opponent's body. Stretches are usually employed to weaken an opponent or to force him or her to submit, either vocally or by tapping out: slapping the mat, floor, or opponent with a free hand three times.
Many of these holds, when applied vigorously, stretch the opponent's muscles or twist his or her joints uncomfortably, hence the name. Chokes, although not in general stress positions like the other stretches, are usually grouped with stretches as they serve the same tactical purposes. In public performance, for safety's sake, stretches are usually not performed to the point where the opponent must submit or risk injury. Likewise, chokes are usually not applied to the point where they cut off the oxygen supply to the opponent's brain. A notable exception is Japanese shoot-style wrestling, in which wrestlers are expected to apply legit submissions to end matches. While some stretches rely entirely on the acting ability of the opponent to sell them as painful or debilitating, many are legitimately effective when fully applied. They should not be attempted without proper training and supervision, as there is significant risk of serious injury.
Head, face, chin and shoulder locks[]
Anaconda vice[]
A BJJ & Judo compression choke popularized by Hiroyoshi Tenzan and CM Punk, the anaconda vice (also spelled vise) is done from a position in which the wrestler and the opponent are seated on the mat facing each other. The wrestler sits on one side of the opponent and using his near arm encircles the opponent in a headlock position and grabs the opponent's near wrist, bending the arm upwards. Then, the wrestler maneuvers his or her other arm through the "hole" created by the opponent's bent wrist, locks his or her hand upon his or her own wrist, and then pulls the opponent forward, causing pressure on the opponent's arm and neck.
In a variation called the Anaconda Cross, the opponent's other arm is also trapped as it is wrapped over the opponent's chest and pinned under the wrestler's arms. This variation was innovated by Hiroyoshi Tenzan.
Camel clutch[]
The wrestler sits on the back of his opponent, who is face down on the mat, and places the arm or, more commonly, both arms of the opponent on his thighs. The wrestler then reaches around the opponent's head and applies a chinlock. The wrestler then leans back and pulls the opponent's head and torso. A camel clutch can also refer simply to a rear chinlock while seated on the back of an opponent, without placing the arms on the thighs.
It was invented by Salvador "Gory" Guerrero, who gave the move to his tag team partner, El Santo, who then popularized its use. It was first known as the La de a Caballo ('on horseback'). Arabic wrestler The Sheik used it as a finisher, giving it the name Camel Clutch. In the 1980s Iranian wrestler The Iron Sheik popularized it as well.
Scott Steiner began using a standing variation of the camel clutch -- applying more pressure to the neck, instead of the torso as with the normal camel clutch -- as a finisher during his time with the nWo it was dubbed the Steiner Recliner.
Camel clutch sleeper[]
In this variation of the camel clutch, a wrestler sits on the back of an opponent while they are lying on the mat face down. Instead of putting the opponent in a rear chinlock, they put him/her in a sleeper hold.
Chickenwing camel clutch[]
A wrestler stands behind an opponent and applies a double chickenwing. The wrestler then forces the opponent face-down to the mat, sits on his back, and pulls backwards, stretching the opponent's neck and upper body backwards.
Inverted facelock camel clutch[]
Also known as a Dragon Clutch, an inverted facelock camel clutch sees the wrestler stand behind their opponent and apply an Inverted facelock. They then force the opponent to the mat face down, sit on their back, and pull backwards, stretching the opponent's neck and upper body backwards.
Leg hook camel clutch[]
Essentially a regular Camel Clutch, but before the wrestler locks in the chinlock, he pulls the opponent's leg backwards (as in the Single Leg Crab), and tucks it under the wrestler's underarm, then continues to perform the typical camel clutch, applying more pressure to the lower back with the leg's new position.
Chinlock[]
Also known as a rear chin-lock this hold sees an attacking wrestler lift his opponent, who is lying on the mat face up, to a sitting position. The wrestler then places his knee in the opponents back and grasps the opponents chin then either pulls straight back on the chin or wrenches it to the side. However, this hold is dangerous, it could strain, or even snap the tendons in the opponents neck.
A variation of the hold, called the reverse chinlock, sees the attacker kneel behind a sitting opponent and wrap around one arm under the opponent's chin and lock their hands. Similar to a sleeper hold, this can also be done from a standing position.
Another variation of this hold, referred to as a bridging reverse chinlock, sees the attacking wrestler kneel before the opponent and grasp their neck into a reverse chinlock, before flipping forward to plant their feet and bridge their back adding additional pressure to the opponent's neck and upper back.
Clawhold[]
Popularly known as an Iron Claw and sometimes known as a head vice or skull clutch, the clawhold was a finishing hold of Teutonic heels, Fritz Von Erich and his sons David, Kevin, Kerry, Mike, and Chris as well as Baron Von Raschke. The claw was a squeezing of the skull, by curling one's finger tips in using primarily the last two knuckles of the finger, thereby applying five different points of pressure. The focal point is to use gripping power to almost attempt to shove ones fingers into the opponent's head as oppose to just squeezing with the flat of ones fingers. Usually the ref would declare the opponent incapacitated and call the match. A ruthless user of the hold, such as Blackjack Mulligan, could draw blood either by breaking the nose or inducing a hemorrhage.
The Undertaker, while wrestling as "Mean" Mark Callous in the late 1980s, used a variation in which he would claw the opponents jaw rather than head. He dubbed this variation as the Callous Clutch. Both The Great Khali and Brian Adams have also used a double-claw variation. The wrestler performing the hold would approach their opponents from behind and grip their heads with both hands. While in the vise, the wrestler could control their opponent by the temples and bring them down to a seated position where more pressure could be exerted. An illegal variation of the clawhold known as alternatively the Testicular claw, or the Crotch Claw, exists. This variation, as the name implies, sees a wrestler grab the crotch of their opponent and squeeze. Another variation is known as the Stomach claw, which in form is just like the clawhold, only applied to one's stomach.
Shoulder claw[]
Similar to a clawhold, the attacking wrestler applies a nerve lock onto the opponent's shoulder(s) using his/her hands and fingers for a submission attempt, sometimes by the same effect as a sleeper hold. One variant may see the wrestler instead lock their hands on the opponent's neck. Another variation may see the wrestler mount an opponent on their back and apply the hold for either a pinfall or a submission.
Stomach claw[]
Just like the original clawhold, the attacker applies a painful nerve hold to his\her adversarie's stomach, forcing them to submit or pass out. If held for a certain peroid of time the opponent may cough up blood. This hold was used by Freddie Blassie during his career as a wrestler
Cobra clutch[]
Popularized by Sgt. Slaughter and also known as a cross-arm lock or cross-arm choke. Later coined as "Million Dollar Dream" by Ted DiBiase with a slight variation, the wrestler stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponents arm (the same side arm as the one the wrestler is applying the half nelson) and pulls it across the face of the opponent and locks their hand to the wrist behind the neck.
Bridging cobra clutch[]
With the opponent lying face down, the wrestler sits beside the opponent, facing the same way, locks on the cobra clutch, and then arches his legs and back, bending the opponent's torso and neck upwards. Wrestler Delirious is known for using this move, he calls it the Cobra Stretch.
Crossface[]
From behind the opponent the wrestler locks his hands together and pulls back on the face of the opponent, pulling the neck of the opponent backwards. The move requires some leverage to be applied, and as such it cannot be applied on a freely standing opponent.
The most common variant sees a wrestler lock one arm of a fallen opponent, who is belly down on the mat with the wrestler on top and to the side, and placing Holy crap it between their legs before locking their hands around the opponent's chin or face and pulling back to stretch the opponent's neck and shoulder. This variation was innovated by Yuji Nagata, and made popular by Chris Benoit as the Crippler Crossface.
A variation where the wrestler just lies on his side on the back of the opponent while applying the crossface was popularised by TAKA Michinoku as Just Facelock.
Mitsuharu Misawa innovated a seated variation where he hooks an arm of a seated opponent with one of his legs and places his other leg against the back of the opponent to trap him before applying the crossface.
Chris Hero uses an inverted cravate variation as part of his Hangman's Clutch submissions where after locking the opponent's arm he twists his body so the hand positioning is reversed with the right hand on the left side of the opponents face and the left hand on the right side.
Another variation of this move, known as a spinning headscissors crossface, sees the attacking wrestler perform a spinning headscissors before wrapping around the opponent's body and bringing the opponent's arm between the wrestler's legs, forcing them to the ground and applying the crossface hold.
In the aftermath of the Benoit family homicide, other WWE wrestlers have begun using the crossface as a regular move, such as Triple H and Shawn Michaels. This may have been done to distance fan association of the move with Benoit. Another theory is that certain wrestlers choose to use this move as a tribute to Benoit. This, however, is unlikely, as WWE has strict limiting rules on the moves each of its superstars is allowed to perform.
Chickenwing over the shoulder crossface[]
A variation of a crossface in which a wrestler goes to a fallen opponent and places one arm over the wrestler's nearest shoulder before applying the crossface where the attacking wrestler locks his/her hands around the opponent's chin (or lower face), then pulls back to stretching the opponent's neck and shoulder. This move is currently used by TNA wrestler Alex Shelley, calling it the Border City Stretch.
This move can also be used instead of a facelock or sleeper in a regular or cross-legged STF.
This move is not to be confused with the Crossface chickenwing.
Front chancery[]
The wrestler faces his opponent, and both are in same position (prone or standing). The wrestler then places his forearm under opponent's chin and armpit on top of it. The wrestler may also underhook his opponent's arm with his free arm.
Front sleeper[]
The wrestler places the opponent in a front chancery and rolls backwards, pulling the opponent over him and onto their back, with the wrestler ending up lying on the opponent. The wrestler then squeezes the opponent's torso with his legs, similar to a body scissors and arches his spinal cavity backwards, pulling the opponent's medulla oblongata forward, and thus applying pressure on the neck and facial region.
Front facelock[]
The wrestler faces his opponent, who is bent forward. The wrestler tucks the opponent's head in his armpit and wraps his arm around the head so that the forearm is pressed against the face. The wrestler then grabs the arm with his free hand to lock in the hold and compress the opponent's face.
Full nelson[]
From behind his opponent, the wrestler slips both arms underneath the opponent's armpits and locks his hands behind his neck, pushing the opponent's head forward against his chest. It can be combined into either a suplex (throwing the opponent backwards) or a slam (lifting the opponent while in the nelson and then releasing).
A full nelson can also be done as a combination of a half nelson maneuver with one of the wrestler's hands and arms holding one of the opponent's arms and the other arm being held by the wrestler's legs (an arm scissors) to complete the nelson.
Another slightly different variation best described as a swinging full nelson is used by Chris Masters dubbed the Master Lock in which he crosses one hand over the other and grip each of his fingers locking them in place to which he then swings his opponent sideways back and forth, creating pressure, thus making much more difficult to simply "breakout" (by brute force alone) Only Bobby Lashley has been able to officially break the Master Lock. (There was an instance at WWE Tribute to the Troops 2006 where a soldier unofficially broke the Master Lock with interference from John Bradshaw Layfield.)
Former wrestler Ken Patera used a spinning version of the full nelson which saw him left his opponents into the air after applying the hold and spin them around in circles to cause dizziness making the move difficult to escape.
Half nelson[]
The wrestler stands behind their opponent and wraps one arm under the opponent's armpit (on the same side) and places the hand behind the opponent's head. The wrestler then pulls back with that side of his body while pushing forward with the hand, bending the opponent's shoulder back and pressing the chin against the chest.
Inverted facelock[]
The wrestler stands behind his opponent and bends him backwards. The wrestler tucks the opponent's head face-up under his armpit, and wraps his arm around the head so that his forearm is pressed against the back of the opponent's neck. The wrestler then pulls the opponent's head backwards and up, wrenching the opponent's neck.
Bite of the Dragon[]
Named by Low Ki, this sees a wrestler stand behind an opponent with the ring ropes between them before grabbing an inverted facelock on the opponent and wrapping his legs around the opponent's body for a body scissors. As the move uses the ring ropes it's illegal under most match rules, and the attacking wrestler has to release the hold before the referee reaches a five count or be disqualified.
Melina uses another variation of this maneuver, rather than holding the opponent in an inverted facelock, she applies a rear chinlock, wrenching her opponent's neck against the top rope.
Stretch Plum[]
The wrestler applies an Inverted facelock to a seated opponent and places his far leg between the opponent's legs and pushes his near leg's knee against the opponent's back. The wrestler then pulls the opponent's head backwards with their arms and the opponent's far leg outwards with their leg. This move is also known as Eastern Stretch. It was named after Japanese women's wrestler Plum Mariko.
Mandible claw[]
The wrestler darts their middle and ring fingers into the soft tissue under the opponent's tongue with their thumb under the chin, squeezing the mandible between them. The move is said to attack a nerve cluster, which both causes intense pain and causes the opponent to reflexively gag until they pass out.
The move was invented by Dr. Sam Sheppard, a doctor who was convicted of his wife's murder, and became a wrestler following his subsequent acquittal and release from prison. The move was later popularized by Mick Foley, using it as his finisher for his Mankind persona. He originally wore a tongue-depressor-like rubber protective covering over the two middle fingers. Later, he would often place a sock puppet known as Mr. Socko over his hand before applying the move; this variant is known as the Socko Claw. The move can also be performed barehanded.
Neck scissors[]
Also referred to as a head scissors, this hold sees a wrestler approach a fallen opponent and sit next to them before turning onto their side towards the opponent and placing their legs on either side of the opponent's head, crossing the top leg after its gone around the opponent's chin. The wrestler then tightens the grip to choke an opponent by compressing their throat.
Often, however, an opponent will simply place their hands under the knee of the attacking wrestler and push it up over their chin so they can escape. Another way to escape the hold will see the opponent raise themselves to their feet while still in the hold, forcing the attacking wrestler to a seated position. This in turn uncrosses their legs, allowing the opponent to simply lift their head out.
Masato Yoshino popluarized another variation of this maneuver in Japan, where he climbs to the top turnbuckle, and does the neck scissors from the top turnbuckle to a standing opponent. This is an illegal maneuver, so must be broken before a five count. WWE Diva Melina is also known for using this move.
Three-quarters face lock[]
The wrestler stands in front of the opponent while both persons are facing the same direction, with some space in between the two. Then, the wrestler moves slightly to the left while still positioned in front of the opponent. The wrestler then uses the right hand to reach back and grab the opponent from behind the head, thus pulling the opponent's head above the wrestler's shoulder. The move is also referred to as the European Headlock, due to its prominence in European wrestling.
The two-handed version sees the wrestler use both hands, and can be referred to as the three-quarter chancery, side head chancery or, most often, the Cravate. This hold is a staple of European style professional wrestling and technical wrestling influenced by European professional wrestling. An inverted version of the cravate is used by Chris Hero as part of his Hangman's Clutch submissions in which the hand positioning is the same as a normal cravate but the facelock is connected around the face of the opponent, not from behind the opponent's head, thus pulling the opponents head backwards rather than forwards putting significant pressure on the neck by stretching it backwards and in other directions toward which the neck would not normally bend.
Three-quarter nelson[]
A wrestler stands behind their opponent and places one of the opponent's arms in a half nelson and then places the opponent's other arm in either a hammerlock or chickenwing.
Side headlock[]
In this hold a wrestler who is facing away from an opponent would wrap his/her arm around the neck of an opponent. This is also called a reverse chancery.
Though this is an often used rest hold, it is also sometimes the beginning of a standard bulldog move.
STF[]
Short for Stepover Toehold Facelock. Invented by Lou Thesz, and popularised by his Japanese disciple, Masahiro Chono. This hold is performed on an opponent who is lying face down on the mat. A wrestler grabs one of the opponent's legs, and places the opponent's ankle between his/her thighs. The wrestler then lays on top of the opponent's back and locks his arms around the opponent's head. The wrestler then pulls back stretching the opponent's back, neck, and knee.
A slight variation is performed by Chris Hero named the Hangman's Clutch where after locking the ankle he twists his body so that he can place his left hand around the right side of the opponents head and vice versa and then lock the hands to form the facelock, making it resemble the hand position of a cravate. He then pulls down with his arms to stretch the opponent's back, neck, and knee. David Peacock preforms another variation of this where he places his opponents close arm between his legs simillar to a Arm Trap Crossface he uses this as a tribute to late wrestler Chris Benoit he calls this the Crippler Crossface
Cross-legged STF[]
The wrestler takes the opponent's legs, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit. The wrestler then grabs the free ankle and places its ankle between his thighs. He then lays on top of the opponent's back and locks his arms around the opponent's face. The wrestler then pulls back stretching the opponent's back, neck, and knees.
In the variation known as the Regal Stretch, as named by William Regal, in addition to crossing the opponent's legs, the wrestler reaches under one of the opponent's arms to lock his hands around the opponent's head. This causes the opponent's upper body to twist, causing extra pressure.
Muta Lock[]
Also known as an Inverted STF or Sickle hold this hold is named after The Great Muta, who innovated it. The wrestler first takes the opponent's legs, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit before then turning around so that they are facing away from the opponent and places one of his feet into the triangle created by the opponent's crossed legs. The wrestler then places the opponent's free ankle under his knee-pit and bridges backwards to reach over their head and locks his/her arms around the opponent's head.
STS[]
Short for Stepover Toehold Sleeper and innovated by Masahiro Chono, this hold is a modified STF in which the wrestler wraps his arm around the neck of the opponent in a sleeper hold instead of pulling back on the head of the opponent. It is also used by John Cena, who calls it the STFU and is modified with crossed hands and more elevation than the STF.
A variation exists in which, after applying the STS, the wrestler turns to his side, pulling the opponent on top of him, face up. This was also innovated and popularized by Masahiro Chono, who calls it the FTS.
Arm locks[]
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Armbar[]
Also known as an arm wrench. The wrestler takes the opponents arm and twists it, putting pressure on the shoulder and elbow.
Crucifix armbar[]
The wrestler holds an opponent's arm with his arms, pulling the arm across his chest. He is situated perpendicular to and behind the opponent. The wrestler then holds the other arm with his legs, stretching the shoulders back in a crucifying position and hyperextending the elbow.
This technique is also called a cross armbreaker, or jujigatame, a term borrowed from Judo.
Tiger feint crucifix armbar[]
The opponent begins supine, lying with their back on the bottom or second rope and facing into the ring. The wrestler runs towards the opponent and jumps through the second and top rope while holding on to the ropes, then swings around and grapevines the opponent's arms, applying a crucifix armbar.
Fujiwara armbar[]
A grounded armbar with the opponent lying on his belly, the aggressor lies on the opponent's back, at a 90° angle to him, putting some or all of his weight on the opponent to prevent him from moving. The opponent's arm is then hooked and pulled back into his body, stretching the forearms, biceps and pectoral muscles. Variations of this can include clasping the opponent's hand instead of hooking the upper arm, for extra leverage and bridging out, while performing the move to increase leverage and immobilize the opponent. The move is named after Yoshiaki Fujiwara. Similar to or the same as Ude-Hishigi-Waki-Gatame in judo.
Headscissors armbar[]
The wrestler wraps his legs around the opponent's head, facing towards the opponent. He then grabs one of the opponent's arms and wrenches in backwards, causing pressure on the shoulder and elbow of the opponent. This can often be performed on a standing wrestler.
Kensuke Sasaki crosses his legs before applying the head scissors with his shins on an opponent who is lying down on the mat face down. Sasaki then turns to his side, forcing the opponent's body of the mat, causing extra pressure, as the opponent has to support his bodyweight on his squeezed neck. He calls this variation Strangle Hold Alpha.
Scissored armbar[]
The wrestler approaches a prone, face down opponent from the side. The wrestler then "scissors" (clasps) the near arm of the opponent with their legs and takes hold of the far arm of the opponent with both hands, forcing the opponent onto their side and placing stress on both shoulder joints, as well as making it harder for the opponent to breathe. This move was popularized by Perry Saturn as the Rings of Saturn.
Yuji Nagata uses a variation as one of his Nagata Lock submissions, where he combines this move with a crossface.
Seated armbar[]
Known as Ashigatame in Japan. The wrestler sits on either side of an opponent who is lying prone on the mat, with the wrestler's legs scissoring one of the opponent's arms. The wrestler then grabs hold of the wrist of that arm, pulling it upwards, causing hyperextension of the shoulder and elbow.
Satoshi Kojima uses a slight variation where both of his legs are on the same side of the opponent's arm. He calls it the Koji MAX hold.
Barely Legal[]
From behind a seated opponent, the wrestler grabs one of the opponent's elbows and pulls it up and backward toward himself. He then bends the wrist and forces the open palm of the opponent's hand into his chest, putting pressure on the wrist. Named by Barry Darsow.
Chickenwing[]
The wrestler stands behind the opponent and hooks one of his arms so that both wrestlers' elbow joints are snug together and their arms are wrapped around one another. The wrestler then pulls the arm upward against the back of his opponent.
Chickenwing arm lock[]
In Mixed martial arts this move is known as the Kimura, after Masahiko Kimura. The wrestler lays on top of the opponent's torso, in a 90° angle. He or she then grabs hold of the opponent's wrist with his or her far hand and pushes it behind the opponent's back. He or she then puts his other arm over the opponent's shoulder, reaches under the opponent's arm and grabs hold of his or her other wrist. He or she then uses both arms to pull the opponent's arm behind him or her into an unnatural position, causing pressure.
Key lock[]
This hold is very similar to the Chickenwing arm lock, the difference being that the opponent's arm is bent the other way. The wrestler lays on top of the opponent's torso, in a 90° angle. He then grabs hold of the opponent's wrist with his near hand, so that the opponent's hand is palm up and folded fully, and holds it down. He then reaches under the opponent's arm with his other arm and grabs hold of his other arm's wrist. He then forces the opponent's elbow upwards, bending the arm to an unnatural position.
Crossface chickenwing[]
A chickenwing variation where the wrestler applies the chickenwing to one of the opponent's arms. The wrestler then uses his free arm to either push the arm, and particularly its radius bone, against the face of the opponent to cause pain, or wrap the arm around the neck of the opponent in a sleeper hold. The wrestler may also grasp his hands together in either variation. This hold is closely associated with Bob Backlund who popularized the move in America.
Elevated double chickenwing[]
This maneuver sees the attacking wrestler hooks both of the opponent's arms and then pushes upward on the opponent's back, lifting them in the air in a torturous manner followed by the opponent being slammed to the mat. Notable users include Jazz, who dubbed it the Bitch Clamp, and Beth Phoenix.
Sitting double chickenwing[]
The wrestler locks both of the opponent's arms into chickenwings, forces him to a seated position, and pushes his chest forward against the opponent's shoulders while pulling the opponent's arms upwards.
Bridging grounded double chickenwing[]
When an opponent is lying face down on the mat the wrestler locks a double chickenwing on their arms and then performs a forward roll into a bridging position further stressing the hold. This hold is popularly associated with Bryan Danielson who uses it as a finisher named the Cattle Mutilation.
Hammerlock[]
The wrestler grabs his/her opponent's arm, pulling it around behind the opponent's back. This stretches the pectorals and shoulder joint, and immobilizes the arm. This is a legitimate controlling/debilitating hold, and is commonly used by police officers in the United States to subdue uncooperative persons for arrest.
Wrist lock[]
The wrestler grasps the opponent's hand and twists backwards, placing pressure on the wrist. While this can inflict pain on its own, it is most often used as a transition hold, leading into either a hammer lock, an elbow to the held arm, or kicks to the opponent's abdominal area.
Another form of wrist lock sometimes known as a figure four wristlock involves the wrestler (after applying the initial wrist lock with the left hand) threading their right arm through the gap the two arms provide, forming a '4', and providing leverage on the wristlock.
Chokes[]
Arm triangle choke[]
The wrestler wraps his arms around the head and one arm of the opponent and squeezes, choking the opponent. It is considered legal in professional wrestling, although it is a chokehold. Santino Marella uses this move as a finisher.
Corner foot choke[]
The wrestler pushes their opponent into the turnbuckle and extends their leg, choking their opponent while using the top two ropes for support. This attack is illegal and results in a wrestler's disqualification, should the move not be broken by a count of five.
Straight jacket[]
Also known as the Japanese stranglehold (Goku-Raku Gatame), Criss-cross Stranglehold, or a Cross armed choke. The wrestler sits on the back of an opponent who is lying face down on the mat. The wrestler then grabs hold of the opponent's wrists and crosses their arms under their chin. The wrestler then pulls back on the arms, causing pressure.
Double choke[]
The wrestler grabs his opponent's throat with both hands and throttles him.
Figure four necklock[]
This neck lock sees a wrestler sit above a fallen opponent and wrap his/her legs around the opponent in the form of the figure 4, with one leg crossing under the opponent's chin and under the wrestler's other leg the wrestler squeezes and chokes the opponent.
In an illegal version of the hold, best described as a hanging figure four necklock, the wrestler stands on top of the turnbuckle, wraps his/her legs around the head of the opponent, who has their back turned against the turnbuckle, in the figure 4 and falls backwards, choking the opponent. In most matches the hold would have to be released before a five count. This version is most commonly used by Candice Michelle
Gogoplata[]
The gogoplata is executed from a guard. Specifically, it is usually executed from a "rubber guard," where the legs are held very high, against the opponent's upper back. The fighter then slips one foot in front of the opponent's head and under his chin, locks his hands behind the opponent's head, and chokes the opponent by pressing his shin or instep against the opponent's trachea. Wrestlers use a modified version, where they just push the shin into the throat in the exact same manner, instead of grabbing your toes and pulling towards yourself.
Guillotine choke[]
The wrestler applies a front sleeper and proceeds to take the opponent downward and applies a body scissors with the legs.This move is a favorite of many mixed martial arts fighters.
In addition to the normal version, Jun Akiyama uses a modified version where he traps the opponent's legs instead of applying a body scissors. Akiyama calls this variation the King Crab Lock.
Half nelson choke[]
The wrestler puts his opponent in a half nelson with one arm and grabs the opponent's neck with the other. This hold is the judo choke hold known as a katahajime with an added body scissors. This choke was popularized in professional wrestling by Taz as his finisher the Tazmission.
Koji Clutch[]
The opponent lays face down on the mat. The wrestler lies face up and slightly to the side of the opponent. The wrestler then hooks their far leg across the neck of the opponent. The wrestler then hooks his hands behind the opponent's head, having one arm pass over their own leg and the other under. The wrestler then pulls backwards with his arms and pushes forward with his leg, causing pressure. The name comes from the man who innovated the move, Koji Kanemoto. This move is commonly transitioned from the Reverse STO. This is version was adapted from Christopher Daniels and later Mike Baugh though the latter refers to it as the Moonlight Clutch.
Spider Twist[]
The opponent is sitting while the wrestler is behind the opponentholding the opponent's wrist. The wrestler will apply an armscissor with one leg and a headscissors. then the wrestler clasps his hand, one arm passes through the leg applying the headscissors and the other goes under. The wrestler pulls upwards while his leg goes downwards, appling pressure to the shoulders, head and back. Innovated by Mariko Yoshida.
Leg choke[]
With the opponent hung over the second rope, facing the outside of the ring, the attacking wrestler hooks their left or right leg over the back of the opponent's neck. The attacking wrestler then pulls the second rope upwards, compressing the opponent's throat between the rope and attacking wrestler's leg, choking them. This move is illegal due to usage of the ring ropes, and results in a disqualification for the wrestler should they not release the hold before a count of five.
Rear naked choke[]
A grounded version of a sleeper hold with an added body scissors that is derived from Martial arts and more recently MMA. This hold was popularized in wrestling by TNA wrestler Samoa Joe who calls it the Clutch or the Coquina Clutch.
Single arm choke[]
The wrestler grabs his opponent's throat with one hand and squeezes tightly. A "goozle" is a single arm choke held briefly before performing a chokeslam.
A wrestler may use his or her free hand to grab the wrist of the choking hand to further apply pressure. The Undertaker and Kane usually do so before a choke slam or piledriver.
Sleeper hold[]
A sleeper hold is generally applied in the following manner:
- The wrestler applying the hold positions himself behind his opponent.
- The wrestler then wraps his/her right arm around the opponent's neck, pressing the biceps against one side of the neck and the inner bone of the forearm against the other side (it also works just as well reversed, with the left arm).
- The neck is squeezed inside the arm extremely tightly. Additional pressure can be applied by grabbing the left shoulder with the right hand, or grabbing the biceps of the left arm near the elbow, then using the left hand to push the opponent's head towards the crook of the right elbow.
- It is usually taught that at this point (or during the process) the opponent should be brought to the ground if not already there. This is said to help avoid the opponent countering the hold as well as allowing the wrestler to have a leverage to apply more pressure.
- The opponent will typically go limp after a time in the hold, at which point a referee would raise the opponent's hand and drop it to the ground three times. If the hands drops three times in a row the opponent is considered unconscious and the wrestler would gain a submission victory.
Arm-hook sleeper[]
Also known as the Buffalo Sleeper. The wrestler is kneeling behind a seated opponent. He grabs hold of one of the opponent's arms, bends it backwards overhead, and locks its wrist into his armpit. The wrestler then wraps his free arm under the opponent's chin, like in a Sleeper hold, puts his other arm through the arch created by the opponent's trapped arm, and locks his hands. He then squeezes the opponent's neck, causing pressure. The move was innovated by Hiroyoshi Tenzan.
Dragon sleeper[]
The wrestler stands behind the opponent who is either sitting or lying down, places the opponent in an inverted facelock, and hooks the opponent's near arm with his free arm. The wrestler then pulls backwards and up, wrenching the opponent's neck. If the opponent is sitting, the wrestler can place their knee under the opponent's back, adding more pressure.
A dragon sleeper with body scissors is sometimes referred to as a Beast Choker as named by Dan "The Beast" Severn.
The Equalizer[]
The attacker grabs the opponent from behind by his waist, and then gets the opponent down on his knees bending backwards. The attacker then gets his opponent's hands locked out of the way and puts one arm behind the opponent's neck and the other arm on the victim's neck , squeezing and choking the opponent
Thumb choke hold[]
The attacking wrestler stands behind an opponent and reaches around the opponent's neck with one arm. The wrestler then extends a thumb and thrusts it into the windpipe of the opponent, cutting off their air supply. This hold was popularized and was dubbed the Oriental Spike by Terry "Bamm Bamm" Gordy of the Fabulous Freebirds in the 1980s. Prior to this, it was known (and to this day still popularly referred to) as the Asiatic Spike and was used by Don Muraco, wrestling as the masked "Magnificent M" in Florida Championship Wrestling. Brian Adidas used the move the late 1980s dubbing it the Oriental Tool.
Tonga death grip[]
The wrestler darts his/her hand under an opponent's chin and grabs a hold of a pressure point above the throat, squeezing the nerve. This cuts off the air supply and the opponent fades out, yet this is not considered an air choke as it is not squeezing the windpipe. This hold is unique in that it can be used as a sleeper like submission or, should the "unconscious" opponent end up lying on his back, a pinfall. The move was popularised by wrestler Tonga 'Uli'uli Fifita who went by the name of Haku in the WWF and later Meng in the WCW.
Triangle choke[]
The wrestler grabs hold of one his opponent's arms, wraps his legs around the opponent's throat and arm in a figure four and squeezes. Although it is a choke hold, it is still considered a legal hold. Commonly used in Japanese wrestling promotions and MMA. This move was commonly used as a regular submission move by The Undertaker.
Two-handed chokelift[]
Also known as a Neck-Hanging Tree a wrestler grasps an opponent's neck with both hands then lifts them up and then slams them. This is a transition hold for moves such as the two-handed chokeslam and the chokebomb.
Body locks[]
Bear hug[]
Template:See A wrestler stands in front of an opponent and locks his hands around the opponent, squeezing him. Often he will shake his body from side to side, in order to generate more pain around the ribs and spine. Frequently used by powerhouse style wrestlers, this rather simple to apply hold was used by heels and faces alike.
Side bear hug[]
A wrestler stands to one side of an opponent, facing them, and locks their arms around the opponent, linking their hands under the arm of the opponent on the opposing side. The wrestler then brings their arms closer together, compressing the torso of the opponent.
Body scissors[]
A wrestler approaches a sitting opponent from in front, behind, or either sides. The attacking wrestler then sits next to the opponent and wraps their legs around the opponent, crossing their ankles and then tightening their grip by squeezing together their thighs or straightening their legs to choke the wrestler by compressing their torso. This hold is often used in conjunction with a hold applied to the head or the arms in order to restrain the opponent and makes you wanna tap out
Gutwrench[]
Similar to a bear hug from a behind, a gutwrench hold starts with the opponent doubled over and the attacking wrestler pushing the opponent's head to one side of his legs, he then locks his arms around the opponents waist and lifts the opponent up as though going for a powerbomb so the victims back is drapped over the attacking wrestlers shoulder. This hold is often transitioned into a submission, powerbomb, backbreaker, or suplex
Back and torso stretches[]
Abdominal stretch[]
Also known as a Cobra Twist, this hold begins with a wrestler facing his opponent's side. The wrestler first straddles one of the opponent's legs, then reaches over the opponent's near arm with the arm close to the opponent's back and locks it. Squatting and twisting to the side, flexs the opponent's back and stretches their abdomen.
Backbreaker[]
See Backbreaker
Bending Backbreaker[]
The wrestler puts opponent's arms behind his/her head and grabs them, then grabs opponent's legs similar to the Gutwrench. Then pulls, while pulling the wrestler jumps and lands on opponent's back. This move can also be done of the ropes. This move was created Bruno Sammartino.
Boston crab[]
This typically starts with the opponent on his back, and the wrestler standing and facing him. The wrestler hooks each of the opponent's legs in one of his arms, and then turns the opponent face-down, stepping over him in the process. The final position has the wrestler in a semi-sitting position and facing away from his opponent, with the opponent's back and legs bent back toward his face. Chris Jericho's version is a High-angle Boston Crab more commonly known as the Walls of Jericho.
Bow and arrow hold[]
The wrestler kneels on his opponent's back with both knees, hooking the head with one arm and the legs with the other. He then rolls back so that his opponent is suspended on his knees above him, facing up. The wrestler pulls down with both arms while pushing up with the knees to bend the opponent's back. Awesome Kong uses a variation in which she places her opponent over her shoulders in a reverse torture rack position. Then she pulls forward opponent's head with one arm and legs with the other arm, flexing the back. This variation is known as the Accordion Rack.
Gory special[]
This hold, also known as the Gory lock and innovated by Salvador "Gory" Guerrero, sees a wrestler lift their opponent over their shoulder so that the opponent's upper back is across the wrestler's shoulder. Thus, the wrestler and opponent are back to back, facing opposite directions. The opponent's legs are tucked around the wrestler's hips. The wrestler can now apply pressure by applying a chinlock and pressing down. One or both of the opponent's arms can also be hooked for extra pressure. Salvador Guerrero's grandson, Chavo Guerrero, Jr., uses a variation of this move called the Gory Bomb. There is also a variation of the move by starting back to back.
Octopus hold[]
The wrestler stands behind the opponent and hooks a leg over the opponent's opposite leg. The wrestler then forces the opponent to one side, traps one of the opponent's arms with their own arm, and drapes their free leg over the neck of the opponent, forcing it downward. This elevates the wrestler and places all the weight of the wrestler on the opponent. The wrestler has one arm free, which can be used for balance.
Popularized by Antonio Inoki in New Japan Pro Wrestling, the Japanese name for the move is the manji-gatame (inverted swastika hold).
Surfboard[]
The surfboard hold first sees a wrestler stand behind a fallen opponent, who is lying stomach first to the floor. The wrestler places one foot down just above each of the opponent's knees and bends his or her legs up, hooking them around his or her own knees; at this point the wrestler grasps both of his opponent's wrists (usually slapping the opponent's back in an attempt to bring the arms in reach), and falls backwards while compressing the opponent's shoulder-blades and lifting him or her off the ground. This can see the wrestler fall to a seated position or go onto his or her own back, lifting the opponent skyward, which will increase pressure on the opponent but put the wrestler in risk of pinning his or her own shoulders to the mat.
Another version of a surfboard which is most often applied by a standing wrestler against a prone opponent -- but may also be applied by a seated wrestler or against a seated or kneeling opponent -- sees the wrestler grasp both of his opponent's wrists, while placing his or her foot or knee on the opponent's upper back, pulling back on the arms to compress the opponent's shoulder blades.
The surfboard is also called La Tapatía or Romero Special, named after the inventor Rito Romero.
Leg locks[]
Ankle lock[]
A wrestler will grab the opponent's foot and lift their leg off the ground. Then with one hand grab the opponent's toes or outside of foot, and with the other wrap around the ankle and through the "hole" created and grab his own wrist, essentially putting the opponent's ankle in a Key Lock. Then they will bend the opponent's ankle.
A variation of this move is the grapevine ankle lock, in which the wrestler applying the hold falls to the mat and scissors the leg of the opponent. This stops the opponent from rolling out of the move and makes it harder for him/her to crawl to the ropes but lessens the pressure that can be applied.
Argentine leglock[]
Technically known as an Over the shoulder single leg Boston crab and commonly known as a Stretch Muffler. The wrestler stands over a face-down opponent lying on the ground. He lifts one leg of the opponent and drapes it over his neck. He then uses his arms to force the shin and thigh of the opponent down, thereby placing pressure on the opponent's knee. For a short time, Brock Lesnar used the Boston crab version of this maneuver and called it the Brock Lock.
Tony Mamaluke introduced a variation where he steps over the downed opponent and sits on their lower back as in a half Boston crab, calling it the Sicilian Crab. Último Guerrero uses a variation where he grabs his opponent's corresponding leg and wraps his feet around their neck called the Guerrero Special ll. Shuji Kondo uses his own variation where both his opponent's legs are crossed over the neck called Cat's Cradle.
Cross kneelock[]
With the opponent lying face down on the mat, the wrestler grabs hold of shin of one of the opponent's legs and wraps his legs around the leg. The wrestler then twists the leg, hyperextending the knee. Very similar to the grapevine ankle lock, with the only difference that the wrestler wraps his arms around the shin, and not his hands around the ankle of the opponent.
Commonly used as a counter to an attack from behind. The wrestler flips forward down on to his back, placing his legs around one of the legs of the opponent on the way down, and thus using his momentum to drop the opponent forward down to the mat. The move can be also applied by running towards the opponent and then performing the flip when next to him.
Figure four leglock[]
The wrestler stands over the opponent who is lying on the mat face up and grasps a leg of the opponent. The wrestler then does a spinning toe hold and grasps the other leg, crossing them into a "4" (hence the name) as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own.
This move was made popular as the finishing move of "Nature Boy" Buddy Rogers, Jack Brisco, Carlitos Colón, Greg Valentine and Ric Flair, who sometimes adds to it by twisting his opponents ankle as it is locked in, Ric Flair often uses his hands to elevate himself, causing more pressure on the legs. Also, if the referee is distracted, he will hold the ropes to apply more pain, and at least once when he was part of The Four Horsemen he held onto their hands and they pulled to help him gain leverage.
An inverted variation exists more recently used by Shawn Michaels where the wrestler takes on of the opponent's legs, turns 90 degrees, then grabs the other opponent's leg and crosses it with the other, puts one foot in between and the other on the other leg, and then bridges over.
A wrestler may counter the figure four by rolling over on to their stomach, which applies the pressure on the original applier's legs. This counter to the figure four is often called a modified indian deathlock or sometimes referred to as a sharpshooter variant.
Inverted figure four-ankle lock[]
This submission hold involves a combination of the Figure-Four Leglock and the Ankle lock. However, instead of locking the opponents legs in a "4" shape, the attacking wrestler crosses one of the opponent's legs over to the other and applies pressure on the opponent's crossed leg with one of his own and at the same time uses a key ankle lock submission grapevine on the other leg.
Ringpost figure four leglock[]
The opponent is either downed or standing next to one of the ring corner posts. The wrestler exits the ring to the outside and drags the opponent by the legs towards the ringpost, so that the post is between the opponent's legs (similar to when somebody 'crotches' their opponent with the ringpost). The executor then stands on the ring apron, on the outside of the turnbuckle/ropes and applies the figure four leglock with the ringpost between the opponent's legs. The performer of the hold then falls back while grabbing the opponent's legs/feet, hanging upside down from the ring apron. The ringpost assists the move, creating more damage and leverage to the opponent's knee.
Because the performer is out of the ring while he/she has this hold locked in, this move doesn't last long as it usually results in a count-out. This move also uses the ring-post, which is illegal in professional wrestling, and a 5 count is used which leads to a disqualification.
Standing figure four leglock[]
The opponent is down on their back with the wrestler standing over one of their legs with one foot placed on either side of the leg. The wrestler plants his foot in the knee of the opponents other leg and then bends that leg at the knee over the top of the first leg forming the figure four. The wrestler then bridges back.
Kneeling figure four leglock[]
The opponent is down on their back with the wrestler standing over one of their legs. The wrestler applies a spinning toehold, crosses the opponent's legs and kneels on them. It is commonly known as the Prison Lock or Jailhouse Lock and is sometimes confused with the Indian Deathlock.
Haas of Pain[]
A submission invented and named by the Haas brothers Charlie and Russ Haas, this modified inverted reverse figure-four leglock variation sees the wrestler cross one leg of an opponent over the other and stand on the crossed leg, then take hold of the free leg and lay down on his back, raising the opponent's legs up into the air and causing pain to their legs and lower back.
Inverted three quarter figure four leglock[]
The opponent is lying face down on the ground. The wrestler kneels over the opponent's thighs with his left leg between the opponent's leg, then bends his opponent's left leg around his left thigh. After that he places the opponent's right leg over the opponent's left ankle and puts his own right leg under the opponent's left ankle. Finally, he puts both of his feet over the opponent's right foot and presses on it.
This hold was once used as the finisher of Japanese wrestler Oji Sakaharo, and was the first of two leg locks referred to as the Oji-kiru.
Damascus head-leglock[]
The wrestler forces the opponent to the ground and opens up the legs of the opponent, stepping in with both legs. The wrestler then wraps his legs around the head of the opponent and crosses the opponent's legs, applying pressure on them with his hands. The wrestler next turns 180 degrees and leans back, compressing the spine. This hold applies pressure on the temples, the calves, and compresses the spine. Also known as the D-lock for the capital D formed.
Kneebar[]
Also called a straight legbar, the basic kneebar is performed similarly to an armbar by holding the opponents leg in between the legs and arms so the opponent's kneecap points towards the body. The wrestler pushing the hips forward, the opponent's leg is straightened, and further leveraging hyperextends the knee.
Indian deathlock[]
Also known as the British Figure Four Leglock, the wrestler lifts up a leg of a face-up opponent and walks one of their legs around the other leg before dropping to a kneeling position, thus locking the opponents leg behind the wrestlers knee. The wrestler then reaches over and grabs the opponents far leg and places it on top of the trapped foot of the opponent. The wrestler then performs a forward roll while maintaining the hold. This forces the opponent onto their chest while the wrestler ends in a sitting position facing the same direction as their opponent. From here the wrestler can reach forwards and perform many upper body submissions as well.
A standing version can also be applied which sees a standing wrestler place one of his legs between the legs of a face-down opponent and then bends one leg behind the leg of the wrestler, placing it on top of the knee pit of the opponents other leg. The wrestler then picks up the straight leg of the opponent, bends it backwards to lock the other leg in the knee pit and places the foot in front of the shin of the standing leg in the knee pit, thus locking the leg.
Super Dragon innovated a move known as the Curb Stomp in which he applies a standing reverse Indian deathlock with a surfboard and then lifts his free leg up, placing it on the back of the head of the opponent. He then releases the surfboard and stomps the leg down to drive the opponent's head face first into the mat. Dragon also innovated another variation of this move where he applies the standing reverse Indian deathlock, but rather than using the traditional surfboard he pulls his opponent's hair, face, or mask before stomping the opponent's head face first into the mat.In another variation the wrestler just grabs a hold of the opponent's wrists without putting him/her in a Standing reverse Indian deathlock before stomping his/her head.
Inverted Indian deathlock[]
With the opponent on his back, the wrestler standing beside him, sits with his leg over and between the opponent's legs (often using a legdrop to the knee). Then places the opponents far leg in the knee-pit of the near leg, finishing the submission by putting the opponents ankle on top of his own ankle and rolling both onto their bellys and pushing back with the wrestlers ankle.
Modified figure four leglock[]
This version, used by Shawn Michaels and innovated by Jamie Noble (the Trailer Hitch), is a variant where with the opponent face up, the wrestler grabs the opponent's legs puts his own leg through it and twists them as if doing a sharpshooter, but instead puts his other leg on the foot of the opponent nearest to him, drops down to the mat and applies pressure.
Reverse figure four leglock[]
The wrestler using this move stands over the opponent with the opponent face up and grasps a leg of the opponent. The wrestler then turns 90 degrees and grasps the other leg, crossing them as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own.
Even though the move is called a reverse figure four leglock the wrestler is only turned 90 degrees, making the term side figure four leglock more appropriate. However reverse figure four leglock is the most common name. It is most closely associated with Japanese wrestler Yuji Nagata, who calls it the Nagata Lock. Nagata would salute to signal the maneuver to the crowd before dropping to the mat. There are also standing and spinning versions.
Sharpshooter[]
Probably invented by Riki Chōshū. Made popular by Bret "Hitman" Hart and is arguably the most famous wrestling move in Canada. The opponent starts supine. The wrestler steps between his opponent's legs with one leg and wraps the opponent's legs around that leg. Holding the opponent's legs in place, the wrestler then steps over the opponent, flipping him over into a prone position. Finally, the wrestler leans back to compress the legs. Hart's niece Natalya has recently taken the Sharpshooter as a finisher in reference to her father Jim "The Anvil" Neidhart and uncle Bret Hart in the Hart Foundation.
Wrestler Sting uses his own variation of the move calling it the Scorpion Deathlock. While Bret Hart is credited to popularising the maneuver, Sting has used the move as his submission finisher throughout his career, particularly during the late 1980s when Hart was part of the Hart Foundation as a tag team wrestler and wasn't using the Sharpshooter during this time.
Spinning toe hold[]
The wrestler using this move stands over the opponent who is lying on the mat, face up and grasps a leg of the opponent. The wrestler then turns 360 degrees over the leg twisting it inward. A wrestler will repeatedly step over the leg and round again to twist the knee, and ankle joint even more. Popularized by the Funk brothers, Dory Funk Jr. and Terry Funk, who were taught the hold by their father, Dory Funk.
Cloverleaf[]
Also popularly known as a Texas cloverleaf, the wrestler stands at the feet of his supine opponent, grabs the opponent's legs and lifts them up. The wrestler then bends one leg so that the shin is behind the knee of the straight leg and places the ankle of the straight leg in their armpit. With the same arm, they reach around the ankle and through the opening formed by the legs, and lock their hands together. The wrestler then steps over his opponent, turning the opponent over as in a sharpshooter and proceeds to squat and lean back. The hold compresses the legs, flexes the spine, and stretches the abdomen.
The move was pioneered by Dory Funk, Jr., but is most closely associated with Dean Malenko, who used it as his regular finisher. Christian Cage and Nick Dinsmore are other popular users of this hold. Another version of this hold, considered to be an Elevated cloverleaf / Elevated Texas cloverleaf, was used by Eddie Guerrero, which saw Guerrero turn the body of the opponent and place a knee over the opponent's neck, pulling back for more pressure. Guerrero dubbed this the Lasso From El Paso.
Inverted cloverleaf[]
In this variation of a cloverleaf instead of turning around when turning the opponent over, the wrestler faces the same direction as the opponent to squat and lean forward to apply more pressure to the legs, spine, and abdomen. This hold is a finisher of Shuji Kondo, who named it the Gorilla Clutch. Kondo also uses a variation where he falls back and applies a body scissors the abdomen of his opponent. Cheerleader Melissa adds an attack to the hold by stretching the opponent's legs so far that she is able to kick the opponent's head with their own feet.
Leglock cloverleaf[]
This variation of the cloverleaf sees the wrestler, after crossing one of the opponents legs over the other in a figure four shape, lock the over leg behind their near knee before placing the straight leg under their armpit and turning over. The wrestler proceeds to lean back pulling on the leg under the armpit. This keeps the over leg, now under, locked while putting pressure on the leg and stretching the legs and back. This hold was popularized by T.J. Perkins, who refers to it as the Figure Four Deathlock.
Cloverleaf with armlock[]
An armlock variation of the cloverleaf that is similar to a single leg Boston crab with armlock. This hold begins with a supine opponent lying face up on the mat. The attacking wrestler then seizes one of the arms and proceeds to walk over the opponent while continuing to hold the arm, forcing them to turn over onto their stomach. The wrestler then kneels down on the opponents back, locking the opponent's arm behind his knee in the process. The wrestler then reaches over and bends one leg so that the shin is behind the knee of the straight leg and places the ankle of the straight leg in their armpit. With the same arm, the wrestler reaches around the ankle and through the opening formed by the legs, and locks his hands together as in a Cloverleaf. The wrestler then pulls back so as to stretch the legs, back and neck of the opponent while keeping the arm trapped.
Rivera Cloverleaf[]
A variation of the cloverleaf. The wrestler hooks the legs like a cloverleaf but weaves his hands through to clasp his other hand. When the wrestler applies this modified cloverleaf he also hooks the sticking out ankle with his leg [which ever one it is] into his kneepit. Now the wrestler wrenches back like a normal cloverleaf. Innovated by Chris Hero.
Transition holds[]
Some holds are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack.
Arm trap[]
This is when a wrestler holds both the opponent's arms under his own, from here the opponent is left prone and unable to counter or move away from the wrestler. Al Snow was known to deliver a series of headbutts from this position, while other wrestlers use this to secure a suplex.
Butterfly[]
Technically known as a double underhook. The wrestler and the opponent begin facing one another, with the opponent bent over. The wrestler approaches the opponent and reaches under the opponent's shoulders, then threads their arms up and around the opponent's torso, with their hands meeting in the middle of the opponent's back or neck (essentially an inverted full nelson hold). The hold in itself is not a submission move, and is more commonly a set up for various throws, drops or slams, but it can be applied from various positions that cause it to become one. Mick Foley would commonly use the butterfly to execute a DDT.
When the opponent is seated on the mat while the wrestler applies the butterfly hold it is known as a butterfly lock. Matt Hardy uses a variation called the Scar where he applies the double underhook and then wraps his legs around the torso of the opponent, in a body scissors.
Crucifix[]
The wrestler stands in front of and facing a bent over opponent and places them in a gutwrench waistlock. The wrestler then flips the opponent up and over so the opponent is lying face up on the back of the wrestler. The wrestler then moves his hands to the upper arm or wrists of the opponent, holding them in position, and spreading the arms of the opponent (as though they were being crucified). This is mainly often a set-up for a Crucifix Powerbomb.
Reverse crucifix[]
The wrestler stands in front of and with their back to a standing opponent. The wrestler then leans backwards and seizes the opponent around the waist, pulling them forward and upwards so they are lying across the shoulder of the opponent, facing downwards. The wrestler then takes hold of the upper arms or wrists of the opponent and spreads them, holding the opponent in place.
Electric chair[]
A transitional hold in which an attacking wrestler hoists an opponent up onto their shoulders so that they are both facing in the same direction
It is often used to set up various drops and slams in singles competition. However it is more often used in double team maneuver, in which another wrestler uses flying attacks to knock opponents off the shoulders of the wrestler. (See Doomsday Device.)
Like many transition holds, the defensive wrestler often uses the position to perform a variety of counter moves, most notably the Victory roll.
Fireman's carry[]
The wrestler bends over with the opponent standing to the side of the wrestler. The wrestler then pulls the opponent's arm over his/her farthest shoulder and distributes the wrestler's body over his/her shoulders while having the other hand between and holding onto one of the opponent's legs and stands up. The opponent is draped face-down across the wrestler's shoulders, with the wrestler's arms wrapped around from behind. It is a key component of several throws, drops and slams.
Gorilla press[]
A transition lift many throws, drops and slams can be performed. It became a popular technique for larger and stronger wrestlers as the lift is seen to emphasize their height and power.
Gutwrench[]
A set up for many throws and slams, this sees the attacking wrestler put a bent at the waist opponent to one side of him, reach the near hand around and lock his hands around the waist. A common move out of this transition can be a powerbomb.
Gutrencher[]
The wrestler grabs opponent's arms, the grabs the opponent's legs similar to the bending backbreaker then slams opponent to the mat.
Lady of the Lake[]
This is a move used to trick an unsuspecting opponent. The wrestler sits down, crosses his or her legs, tucks their head into their chest and wraps one arm around their ankle (so they are effectively rolled into a ball). The wrestler then extends their remaining arm between their legs and then waits. The opponent, ostensibly confused, normally takes the offered hand, at which point the wrestler rolls forward and into an arm lock. This move can be easily countered into an entanglement submission hold.
The Lady of the Lake is an old British wrestling technique where it was most useful in the context of classic rules that limited attacking a downed opponent. The move is often called the Johnny Saint Special in reference to British wrestler Johnny Saint who popularized the hold which was invented by his mentor, George Kidd.
Mounted[]
The wrestler sits on top of the opponent's torso, facing their head, with his legs on either side. When the opponent is facing down the position is referred to as back mount. Various strikes to the opponent's head are often performed from this position.
Pumphandle[]
The wrestler stands behind his opponent and bends him forward. One of the opponent's arms is pulled back between his legs and held, while the other arm is hooked, then the wrestler lifts the opponent up over his shoulder. From here many throws, drops and slams can be performed.
Scoop[]
Facing his opponent, the wrestler reaches between his opponent's legs with one arm and reaches around their back from the same side with his other arm. The wrestler lifts his opponent up so they are horizontal across the wrestlers body. From here many throws, drops and slams can be performed.
Tilt-a-whirl[]
The wrestler stands facing the opponent. The wrestler bends the opponent down so they are bent facing in front on the wrestler's body. The wrestler reaches around the opponent's body with their arms and lifts them up, spinning the opponent in front of the wrestler's body, often to deliver a slam or most commonly a Tilt-a-whirl backbreaker.
Usually performed on a charging opponent, this can also be a transition hold for counter attacks that sees the wrestler (who is being tilt-a-whirled) hit many throws and drops like a DDT or headscissors takedown. This variation was made popular by "Flyin'" Brian Pillman.
Wheelbarrow[]
This move is achieved when a wrestler wraps a forward facing opponent's legs around his waist (either by standing behind an opponent who is lying face-first on the mat or by catching a charging opponent), then the wrestler would apply a gutwrench hold and lift the opponent up off the ground into the air, then either continue lifting and fall backwards to wheelbarrow suplex, or forcing the opponent back down to the mat to hit a wheelbarrow facebuster.
This can also can be a transition hold for counter attacks that sees the wrestler (who is being wheelbarrowed) hit many throws and drops like a DDT or a bulldog and rolling pin combinations.
The Matrix[]
This is an evasion which sees the wrestler doing a "Matrix" (bending over backwards into a standing bridge, such as when Neo does a similar move near the end of the first Matrix movie) to avoid a clothesline or any other attack. This move was popularized by Elix Skipper during his run in WCW and TNA and later Trish Stratus during her run in WWE which it was called the "MaTrish"
Miscellaneous[]
Armpit claw[]
The armpit claw was a squeezing of the muscle in the front of the armpit with the four fingers dug into the armpit and the thumb pressing into the front of the shoulder. The opponent's arm would bend at the wrist and elbow, and his fingers would curl into a claw. The hold caused great pain, causing the opponent to submit or to lose all control of his arm and hand, at which point the referee would call for the bell.
Collar-and-elbow tie up[]
This is a stand-up grappling position where both wrestlers have a collar tie, and hold the opponent's other arm at the elbow. The collar-and-elbow is generally a neutral position, but by pushing the hand on the elbow up and towards the inside of the opponent's arms, a controlling wrestler can turn an opponent into a belly-to-back position. Alternatively, if a controlling wrestler pushes forward while releasing the collar tie they can wrap their extended arm around the head of their opponent back round to their own other arm to sinch in a side headlock.
Fish hook[]
The wrestler bends one of his fingers into a hook, and uses it to stretch the opponent's mouth or nose. An illegal hold under usual rules.
Austin Aries uses a half surfboard variation, called Fish Hook of Doom, where the opponent is lying face down. He grabs one of the opponent's wrists with one hand and fish hooks the opponent's mouth with the other. He then places his knees against the opponent's stretched arm, and pulls back with his arms.
Giant swing[]
The wrestler takes hold of a supine opponent's legs and pivots rapidly, elevating the opponent and swinging the opponent in a circle. The wrestler may release the hold in mid-air or simply slow until the back of the opponent returns to the ground.
Skin the cat[]
Popularized by Ricky Steamboat, this defensive maneuver is used when a wrestler is thrown over the top rope. While being thrown over the wrestler grabs the top rope with both hands and holds on so that they end up dangling from the top rope but not landing on the apron or on the floor. The wrestler then proceeds to lift their legs over their head and rotate their body back towards the ring to go back over the top rope and into the ring, landing in the ring on their feet. WWE wrestler Shawn Michaels has been known to use this maneuver on a number of occasions, most notably using it to win the 1995 Royal Rumble, also as a reversal when he is Irish whipped to a turnbuckle, most commonly followed by a clothsline.
Sunset flip[]
This move commonly sees an attacking wrestler dive over an opponent who is facing him/her, usually bent over forwards, catching the opponent in a waistlock from behind and landing back-first behind the opponent. From that position the wrestler rolls forward into a sitting position, pulling the opponent over backwards and down to the mat so that he lands on his back into a sitout pin position.
While being held on the shoulders of an attacking wrestler in a position where this second wrestler is straddling the head of the attacking wrestler while facing in the other direction; as if they were riding off into the sunset.
Tree of Woe[]
This involves a wrestler suspending an opponent upside down on a turnbuckle, with the opponent's back being up against it. To do this the opponent's legs are then hooked under the top ropes, leaving the opponent facing the attacking wrestler, upside down.
Often an attacking wrestler will choke, kick, or stomp the opponent until the referee uses up his five count. The technique is also used to trap an opponent while the attacking wrestler runs at them and delivers some form of offensive maneuver, such as a running knee attack or a baseball slide.
fr:Prises de soumission (catch) it:Prese di sottomissione (wrestling) ro:Tehnici de imobilizare în wrestling
The Lock Wrestling Federation opened its door on April 9, 2001.
This is a comprehensive list of results from that year.
April[]
Elite 8 - April 9[]
Lockdown! - April 12[]
- TMA pinned Lock with a school-boy pin while Lock was distracted by Badass Bob.
- BACKSTAGE: Lock told Therion to break Bob.
- Badass Bob defeated Therion and Ghostdad in a Handicap Match with help from Phoenix.
- BACKSTAGE: Therion demanded Lock give him a match with Phoenix later in the evening, which was granted.
- Samson Morris defeated BDT by Disqualification when Togo refused to break a hold.
- Therion tied Phoenix to the ring post and beat him, but TMA made the save. The match never got underway.
- Iceman pinned Badass Bob to retain the LWF Title. Lock was Special Referee and fast-counted the pin.
Warzone - April 16[]
- Ghostdad interrupted Lock while he was addressing the crowd. Lock gave Ghostdad the chance to back out of the match, adding the stipulation that if Ghostdad lost tonight he would not get a title shot as long as Iceman was the champion.
- Lock pinned Ghostdad following the Lockdown.
- BACKSTAGE: Iceman and Therion congratulate Lock on his victory and ask about their match. Lock calmly states that he has things under control.
- Samson Morris pins Crow following the Drive By.
- BACKSTAGE: Iceman and Therion head to the ring, Iceman looking as though he heard something funny.
- The team of Phoenix and TMA defeated Iceman and Therion. Phoenix scored the pinfall on Therion following a Rise No More, despite Lock and Aphrodite interfering on behalf of Iceman and Therion.
- BACKSTAGE: Samson Morris gets asked about his match earlier with Crow and makes a rap.
- Badass Bob pins Big Dick Togo following Damage Inc.
- In the Battle Royale main event, Badass Bob eliminated Samson Morris with a kick while Samson was on the turnbuckle. Crow eliminated Badass Bob with a dropkick. Badass Bob, in a rage, eliminated Crow by lifting him over the ropes and hitting a chokeslam from the apron into the announcer table. Therion eliminated Ghostdad by shoving him as he was going to lift TMA off the mat. Therion eliminated himself as Phoenix and TMA begin to stir in the ring, heading backstage with a smirking Lock.
Lockdown! - April 19[]
- Lock made his way down to the ring, accompanied by Iceman, Therion, and Aphrodite. Aphrodite began by announcing that she is the Women's Champion, since she is the only woman. Iceman then talked about his accomplishment of being the champion for 10 days. Lock then announced that the Cross-Hemisphere match later would be a lumberjack match.
- Ghostdad pinned Big Dick Togo following the Ghostdad Dominator.
- Therion pinned Samson Morris following a chokeslam.
- BACKSTAGE: Gun Metal introduced himself to Lock, who decided to make Gun Metal a lumberjack for the main event.
- Crow defeated Badass Bob via disqualification when Samson Morris interfered, hitting the Drive By on Crow. Bob then lifted Samson overhead and threw him through the spanish announcer table, and then did the same to Crow.
- BACKSTAGE: Ghostdad attacked Iceman during an interview and Lock broke up the conflict. Ghostdad demanded a title shot, and Iceman agreed to face him that night. Afterward, Lock told Therion to go help Iceman.
- Therion pinned Ghostdad following the Deep Freezer in a handicap match with Iceman.
- Phoenix pinned TMA following a Lockdown from Lock to win the Cross-Hemisphere title. The match was endless interference from the lumberjacks, delivering finishers to both men. Badass Bob came to get at Lock, but Therion chokeslammed him off the stage.
Warzone - April 23[]
- Lock pinned Samson Morris following the Lockdown.
- BACKSTAGE: Iceman attacks TMA with a chair during an interview. Phoenix comes to his friend's aid.
- Therion pinned Badass Bob following a chokeslam onto a chair in a No Disqualification match. Lock interfered, allowing Therion to get the upper hand.
- BACKSTAGE: Phoenix watches the EMTs load TMA into an ambulance.
- Crow pinned Big Dick Togo following the Final Flight.
- BACKSTAGE: Phoenix barged into Lock's office, demanding revenge for Iceman's actions earlier. Lock signs for TMA to face Iceman at Maul for the title, and for the cross-hemisphere champion to face Therion, then informing Phoenix he has a match against Gun Metal now.
- Phoenix pinned Gun Metal following a Rise No More to retain the Cross-Hemisphere title.
- BACKSTAGE: Iceman sent Aphrodite back to the locker room, wanting to fight this match alone.
- Iceman pinned Ghostdad by reversing a small package in a non-title match. Phoenix came on stage during the match and distracted Iceman, only to be chokeslammed off the stage by Therion.
Lockdown! - April 26[]
- Badass Bob and Samson Morris defeated Lock and Crow. Bob pinned Crow following Damage Inc. while Lock was busy outside the ring with Samson. Following the match Lock put Samson through the spanish announcer table with a Lockdown.
- BACKSTAGE: Iceman, Therion, and Aphrodite watched the match backstage.
- Ghostdad defeated Big Dick Togo and Gun Metal by pinning Togo following a Ghostdad Dominator.
- BACKSTAGE: Phoenix and TMA make their way to the ring.
- The teams of Iceman and Therion and Phoenix and TMA fight to a No Contest following interference from multiple wrestlers, including the debut of Sargent Savage, who comes to the aid of Phoenix, TMA, and Badass Bob.
Maul - April 29[]
Warzone - April 30[]
- Lock, Iceman, Therion, and Aphrodite came to the ring and Lock bragged about their dominance at Maul. Lock's knee began to buckle under his weight during the speech. Badass Bob came and called out for them to prove how tough they really were during the show.
- EARLIER THAT DAY: Crow is sitting in a kindergarten class, and threatens a boy who tries to take his banana.
- Samson Morris pinned Gun Metal following the Drive By.
- BACKSTAGE: Therion is determined to have his match that night despite the burns sustained at Maul.
- EARLIER THAT DAY: Crow is disappointed when the teacher doesn't call on him to answer a question.
- Big Dick Togo pinned Iceman in a non-title match following interference from Badass Bob and Sargent Savage.
- BACKSTAGE: Badass Bob and Sargent Savage passed Therion and Bob motioned that he wanted that title.
- Therion pinned Ghostdad following a chokeslam to retain the Cross-Hemisphere title. Following the match Phoenix and TMA laid Therion out on the ramp with a Rise No More.
May[]
Lockdown! - May 3[]
- TMA pinned Crow following the TMA Driver to become #1 contender for the Cross-Hemisphere title. Ghostdad and Samson Morris were also involved in the match, but became incapacitated by interference from Sergeant Savage and Badass Bob.
- BACKSTAGE: Lock was interviewed about the new title to be brought into the federation. Lock answers he is too busy preparing for his match.
- Phoenix defeated Lock via submission courtesy of the Sharpshooter.
- BACKSTAGE: Sergeant Savage was interviewed about his match that night and his thoughts on the special referee.
- Gun Metal pinned Big Dick Togo following Shotgun Shots, making Togo the champion of an unknown title.
- BACKSTAGE: Phoenix, carrying a referee shirt, visited the Regime locker room, claiming justice will be served tonight.
- Badass Bob and Sergeant Savage defeat Iceman and Therion. with Phoenix as the special referee. Bob pinned Therion following the Damage Inc.
Warzone - May 7[]
- Therion and TMA fight to a No Contest for the Cross-Hemisphere title. Ghostdad knocked both men off the stage before the match could get underway.
- BACKSTAGE: Iceman and Aphrodite are posing for pictures. Big Dick Togo comes along wanting photographed with his new title.
- Samson Morris and Crow defeat Badass Bob and Sergeant Savage in a No DQ tag match. Crow pinned Savage following the Final Flight, and Iceman interfered on behalf of Crow and Morris.
- BACKSTAGE: Therion attacks Ghostdad.
- Phoenix defeats Iceman via DQ, Iceman retains the Federation title. Aphrodite interferred, and after the match Lexus debuted to come to Phoenix's aid.
Lockdown! - May 10[]
- TMA and Ghostdad fight to No Contest over the #1 contender for the Cross-Hemisphere title. Therion interferred with the match.
- BACKSTAGE: Phoenix and Badass Bob are talking.
- Lock comes to the ring and plays a farewell package of the "Best Moments" of Sergeant Savage. Savage comes out of the crowd and attacks Lock before leaving the arena.
- Samson Morris and Crow defeated Gun Metal and Big Dick Togo. Crow pinned Gun Metal following the Final Flight.
- BACKSTAGE: Lock stops Iceman from going after Sergeant Savage.
- ELSEWHERE: Badass Bob bids farewell to Sergeant Savage as he leaves.
- Phoenix and Lexus defeat Iceman and Aphrodite. Lexus pinned Aphrodite following the Sudden Stop. After the match Badass Bob came to the aid of Phoenix and Lexus.
Warzone - May 14[]
- Lexus came down to the ring and challenged Aphrodite for the Women's title. Lock came out and made the match for Resurrection, and then told the women to choose a wrestler to compete tonight for each of them.
- Therion and Iceman defeat TMA and Ghostdad. Therion pinned TMA following the chokeslam.
- BACKSTAGE: Big Dick Togo flaunted his title in front of Badass Bob.
- Lock pinned Gun Metal following the Lockdown.
- BACKSTAGE: Therion attacked Phoenix while Iceman was distracting him.
- Badass Bob pinned Samson Morris following a Shader from the debut of CoolJ.
Lockdown! - May 17[]
- Lock announced that Phoenix will tag with Aphrodite against Iceman and Lexus.
- Samson Morris pinned CoolJ following the Drive By.
- Therion defeated TMA via DQ following interference from Iceman and Phoenix. After the match Iceman and Phoenix work together to stop Ghostdad, who was attacking their partners.
- Badass Bob pinned Crow following interference from Big Dick Togo.
- Iceman and Lexus defeated Phoenix and Aphrodite. Aphrodite laid down for Iceman after Phoenix went out of the ring to tend to Lexus.
Resurrection - May 20[]
Warzone - May 21[]
- BACKSTAGE: Iceman threw a fit about he and Aphrodite lost their titles the previous night, and Therion reported to Lock that he couldn't find the Cross-Hemisphere Title.
- CoolJ defeated Xecutioner by disqualification after Xecutioner assaulted him with a mace.
- BACKSTAGE: Therion confronted Badass Bob about the location of his title belt. Bob commented that he thought he saw it "in the crapper."
- ELSEWHERE: Crow was attacked by someone in a limo in the parking lot.
- Ghostdad pinned Big Dick Togo with the Ghostdad Dominator. BDT retained his unknown title.
- BACKSTAGE: Samson Morris brought Lock inside a room, where both Morris and Lock were laid out.
- ELSEWHERE: Badass Bob walked past TMA.
- ELSEWHERE: Therion was attacked in the bathroom by an unseen assailant.
- TMA defeated Gun Metal by disqualification after Badass Bob attacked TMA.
- BACKSTAGE: Iceman found Lock and Morris and lost his patience with the situation.
- Iceman came to the ring with Lock and Therion and demanded the assailant come to face him. Phoenix came out and denied responsibility, but Iceman said he already knew that and called out Sergeant Savage. Savage drove out in a Humvee and Savage, Badass Bob, and Phoenix laid out the Regime.
Lockdown - May 24[]
- BACKSTAGE: The Ice Breakers arrived in a hummer. Savage still had possession of the Cross-Hemisphere Title.
- Therion defeated Big Dick Togo by Countout after chokeslamming BDT off the stage.
- BACKSTAGE: Therion promised to take his title back from Savage.
- Iceman pinned Ghostdad with the Deep Freezer using the ropes for leverage.
- Lock came to the ring an announced Phoenix would face Xecutioner in a non-title Hardcore match, immediately.
- Xecutioner pinned Phoenix in a Non-Title Hardcore Match after Lock distracted Phoenix and Xecutioner beat Phoenix relentlessly with his mace.
- BACKSTAGE: The Ice Breakers watched Phoenix get stretchered out and realized they were all a target. They ran to check on CoolJ, to find he had already been attacked.
- Badass Bob pinned TMA in a No Holds Barred Match after Sgt. Savage interfered and laid out TMA with ten chair shots.
- BACKSTAGE: Badass Bob warned Sgt. Savage that he would be on his own in his match.
- The Ghetto Boyz defeated Sergeant Savage in a handicap match after Savage passed out while caught in the Crow's Clutch.
Warzone - May 28[]
- CoolJ pinned Iceman in a Hardcore Match after interference by Ghostdad.
- BACKSTAGE: Therion warned TMA that he didn't trust him.
- Therion and TMA defeated the Ice Breakers in a Table Match. During the match, Therion stole back his title belt and left TMA alone, but Xecutioner interfered and put Savage through a table, giving the Regime team the win.
- BACKSTAGE: Lock told Iceman he didn't need him in his match.
- Lock announced that Phoenix would now defend the title in a No DQ Gauntlet.
- Phoenix pinned Xecutioner with Rise No More.
- Phoenix defeated the Ghetto Boyz in a Handicap Match when he forced Samson Morris to tap out to Dust to Dust.
- Phoenix pinned Lock after chaotic interference by Xecutioner, the Ghetto Boyz, and the Ice Breakers.
Lockdown! - May 31[]
- Eric Valoria pinned Big Dick Togo.
- BACKSTAGE: Ghostdad welcomed his brother, Eric Valoria, to LWF.
- Gun Metal defeated Xecutioner by Disqualification when Xecutioner attacked him with his mace.
- BACKSTAGE: Eric Valoria cautioned Xecutioner that he might hurt somebody with the mace. Xecutioner subsequently hit him with it.
- TMA pinned Phoenix in a Non-Title Match after two consecutive TMA Drivers. Phoenix was initially unwilling to fight his former friend.
- BACKSTAGE: Ed Leonard interviewed Phoenix about his match with TMA and his reluctance to declare himself part of The Revolution. Before Phoenix could respond, Therion attacked him.
- The Ghetto Boyz defeated the Ice Breakers to retain the Tag Titles. After the match, the Ice Breakers laid out the Ghetto Boyz.
- BACKSTAGE: Sgt. Savage had to leave the arena to put down a riot.
- Lock, Iceman, Therion, and Aphrodite defeated CoolJ, Ghostdad, and Lexus. Therion was added right before the match in an abuse of power by Lock. The Regime team was disqualified halfway through the match, but Lock changed the match to No DQ. Badass Bob tried to interfere in vain.
June[]
Warzone - June 4[]
- Lexus pinned Aphrodite with the Sudden Stop to retain the Women's Title.
- Ice-T defeated the Valoria Brothers when Therion pinned Eric Valoria.
- BACKSTAGE: Sgt. Savage is quite drunk.
- Badass Bob won a Havok Battle Royal to become the first Havok Champion. Other participants were: CoolJ, Crow, Ghostdad, Iceman, Samson Morris, Sgt. Savage, and Xecutioner
- BACKSTAGE: Phoenix was searching for someone in vain.
- A match for the LWF Title between Phoenix and Lock went to a No Contest. With all his allies injured after the Havok Battle Royal, Lock revealed that the Regime had kidnapped Lexus and forced Phoenix to watch while TMA attacked her, but Therion turned on his stablemates and together with Phoenix they laid out the Regime.
Lockdown! - June 7[]
- Xecutioner defeated Badass Bob following mace shots to become the Havok Champion. Lock interfered when Bob had the match almost won and helped Xecutioner take Bob out. Sergeant Savage came to Bob's aid after the match.
- Ghostdad defeated CoolJ via DQ following interference from the Ghetto Boyz.
- Sergeant Savage defeated Eric Valoria following the Ranger Recker.
- BACKSTAGE: Phoenix has Lexus leave the arena. As the limo pulls away, TMA attacks Phoenix.
- Therion defeated Iceman via Count Out to retain the Cross-Hemisphere Title. Iceman was counted out after being chokeslammed through the announcer table. After the match Lock came on stage and said Therion had another match tonight.
- TMA defeated Therion following the TMA Driver to become the Cross-Hemisphere champion. Lock and Iceman interfered. After the match Phoenix came to Therion's aid.
Warzone - June 11[]
- The Ghetto Boyz defeated the teams of The Valoria Brothers as well as CoolJ and Sergeant Savage to retain the Tag Team title. Crow pinned CoolJ with a School Boy while Iceman was distracting him.
- BACKSTAGE: Phoenix tells Lexus he doesn't want to fight TMA.
- ELSEWHERE: TMA voices a different opinion, and storms off.
- Xecutioner defeated Badass Bob via DQ when Bob hit him in the face with the mace. Following the match Lock came to the ring and helped Xecutioner lay out Bob.
- Phoenix and Therion defeated Iceman and TMA. Phoenix pinned TMA following the Rise No More.
Lockdown! - June 14[]
- A message on the titantron warned that "Armaggeddon is coming."
- Badass Bob came to the ring and cut a promo promising to defeat Lock at Lord of the Ring.
- BACKSTAGE: Bob cursed out the Ghetto Boyz.
- Big Dick Togo came to the ring and celebrated with his Unknown Title. Lock came out and announced the title to be the Jobber Championship, won and retained by losing. Lock and Xecutioner beat down BDT until Gun Metal tried to make the save.
- Lock and Xecutioner defeated Big Dick Togo and Gun Metal when Lock pinned BDT with the Lockdown.
- BACKSTAGE: Iceman and TMA offered a temporary alliance to the Valoria Brothers.
- The Ghetto Boyz defeated Badass Bob in a Handicap Match. During the match, Lock changed the stipulation to No Disqualification and Crow pinned Bob after a chairshot. After the match, Lock and the Ghetto Boyz beat down Bob until Sgt. Savage and CoolJ made the save.
- BACKSTAGE: Fire and Brimstone reluctantly agreed to a temporary alliance with Sgt. Savage and CoolJ.
- Fire and Brimstone defeated Iceman and TMA, Sgt. Savage and CoolJ, and the Valoria Brothers in a Tag Turmoil Match.
- CoolJ pinned Eric Valoria with the Shader
- Iceman pinned CoolJ with the Deep Freezer
- Phoenix pinned Iceman with Rise No More
Warzone - June 18[]
- Sergeant Savage defeated Iceman in a Drinking Contest.
- BACKSTAGE: Badass Bob and CoolJ laughed at the results of the Drinking Contest.
- CoolJ forced Ghostdad to submit to the JMission.
- BACKSTAGE: TMA laughed at Iceman, meanwhile elsewhere Therion reluctantly allowed Phoenix to accompany him to the ring.
- Therion pinned Crow with a Chokeslam.
- BACKSTAGE: A drunken Sgt. Savage yelled at a coat hanger.
- The Ice Breakers defeated Lock and Xecutioner when a not-so-drunk-as-believed Savage pinned Lock with the Ranger Recker.
Lockdown - June 21[]
- Eric Valoria defeated CoolJ in a Technical Match with the Valoria Lock. CoolJ never actually submitted, as Special Enforcer Iceman called prematurely for the bell.
- Ghostdad defeated the Ghetto Boyz in a Handicap Match by pinning Samson Morris with the Ghostdad Dominator.
- BACKSTAGE: Lock berated Badass Bob, who surprisingly took the verbal abuse without response.
- A message on the titantron warned that "Armaggeddon is coming."
- The Icebreakers defeated Iceman and TMA when Savage pinned TMA.
- Fire and Brimstone defeated Lock and Xecutioner when Phoenix pinned Lock.
Lord of the Ring - June 24[]
Warzone - June 25[]
- New Commissioner Badass Bob announced the card for the evening.
- BACKSTAGE: Big Dick Togo and Gun Metal were very happy about a meeting Togo had with Bob.
- Crow defeated Ghostdad by Submission with the Crow's Clutch. After the match, Samson Morris hit the Drive By on Eric Valoria.
- BACKSTAGE: The Icebreakers discussed Savage's win the previous night.
- Comissioner Badass Bob came to the ring for the Lord of the Ring Crowning Ceremony, but a non-title Havok match had broken out backstage between Savage and Xecutioner. Savage pinned Xecutioner, and after the match Bob and Savage went off to drink.
- CoolJ pinned Therion with the Shader.
- A match between Phoenix and Badass Bob and Iceman and TMA went to No Contest when it broke down to chaos.
Lockdown - June 28[]
- Commissioner Badass Bob made the matches for the evening.
- Fire and Brimstone defeated Big Dick Togo and Gun Metal to retain the Tag Titles when Therion pinned Gun Metal.
- BACKSTAGE: CoolJ asked Lexus for help later in the evening, but she declined.
- The Ghetto Boyz defeated The Valoria Brothers when Samson Morris pinned Eric Valoria.
- TMA defeated CoolJ by Disqualification to retain the Cross-Hemisphere Champion when Therion attacked TMA.
- A match between the Ice Breakers and Iceman and Xecutioner went to a No Contest.
July[]
Warzone - July 2[]
- Iceman demanded Badass Bob face him with Sgt. Savage in a handicap match with the power of commissioner on the line. Bob makes it a No DQ one-on-one match.
- CoolJ defeated TMA following the Shader to become the Cross-Hemisphere champion.
- Ghostdad defeated Eric Valoria following the Ghostdad Dominator.
- BACKSTAGE: Badass Bob assures Sgt. Savage that he has things under control for tonight.
- Fire and Brimstone defeated Xecutioner via DQ when Xecutioner hit Phoenix with the mace.
- BACKSTAGE: TMA encourages Iceman to win the match tonight.
- The Ghetto Boyz defeated the Job Squad via pinfall. Samson Morris pinned Gun Metal following the Drive By.
- BACKSTAGE: Lexus is tending to Phoenix as he talks to Therion about the upcoming match.
- Badass Bob defeated Iceman following the Damage Inc. to remain LWF Commissioner. During the match the words "Armageddon...is...NOW!" popped onto the Titantron and Lock came to the ring and helped Bob to win the match, revealing that the two are working together. Badass Bob went on to be known by his full name, Robert Ooley.
Lockdown! - July 5[]
- CoolJ defeated the Valoria Brothers in a handicap match, pinning Eric Valoria following the Shader.
- BACKSTAGE: TMA asks Lock and Robert Ooley if they are ready for his match.
- TMA defeated Iceman following the TMA Driver.
- BACKSTAGE: Lock and Robert Ooley laugh at what happened.
- ELSEWHERE: CoolJ and Sgt. Savage are pissed about what happened.
- Xecutioner defeated Sgt. Savage following a mace shot.
- BACKSTAGE: Iceman approached Aphrodite about her actions in the match earlier. Lock appeared and said she made a choice, and then Xecutioner attacked Iceman.
- The Puppet Masters defeated Fire and Brimstone to become the Tag Team champions. Robert Ooley pinned Phoenix following the Damage Inc.
Warzone - July 9[]
- Lock comes to the ring and talks about the Regime's dominance coming full circle. CoolJ comes down and challenges the Puppet Masters to put their titles on the line. Lock accepts as long as he can find a partner, then puts Sgt. Savage and Therion in a match to eliminate some of CoolJ's possible partners.
- Xecutioner defeated Iceman following the TMA Driver to retain the Havok title. TMA interfered after Iceman had the match almost won.
- BACKSTAGE: Robert Ooley questions Lock about the matches he made.
- Face Duffer Ish defeated Bjork Lamphead following the Spitterish.
- BACKSTAGE: Ghostdad finds Eric Valoria looking for food and tells him to get ready for their match.
- The Valoria Brothers defeated the Ghetto Boyz. Ghostdad pinned Crow following the Ghostdad Dominator. Curmanian Devil debuted by attacking the Ghetto Boyz.
- Aphrodite pinned Lexus following the Kiss of Death to become the Women's champion. Following the match Black Rose debuted and warned Aphrodite that she would be the next champion.
- BACKSTAGE: Sgt. Savage tells Black Rose that she is hot.
- Sgt. Savage defeated Therion following the Ranger Recker. After the match Ghostdad attacked Savage.
- BACKSTAGE: Phoenix gets attacked by the Puppet Masters.
- The Puppet Masters defeated CoolJ and Rage. Robert Ooley pinned Rage following the Damage Inc.
Lockdown! - July 12[]
- CoolJ defeated TMA to retain the Cross-Hemisphere title. Iceman attacked TMA during the match.
- BACKSTAGE: CoolJ attempts to convince Sgt. Savage to join the Authority.
- Black Rose pinned Lexus with a roll-up. Xecutioner came onto the stage, which made Lexus let her guard down.
- BACKSTAGE: The Puppet Masters arrive at the arena, talking about Xecutioner.
- Curmanian Devil defeated Rage via DQ following Crow attacking Rage.
- Sgt. Savage defeated Face Duffer Ish following the powerbomb. After the match Savage let the air out of the tires of Duffer Ish's car,
- BACKSTAGE: The Puppet Masters laugh at Savage's post-match antics.
- ELSEWHERE: Sgt. Savage laughs at Eric Valoria as he passes the Valoria Brothers.
- The Valoria Brothers defeated Fire and Brimstone. Eric Valoria pinned Therion following the EDDT, with Ghostdad holding Therion's legs down.
Warzone - July 16[]
- The Authority makes their way to the ring and talk about the upcoming eight man tag match. Lock comes onto the stage and reveals one of them is a traitor, but doesn't disclose the name.
- Phoenix pinned Ghostdad following the Rise No More to retain the Federation Title.
- BACKSTAGE: The Authority are arguing over who is the traitor.
- Face Duffer Ish defeated Big Dick Togo following the Spinebuster. Togo retained the Jobber Title.
- BACKSTAGE: Robert Ooley arrives and denies knowledge of knowing who the traitor is.
- Crow defeated Eric Valoria following the Final Flight.
- BACKSTAGE: Robert Ooley questions Lock about the traitor.
- Curmanian Devil defeated Bjork Lamphead with the Curmission.
- The Regime defeated The Authority. Lock pinned CoolJ after Sgt. Savage hit the Ranger Recker on CoolJ while the other members were busy fighting the Valoria Family outside the ring.
Lockdown! - July 19[]
- Lock defeated Eric Valoria following the Lockdown.
- BACKSTAGE: Joe Fantasy debuts by challenging Bjork Lamphead to a match.
- Crow defeated Phoenix via DQ when Curmanian Devil attacked Crow. Phoenix retains the Federation Title. Afterwards Phoenix helps Crow.
- BACKSTAGE: Lock signs for Crow to face Curmanian Devil at Revolution.
- Joe Fantasy defeated Bjork Lamphead following the Sweet Dreams.
- BACKSTAGE: Iceman is getting ready for his match.
- Iceman defeated TMA via DQ when TMA refused to release a hold. Iceman became the #1 contender.
- BACKSTAGE: Lock makes it a triple threat match at Revolution, and then sets up a Havok Battle Royale.
- Lexus defeated Black Rose following the Sudden Stop. Aphrodite interfered, helping Lexus to win. After the match the three fought, and Black Rose walked away leaving the other two laying in the ring.
- IN NEW YORK: Robert Ooley is buying stock in the LWF when Ghostdad attacked him.
- Rage and CoolJ defeated Xecutioner and Sgt. Savage. Rage pinned Xecutioner following the frog splash. After the match Savage and Xecutioner laid out the two men.
Revolution - July 22[]
Warzone - July 23[]
- The Puppet Masters come to the ring and make a match against Curmanian Devil and Face Duffer Ish. TMA joins them in the ring and brags about his victory at Revolution.
- The Hitmen defeated Crow and Phoenix. Sgt. Savage pinned Crow following the Final Flight.
- BACKSTAGE: Lock thanked Sgt. Savage for the job he did at Revolution and told him he needs another person taken care of.
- The Puppet Masters defeated Curmanian Devil and Face Duffer Ish. Lock pinned Curmanian Devil following the Lockdown.
- Black Rose defeated Aphrodite following the Lockdown to become the Women's champion. Xecutioner was special referee and Lock came to the ring and the two ejected Aphrodite from the Regime. After the match Iceman attacked Lock and Xecutioner.
- Joe Fantasy defeated Big Dick Togo following the Sweet Dreams.
- BACKSTAGE: Iceman is tending to Aphrodite when Phoenix stops by to make sure she is okay.
- The Authority defeated The Valoria Brothers via DQ, Valoria Brothers retain the Tag Team titles. After the match The Hitmen lay out the Valoria Brothers.
Lockdown! - July 26[]
- BACKSTAGE: The Puppet Masters watch the Valoria Family arrive in one vehicle.
- Rage defeated Face Duffer Ish following the Cataclysm.
- BACKSTAGE: The Puppet Masters watch the arrival of the newly recruited Psycho Charlie.
- ELSEWHERE: TMA approaches Phoenix to tell him he has the night off and insults Lexus, angering Phoenix.
- Eric Valoria defeated CoolJ following an attack with the bell in a No DQ match. After the match Iceman came to CoolJ's aid.
- BACKSTAGE: The Puppet Masters discuss what to do with Psycho Charlie. Joe Fantasy approaches and gets promised a special night for Warzone.
- Crow and Curmanian Devil fight to a No Contest. The Valoria Family attacks Crow during the match, and the Authority and Phoenix come to Crow's aid.
- BACKSTAGE: Lock convinces Big Dick Togo to be Psycho Charlie's manager.
- Psycho Charlie defeated Bjork Lamphead with All Tied Up.
- Ghostdad defeated Iceman with a roll-up.
- BACKSTAGE: The Valoria's car explodes as the head toward it. The camera reveals Sgt. Savage as the show goes off the air.
Warzone - July 30[]
- Psycho Charlie makes Joe Fantasy submit to All Tied Up.
- BACKSTAGE: Eric Valoria is upset to discover his insurance company denied the claim on his car from last week.
- Curmanian Devil defeated Robert Ooley following the Gun Shot. Face Duffer Ish interfered allowing Devil to win.
- Grey Coppi is shown on the titantron announcing the news gathered earlier that Sgt. Savage is retiring.
- Iceman defeated Eric Valoria following the Icy Depths.
- BACKSTAGE: A furious Robert Ooley storms into the Regime locker room and tells Lock he has a match with Face Duffer Ish to make him pay.
- Lock defeated Face Duffer Ish following the Lockdown.
- CoolJ defeated Fear following the Shader.
- BACKSTAGE: The Puppet Masters decide to hold an eight-man tournament to fill the vacant Cross-Hemisphere title.
- TMA defeated Phoenix following the TMA Driver to retain the Federation title. Ghostdad attacked both men in the match.
August[]
Lockdown! - August 2[]
- Rage defeated Eric Valoria following the Cataclysm to retain the Havok championship.
- Joe Fantasy defeated Psycho Charlie following the Sweet Dreams. During the match Xecutioner attacked Psycho Charlie and then went after Big Dick Togo.
- Curmanian Devil and Face Duffer Ish defeated CoolJ and Iceman. Devil pinned Iceman following the Paranoia Press from Fear. After the match the Valoria Family attacked the two men, and Phoenix came to even things out.
- BACKSTAGE: The Puppet Masters sign the first two matches of the Cross-Hemisphere tournament for Warzone.
- TMA defeated Crow with the School boy to retain the Federation title. Curmanian Devil distracted the referee after Crow hit the Final Flight, allowing TMA to steal the match. After the match Crow laid out Curmanian with a Final Flight.
Warzone - August 6[]
- Iceman defeated Robert Ooley following the Icy Depths to advance in Cross-Hemisphere tournament.
- Fear defeated Evildeathro following the Paranoia Press.
- CoolJ defeated Lock following the Blue Fish by Fear.
- BACKSTAGE: Xecutioner throws Fear into a pile of crates.
- ELSEWHERE: TMA enters the office of the Puppet Masters.
- Psycho Charlie defeated Face Duffer Ish with the All Tied Up to advance in the Cross-Hemisphere tournament.
- BACKSTAGE: TMA bursts out of the office, looking pissed off and saying he won't do that.
- Iceman, Phoenix, and Crow defeat the Valoria Family. Crow pinned Curmanian Devil following the Final Flight.
Lockdown! - August 9[]
- Curmanian Devil defeated Joe Fantasy via the Curmission to advance in the Cross-Hemisphere tournament.
- TMA comes to the ring and makes a challenge for a member of the Authority and the Valoria Family to face him in a triple threat for his title at Meltdown.
- Psiko defeated Evildeathro following the Psikotik.
- Crow defeated CoolJ following the Final Flight to advance in the Cross-Hemisphere tournament. Curmanian Devil and Face Duffer Ish interfered and attacked CoolJ.
- BACKSTAGE: Lexus and Aphrodite are arguing over who should accompany the tag team to the ring for their match. Iceman and Phoenix interrupt and say that neither one should go.
- Xecutioner defeated Fear with a mace shot in a No DQ match. After the match Xecutioner strapped Fear onto a giant symbol and raised it into the ceiling.
- BACKSTAGE: Crow and CoolJ demand a tag match with Curmanian Devil and Face Duffer Ish on Warzone. Robert Ooley makes it CoolJ in a handicap match, saying he has other plans for Crow.
- Fire and Ice defeated The Valoria Brothers to become Tag Team champions. Phoenix pinned Eric Valoria following Rise No More.
Warzone - August 13[]
- Joe Fantasy defeated Rage to become the Havok champion. After the match Psiko laid Fantasy out with a chair shot.
- BACKSTAGE: Lexus and Aphrodite argue over which member of Fire and Ice is better.
- CoolJ and Robert Ooley defeated Curmanian Devil and Face Duffer Ish with Crow as special referee. CoolJ pinned Curmanian after the Shader.
- BACKSTAGE: Crow and CoolJ discuss the upcoming match, agreeing that the winner will face TMA and the loser will go on in the Cross-Hemisphere tournament.
- Psycho Charlie defeated Iceman following the Lockdown to advance in the Cross-Hemisphere tournament. During the match Black Rose attacked Aphrodite, distracting Iceman, and then Lock came down and attacked Iceman when the ref was down.
- BACKSTAGE: Ghostdad wants Phoenix added to his match with Fear. TMA offers to team with Ghostdad.
- CoolJ defeated Crow following the Shader to face TMA at Meltdown; Crow remains in the Cross-Hemisphere tournament.
- BACKSTAGE: Evildeathro attacked Psiko.
- Ghostdad and TMA defeated Phoenix and Fear. Ghostdad pinned Fear following the Ghostdad Dominator. After the match Xecutioner cleaned out the ring of all the men.
Lockdown! - August 17[]
- Monoxide defeated Rage with the Suffocator.
- Joe Fantasy defeated Psiko following the Sweet Dreams to retain the Havok title. Evildeathro attacked Psiko during the match.
- Crow defeated Curmanian Devil following the Final Flight in the Cross-Hemisphere tournament.
- Black Rose defeated Aphrodite following Every Rose Has its Thorn to retain the Women's title. Lexus attacked Aphrodite in the match.
- BACKSTAGE: Eric Valoria and Curmanian Devil request to be place in the tag match at Meltdown.
- The Puppet Masters defeated Fire and Ice. Lock pinned Iceman following the Lockdown.
- Xecutioner defeated TMA via DQ, TMA retains the Federation title. Fear attacked Xecutioner during the match. After the match Ghostdad laid out TMA, then CoolJ came down and took out Ghostdad.
Meltdown - August 19[]
Warzone - August 20[]
- Psiko defeated Rage following the Touch of Insanity to retain the Havok title.
- TMA comes to the ring and brags about his victory at Meltdown.
- BACKSTAGE: Phoenix walks away from Iceman and Aphrodite, upset over what happened to Lexus.
- Crow defeated Curmanian Devil via DQ after Devil refused to release a submission. After the match Devil attacked Crow with a chair until CoolJ came to the rescue.
- BACKSTAGE: Phoenix bursts into the Commissioner's Office demanding a match with Xecutioner, but is informed he isn't there and settles for a match with Flame Demon.
- Evildeathro defeated Monoxide following the EvilDDT. Black Rose pulled the ref out as Deathro was tapping out, allowing him to avoid the loss.
- BACKSTAGE: Phoenix tells Iceman not to come to the ring for any reason.
- Phoenix defeated Flame Demon following Rise No More. Following the match Phoenix demands to know where Lexus is. Xecutioner comes to the ring with Lexus over his shoulder as his symbol drops from the rafters. Xecutioner says he will sacrifice Lexus tonight unless Phoenix takes her place willingly. He agrees, only to have Lexus hit the Sudden Stop on him before he gets raised into the ceiling on the symbol.
Lockdown! - August 23[]
- Xecutioner comes to the ring with Lexus and Flame Demon and claims that Phoenix will rise no more.
- BACKSTAGE: Psycho Charlie is welcomed into the Authority, much to the dismay of Big Dick Togo.
- Joe Fantasy and Evildeathro defeated Psiko and Monoxide. Deathro pinned Psiko following the EvilDDT.
- Psycho Charlie defeated Big Dick Togo with All Tied Up; Togo retains the Jobber title.
- BACKSTAGE: Iceman and CoolJ wonder where Phoenix is.
- Lexus defeated Aphrodite with a roll-up to become the Women's #1 contender.
Ghostdad and Curmanian Devil defeated CoolJ and Crow. Devil forced Crow to submit to the Curmission.
- Iceman defeated TMA via DQ; TMA retained the Federation title. Xecutioner attacked Iceman during the match.
Warzone - August 27[]
- CoolJ defeated Curmanian Devil in a Submission Match with the Jmission.
- BACKSTAGE: Lexus requests a tag match against Aphrodite and Black Rose for the show.
- Iceman defeated Xecutioner following View from the North Pole. Flame Demon interfered in the match, and Phoenix came to even things out.
- BACKSTAGE: Ghostdad demands a shot at gold. Robert Ooley tells him to get a partner and he can compete for the #1 contender for the tag titles.
- Aphrodite and Black Rose defeated Lexus and Camaro. Aphrodite pinned Camaro following the Kiss of Death.
- BACKSTAGE: Ghostdad tells Curmanian Devil he has another match tonight.
- Psiko defeated Evildeathro in a First Blood Match to retain the Havok title.
- Ghostdad and Curmanian Devil defeated the Puppet Masters to become #1 tag contenders. Ghostdad pinned Lock following the Valoria Slaughter.
- TMA defeated Crow following the TMA Driver to retain the Federation title and become the Cross-Hemisphere champion.
Lockdown! - August 30[]
- TMA comes to the ring with the Puppet Masters. Crow comes and challenges for the #1 contender spot, then Xecutioner comes out claiming to be #1 contender. Phoenix comes out and wants to be #1 contender, so Lock makes a two falls triple threat match for Warzone for TMA's titles, adding that if Crow isn't pinned tonight he'll be in the match also.
- Monoxide defeated Joe Fantasy with a schoolboy.
- The Puppet Masters defeated Crow in a handicap match. Crow tapped out to an armbar to avoid a pinfall.
- CoolJ defeated Fear with a Shader.
- Ghostdad and Curmanian Devil defeated Fire and Ice to become Tag Team champions. Lexus came out and distracted Phoenix during the match.
September[]
Warzone - September 3[]
- The Puppet Masters came to the ring. Lock announced a Battle Royal later in the evening to determine two finalists for the new People's Title. Commissioner Ooley stipulated that interference by himself, Lock, Flame Demon, Lexus, CoolJ, Iceman, Psycho Charlie, or Aphrodite would cause one of the participants of the main event to be disqualified, but that the match was otherwise No Disqualification.
- Lexus pinned Black Rose (c) with the Sudden Stop to become the Women's Champion.
- BACKSTAGE: Phoenix and Crow agreed that it was every man for himself in the main event.
- CoolJ and Monoxide were co-winners of a Battle Royal also involving Evildeathro, Flame Demon, Ghostdad, Iceman, Joe Fantasy, Lock, Psiko, and Psycho Charlie. After the match, Monoxide put CoolJ into the Suffocator.
- BACKSTAGE: Commissioner Ooley teased Lock about being eliminated by CoolJ.
- TMA (c) pinned Crow to retain the Cross-Hemisphere Title in a Fatal Fourway also involving Phoenix and Xecutioner.
- Xecutioner pinned Phoenix to win the LWF Title in a Fatal Fourway also involving Crow and TMA (c).
- Xecutioner pinned Phoenix with the Demanufacturer after interference by Team Future.
Lockdown - September 6[]
- Xecutioner came to the ring, accompanied by Flame Demon, Ghostdad, Curmanian Devil, and Lexus. Xecutioner announced that the new faction would be known as The Fallen.
- BACKSTAGE: TMA attacked Crow and put him through a window.
- CoolJ pinned Monoxide with the Shader to become the first People's Champion.
- BACKSTAGE: Lock was frustrated at CoolJ's victory.
- Team Future pinned TMA with the Unholy Slaughter to win a Handicap Match.
- Iceman defeated Robert Ooley by Disqualification after Ooley immediately attacked him with a bat. CoolJ and Psycho Charlie came down the make the save.
- Lock pinned Evildeathro with the Lockdown to win a Triple Threat Match also involving Joe Fantasy. CoolJ came to the stage after the match, and Lock announced he would defend the People's Title on Warzone against Evildeathro.
- BACKSTAGE: EMTs removed Crow from the arena. Crow apologized to Phoenix for not being there for him later in the evening, but Phoenix told him not to worry about it.
- Lexus (c) pinned Aphrodite with the Sudden Stop to retain the Women's Title.
- Demonic Phenomenon defeated Fire and Brimstone when Xecutioner pinned Phoenix after the returning Therion chokeslammed his partner and joined The Fallen.
Warzone - September 10[]
- Monoxide pinned Psiko (c) to win the Havok Title.
- BACKSTAGE: Lock told Evildeathro and Black Rose to make certain to defeat CoolJ later in the evening.
- Team Future came to the ring and demanded competition. Big Dick Togo came to the ring and Team Future beat on him until Phoenix came out of the crowd and laid out both Ghostdad and Curmanian Devil.
- Therion pinned Iceman with a chokeslam after interference by Robert Ooley. After the match, Therion chased Ooley backstage.
- BACKSTAGE: Xecutioner calmed Team Future down.
- Evildeathro pinned CoolJ (c) to win the People's Title after Lock interfered and laid Evildeathro over CoolJ. After the match, Evildeathro hit the Evil DDT on Lock and helped CoolJ backstage.
- BACKSTAGE: Xecutioner talked with Therion.
- Psycho Charlie pinned Fear with the Descent Into Madness.
- A match between Phoenix and Xecutioner for the LWF Title never got underway, as the rest of The Fallen attacked Phoenix and Therion chokeslammed him off the stage.
Lockdown - September 13[]
- TMA (c) pinned Ghostdad with the TMA Driver to retain the Cross-Hemisphere Title following interference by Joe Fantasy. After the match, Crow laid out TMA with his own TMA Driver and posed with the Cross-Hemisphere Title.
- Psiko and Monoxide defeated CoolJ and Evildeathro when Psiko pinned CoolJ with the Touch of Insanity while CoolJ was distracted by Lock.
- Joe Fantasy pinned Fear with Sweet Dreams. After the match, Team Future attacked Fantasy and laid him out with the Unholy Slaughter.
- Xecutioner, Flame Demon, and Therion defeated Phoenix, Iceman, and Psycho Charlie when Flame Demon pinned Iceman after a Demanufacturer by Xecutioner.
Warzone - September 17[]
- Evildeathro (c) pinned Lock to retain the People's Title in a No Disqualification Match after a Shader from CoolJ. After the match, Lock tapped to the JMission.
- Phoenix pinned Therion with Rise No More.
- BACKSTAGE: Lock told Commissioner Ooley that he would face CoolJ himself at Vengeance, and that Evildeathro would team with Joe Fantasy against Team Future.
- Lexus (c) pinned Black Rose with the Sudden Stop to retain the Women's Title.
- The Authority defeated The Fallen in an Eight Man Tag when Psycho Charlie pinned Flame Demon with the Descent Into Madness.
Lockdown - September 20[]
- Joe Fantasy defeated Ghostdad by Disqualification when Curmanian Devil attacked Fantasy.
- Cool as Ice defeated The Puppet Masters by Disqualification when Lock attacked CoolJ with a steel chair.
- Psiko pinned Flame Demon with the Touch of Insanity onto a chair in a Havok Rules Match.
- BACKSTAGE: Evildeathro and Joe Fantasy had a tense exchange about teaming together at Vengeance.
- Xecutioner (c) defeated TMA in a First Blood Match to retain the LWF Title when Xecutioner hit TMA with his mace while TMA was distracted by Crow. After the match, Phoenix laid out Xecutioner and posed with the LWF Title.
Vengeance - September 23[]
Warzone - September 24[]
- Phoenix came to the ring and celebrated his victory over Xecutioner the previous night. TMA came out and demanded a shot at the title he claimed he never lost, but Therion came out behind him and TMA escaped into the crowd.
- Psiko defeated Monoxide by submission to retain the Havok Title with help from Mister Jim.
- Aphrodite pinned Camero with Love Hurts.
- BACKSTAGE: The Fallen minus Xecutioner wondered what happened to their leader, with Lexus in hysterics.
- Curmanian Devil defeated Cross-Hemisphere Champion Crow (c) by Disqualification when Ruff Rabbi attacked Curmanian Devil.
- TMA pinned Therion with the TMA Driver.
- The Puppet Masters defeated Cool as Ice when Ooley pinned Iceman after CoolJ betrayed his partner and joined the Regime.
Lockdown! - September 27[]
- Monoxide defeated Ghostdad by submission with the Eagle's Grasp.
- Psiko and Mister Jim came to the ring an issued an open challenge that was answered by Phoenix and Therion.
- Fire and Brimstone defeated Psiko and Mister Jim when Therion pinned Mister Jim after a chokeslam. After the match, Monoxide brawled up the ramp with Psiko and Mister Jim and Xecutioner returned and laid out both Phoenix and Therion with chokeslams.
- BACKSTAGE: Lexus was excited for the return of Xecutioner.
- Curmanian Devil defeated Ruff Rabbi by submission with the Curmission.
- The Puppet Masters and CoolJ defeated Crow, Iceman, and Psycho Charlie when CoolJ pinned Psycho Charlie with the Shader.
October[]
Warzone - October 1[]
- Evildeathro (c) pinned Joe Fantasy with the Evil DDT to retain the People's Title.
- Flame Demon pinned Ruff Rabbi with a chokeslam.
- Psiko (c) pinned Therion with the Touch of Insanity onto a steel chair to retain the Havok Title. Psiko hit his finisher while Therion was distracted by Mister Jim.
- Xecutioner pinned Monoxide with the Demanufacturer.
- Team Obliteration defeated Fire and Ice, Crow and Psycho Charlie, and Team Future (c) in a Tag Turmoil Match to become the Tag Team Champions.
Lockdown - October 4[]
- The People's Alliance [Evildeathro/Monoxide] defeated the Tag Team Champion Team Obliteration by Disqualification when CoolJ attacked Evildeathro with a title belt.
- Fear pinned Phatty McNasty with the Paranoia Press.
- Robert Ooley and Camero defeated Iceman and Aphrodite when Camero pinned Aphrodite with an inside cradle.
- BACKSTAGE: Iceman and Ooley battled into a parking lot. Ooley tried to escape in a limo, but a block of ice smashed it.
- Lexus (c) pinned Black Rose with the Sudden Stop to retain the Women's Title.
- BACKSTAGE: Lock watched Ooley be put into an ambulence.
- Xecutioner pinned Therion with the Demanufacturer.
- Phoenix (c) pinned Xecutioner with Rise No More to retain the LWF Title.
Warzone - October 8[]
- Ghostdad pinned Crow (c) using the ropes for leverage to become Cross-Hemisphere Champion.
- BACKSTAGE: Lock stated his intent to defeat Iceman on his own.
- The People's Alliance defeated Psiko and Mister Jim when Monoxide pinned Psiko with And Justice For All. After the match, Mister Jim attacked Psiko and put him in the Taffy Pull, but the Alliance made the save and Evildeathro hit the Evil DDT on Jim.
- Ruff Rabbi pinned Phatty McNasty with the Meshuganator.
- BACKSTAGE: Iceman told his Authority partners that he needed to face Lock on his own.
- Team Obliteration (c) defeated the Demonic Phenomenon to retain the Tag Titles when CoolJ pinned Flame Demon after the Obliterator.
- Iceman pinned Lock with the Icy Depths. Due to a pre-match stipulation, Iceman became LWF Commissioner and Lock was forced to leave LWF.
Lockdown! - October 11[]
- Iceman came to the ring as the new LWF Commissioner and ordered that Ghostdad and Curmanian Devil would face each other. Team Future came out and protested the match, but after threat of being fired finally agreed to it.
- Flame Demon pinned Bjork Lamphead after a slam.
- Mister Jim and Flame Demon defeated Psiko and Monoxide in a Table Match. Phatty McNasty was originally scheduled to be Jim's partner, but Flame Demon attacked him and took his place.
- BACKSTAGE: The women's division had a cat fight.
- Lexus (c) pinned Camero to retain the Women's Title in a Fatal Fourway also involving Aphrodite and Black Rose.
- Ruff Rabbi pinned Fear with an arm drag.
- Curmanian Devil and Ghostdad refused to wrestle each other and Iceman stripped Ghostdad of the Cross-Hemisphere Title.
- BACKSTAGE: Phoenix and Therion discussed strategy, but Xecutioner attacked them and laid both men out.
- Crow and Psycho Charlie defeated Team Obliteration (c) to win the Tag Team Championship when Crow pinned TMA.
Warzone - October 15[]
- Iceman came to the ring and demanded that Ghostdad bring him the Cross-Hemisphere Title. Ghostdad came out, but before could speak Robert Ooley returned and took the microphone from him. Ooley told Ghostdad to take his title and go backstage, and then ripped up the card for the evening and began announcing new matches. Iceman protested, but Ooley told him that he had never signed off on the Loser Leaves LWF Match between Iceman and Lock since Iceman had put him in the hospital, and that the match was therefore unsanctioned and Ooley was still commissioner. Ooley allowed all of the matches that Iceman had signed off on to stand, with the exception of the Tag Title match from Lockdown, which was stricken from the record.
- Arelas defeated Phatty McNasty by submission with the Last Prayer.
- Iceman pinned Curmanian Devil with the Icy Depths.
- BACKSTAGE: Commissioner Ooley told Phoenix he would defend the LWF Title at Day of Reckoning.
- The People's Alliance defeated Demonic Phenomenon and Mister Jim in a six man tag when Psiko pinned Mister Jim.
- Therion pinned Ruff Rabbi with a chokeslam.
- Iceman pinned Fear with the Deep Freezer.
- BACKSTAGE: Commissioner Ooley laid out Xecutioner and Flame Demon with his bat.
- Team Obliteration (c) defeated Crow and Psycho Charlie to retain the Tag Team Championship. Iceman tried to ensure an Authority victory, but Lock returned and his interference led to the Team Obliteration win.
Lockdown! - October 18[]
- Ruff Rabbi and Mister Jim defeated Evildeathro and Psiko when Rabbi pinned Evildeathro with the Circumcisor.
- Robert Ooley defeated Flame Demon by Disqualification when Xecutioner attacked Ooley with his mace. After the match, Arelas knocked out Flame Demon with the hilt of his katana and escaped backstage before Xecutioner could retaliate.
- BACKSTAGE: Phatty McNasty tried to join the Regime, but was rebuffed by Lock.
- Crow and Monoxide battled Ghostdad and Therion to a No Contest when the two teams battled backstage.
- Phatty McNasty pinned Alan Fernandez after the Talk missed Ill Met by Starlight and hit the steel steps.
- Team Obliteration (c) defeated Fire and Ice to retain the Tag Titles when TMA pinned Phoenix after the Obliterator.
Day of Reckoning - October 21[]
Warzone - October 22[]
- Monoxide pinned Curmanian Devil with And Justice For All to retain the Cross-Hemisphere Title.
- CoolJ pinned Psycho Charlie with the Shader.
- Robert Ooley and Camero defeated Xecutioner and Lexus when Camero pinned Lexus.
- BACKSTAGE: Lock reamed out TMA for his recent claims about leading the Regime and told him not to fail again.
- Arelas pinned Flame Demon with the Redeemer.
- LWF Champion Phoenix defeated TMA by Disqualification when the rest of the Regime attack Phoenix. After the match, Iceman made the save.
Lockdown! - October 25[]
- Crow and Psycho Charlie defeat the Tag Team Champions Team Obliteration by Disqualification when Robert Ooley attacked Charlie with a chair. After the match, Iceman attacked Ooley.
- Phatty McNasty pinned Fear with the Phat Bomb.
- Demonic Phenomenon defeated the Puppet Masters when Xecutioner pinned Lock.
- Curmanian Devil won a Fatal Fourway when he forced Alan Fernandez to submit to the Curmission. Also in the match were Ghostdad and Therion. After the match, Therion laid out Curmanian Devil with a chokeslam.
Warzone - October 29[]
- Psiko (c) pinned TMA with the Psikotik to retain the Havok Title after interference by Phoenix.
- Iceman pinned Phatty McNasty with the Deep Freezer.
- Monoxide (c) pinned Curmanian Devil with And Justice For All to retain the People's Title.
- BACKSTAGE: TMA demanded a match with both Phoenix and Psiko, but Lock instead gave him the rest of the night off.
- Arelas defeated Flame Demon by submission with the Last Prayer.
- BACKSTAGE: Iceman told Psycho Charlie that he needed his help.
- Lock pinned Xecutioner with the Lockdown. After the match, a brawl broke out involving the Regime, the Authority, the Fallen, and the People's Alliance.
- Phoenix (c) pinned Crow with Ashes to Ashes to retain the LWF Title.
November[]
Lockdown! - November 1[]
- Alan Fernandez defeated Mister Jim by Submission with Millenial Decay in a Havok Rules Match.
- Black Rose pinned Lexus (c) with Every Rose Has It's Thorn to become Women's Champion.
- Demonic Phenomenon defeated the People's Alliance when Xecutioner pinned Evildeathro. Xecutioner and Flame Demon beat down Evildeathro and Monoxide after the match, but Arelas made the save.
- BACKSTAGE: TMA protested the scheduled main event, so Commissioner Ooley added him to it.
- Crow pinned CoolJ with the Final Flight.
- Phoenix (c) pinned TMA to retain the LWF Title in a Triple Threat Match also involving Psiko. During the match, Team Future attacked Psiko, but Therion helped him fend them off.
Warzone - November 5[]
- Monoxide defeated Arelas and Xecutioner in a Table Match.
- Therion pinned Curmanian Devil with a Chokeslam.
- BACKSTAGE: Psiko talked with Evildeathro and Monoxide.
- Iceman pinned Alan Fernandez and then Flame Demon to win an Elimination Match.
- Ruff Rabbi pinned Psiko (c) following interference by Ghostdad to win the Havok Title.
- Phoenix (c) forced Crow to submit to Dust to Dust to retain the LWF Title.
Lockdown! - November 8[]
- Psiko and Therion defeated Team Future when Psiko pinned Ghostdad.
- Iceman pinned Mister Jim with the Deep Freezer.
- BACKSTAGE: Psiko wished Phoenix good luck in his match later in the evening. Elsewhere, Xecutioner coached Flame Demon on what to do in the same match.
- Ruff Rabbi pinned Arelas with a roll-up.
- BACKSTAGE: Team Obliteration attacked Iceman while he was getting coffee.
- Phoenix pinned Flame Demon with Ashes to Ashes.
Warzone - November 12[]
- Xecutioner pinned Monoxide (c) to become the Cross-Hemisphere Champion.
- BACKSTAGE: Iceman poured hot coffee on Lock.
- Flame Demon pinned Arelas with the Soul Crusher.
- BACKSTAGE: The Puppet Masters conferred.
- Ruff Rabbi (c) pinned Alan Fernandez to retain the Havok Title following interference by Phatty McNasty.
- Psiko pinned Robert Ooley with Poetic Justice after inteference by Lock and Psycho Charlie.
- Team Obliteration was scheduled to defend the Tag Team Championship against Iceman and Crow, but all four members of the Regime laid out the challengers before the match could start.
Lockdown! - November 15[]
- Arelas and Alan Fernandez defeated Phatty McNasty and Ruff Rabbi when Arelas pinned Rabbi with the Redeemer.
- BACKSTAGE: The Regime gave Psiko a bicycle helmet.
- Fear pinned Mister Jim with the Paranoia Press.
- BACKSTAGE: Iceman tried to get some good coffee, and Crow gave him a pep talk.
- Evildeathro (c) defeated Curmanian Devil by Disqualification when Ghostdad interfered to retain the People's Title.
- BACKSTAGE: The Demonic Phenomenon prepared for their match.
- Crow, Iceman, Monoxide, and Psiko defeated Lock, Robert Ooley, Xecutioner, and Flame Demon when Monoxide pinned Xecutioner with And Justice For All. During the match most of the locker room ended up battling around the ring, and the show ended with Phoenix standing alone in the center of the ring.
Outlast - November 18[]
Warzone - November 19[]
- Arelas pinned Evildeathro (c) to win the People's Title. Xecutioner was the Special Referee. After Joe Fantasy attacked Evildeathro and Xecutioner hit Arelas with his mace, Arelas fell on Evildeathro and Xecutioner counted the pin.
- Robert Ooley pinned Flame Demon with Damage Inc. After the match, Ooley assaulted Flame Demon with his bat.
- Alan Fernandez pinned Ruff Rabbi (c) with Ill Met By Starlight to win the Havok Title.
- CoolJ pinned Psiko with the Shader to become the #1 Contender to the LWF Title. After the match, CoolJ called out Phoenix and they brawled until Phoenix laid out CoolJ with Rise No More. TMA attacked Phoenix until Iceman made the save, and after CoolJ threw Iceman out of the ring, Phoenix hit him with a second Rise No More.
Lockdown! - November 22[]
- This was a special Thanksgiving broadcast, which replayed some of the best matches of the year, as well as new scenes of LWF members celebrating the holiday.
Warzone - November 26[]
- Alan Fernandez (c) pinned Ghostdad with Shut Your Mouth through a table to retain the Havok Title.
- BACKSTAGE: The Puppet Masters told CoolJ that his match would be No Disqualification, and to make Phoenix bleed.
- TMA pinned Psiko to win a Triple Threat Match also involving Iceman to earn a LWF Title shot at Betrayal.
- Arelas and Evildeathro defeated Xecutioner and Joe Fantasy when Arelas pinned Fantasy.
- Monoxide pinned Robert Ooley with And Justice For All after interference by Psiko. After the match, Psiko left Ooley a bicycle helmet.
- CoolJ pinned Phoenix (c) with the Shader to win the LWF Title after Iceman attacked Phoenix with the title belt. After the match, Iceman brought CoolJ the championship, but CoolJ hit Iceman with the Shader.
Lockdown! - November 29[]
- The Regime came to the ring and CoolJ celebrated his victory, and TMA told him they would find out who the best man was at Betrayal. Iceman came to the ring and announced he had returned to the Regime. TMA went to attack Iceman, but Lock and Ooley turned on him and helped Iceman beat him. CoolJ tried to come to his partner's aide, only to suffer the Lockdown. Ooley announced that Team Obliteration would defend the Tag Titles that night against the Puppet Masters.
- Alan Fernandez (c) pinned Fear to retain the Havok Title in a Herring Match. During the match, Fear used an illegal bass, but it went undetected by the referee, and Alan won by frog splashing a herring onto Fear. After the match Ruff Rabbi attacked the Talk, and Fear made the save.
- BACKSTAGE: Robert Ooley entered the People's Alliance locker room and told them their scheduled matches had been rearranged, and returned the Bicycle helmet to Psiko.
- Ghostdad pinned Eric Valoria with the Ghostdad Dominator.
- Monoxide, Psiko, and Arelas defeated Xecutioner, Flame Demon, and Ruff Rabbi when Arelas pinned Ruff Rabbi with the Redeemer.
- BACKSTAGE: Lock talked with Iceman and assured him that everything was under control.
- Evildeathro defeated Joe Fantasy by Disqualification when Fantasy used a steel chair.
- The Puppet Masters defeated Team Obliteration (c) to win the Tag Titles when Lock pinned TMA with the Lockdown. TMA had tried to make a tag to CoolJ, but CoolJ stepped off the apron. After the match, CoolJ hit TMA with the Shader and Iceman gave the LWF Title to him. Phoenix rushed the ring with a steel chair and ran off the Regime, and Phoenix threw away the chair and turned his back to TMA to watch the Regime, and TMA did not take the opportunity to attack him.
December[]
Warzone - December 3[]
- The Puppet Masters (c) defeated Psiko and Monoxide to retain the Tag Titles when Ooley pinned Psiko with Damage Inc.
- Ruff Rabbi defeated Flame Demon by Disqualification when Fear attacked Ruff Rabbi.
- Arelas defeated Xecutioner in an Inferno Match when he backdropped Xecutioner into the flames. After Xecutioner had been extinguished Monoxide attacked him with the Cross-Hemisphere Title.
- Evildeathro pinned Eric Valoria with the Evil DDT. After the match, Ghostdad attacked Valoria.
- Phoenix and TMA defeated Cool as Ice when Phoenix pinned Iceman with Rise No More. After the match, the Puppet Masters attacked Phoenix and TMA, but Crow made the save and stood united with Phoenix and TMA.
Lockdown! - December 6[]
- Evildeathro pinned Robert Ooley after Psiko smacked Ooley in the head with a bicycle helmet.
- Eric Valoria pinned Ghostdad with the EDDT.
- BACKSTAGE: Robert Ooley ranted about Psiko, but Lock calmed him down.
- Crow defeated Iceman by Disqualification after Iceman hit Crow with a chair while he was caught in the ropes.
- Freak Show Central defeated Demonic Phenomenon, Phoenix and TMA, and Psiko and Monoxide in a Tag Turmoil Match to become #1 Contenders to the Tag Titles. After the match, Cool as Ice laid out Phoenix and TMA.
Warzone - December 10[]
- The Puppet Masters (c) defeated Freak Show Central to retain the Tag Titles when Lock pinned Alan after the Lockdown.
- A match between Iceman and TMA never got underway, as Iceman attacked TMA as he made his entrance and Phoenix threw Iceman off the stage.
- A handicap match pitting Evildeathro, Monoxide, and BDT against Xecutioner and Joe Fantasy with Arelas as Special Referee ending in a No Contest when Xecutioner laid out everyone.
- BACKSTAGE: Crow attacked Lock backstage, but Lock put him threw a stack of crate. Arelas held Lock at swordpoint and threatened him, but Robert Ooley attacked Arelas from behind with his bat. Ooley booked the two to face the Puppet Masters on Lockdown, but Lock, unsatisfied, set a duel ladder two title match for Betrayal.
- CoolJ (c) pinned Ruff Rabbi to win a Triple Threat Match also involving Psiko.
Lockdown! - December 13[]
- The Puppet Masters (c) defeated the Winged Ones to retain the Tag Titles when Lock pinned Crow after the Lockdown.
- Ruff Rabbi pinned Fear with Oy Gasault.
- BACKSTAGE: Psiko threw a bicycle helmet at Robert Ooley and treatened him with a bat. Ooley retreated.
- Monoxide defeated Cross-Hemisphere Champion Xecutioner by Disqualification when Flame Demon attacked Monoxide.
- Phoenix and TMA defeated Cool as Ice by Disqualification when Iceman tried to use a steel chair while Phoenix was caught in the ropes. After the match, Phoenix escaped the ropes and hit Rise No More on Iceman.
- BACKSTAGE: CoolJ threw TMA through a window.
Betrayal - December 16[]
Warzone - December 17[]
- Robert Ooley defeated Alan Fernandez (c) to become the Havok Champion.
- BACKSTAGE: Xecutioner laughed at Iceman.
- Ruff Rabbi pinned Psiko while using his tights for leverage.
- BACKSTAGE: The Puppet Masters somehow got McDonald's to deliver. On their monitor, a teaser showed of a mysterious sillhoutte.
- Lock (c) pinned Flame Demon to retain the Cross-Hemisphere Title. After the match, Phoenix chased Lock backstage and Robert Ooley attacked Phoenix with his bat.
- ELSEWHERE: Evildeathro and Black Rose were at a nearby bar. While Evildeathro excused himself to the facilities, someone spit their drink in Rose's face.
- Fear pinned Machine with the Blue Fish.
- BACKSTAGE: Robert Ooley was in the bathroom when a very happy CoolJ came out of a stall, having forgotten to zip his fly.
- CoolJ (c) defeated TMA in a Ladder Match to retain the LWF Title.
Lockdown! - December 20[]
- Phoenix pinned Iceman with Rise No More.
- BACKSTAGE: CoolJ attacked Psiko with the LWF Title and told him he had to earn a title shot.
- Emperor made his debut and ran down the crowd until Alan Fernandez interrupted him. They had an impromptu match and Alan pinned Emperor with Shut Your Mouth.
- BACKSTAGE: Iceman yelled at the Puppet Masters for decorating a tree instead of coming to his help. CoolJ came out of the bathroom having forgotten to zip his fly.
- Flame Demon pinned Ruff Rabbi with the Soul Crusher.
- BACKSTAGE: Emperor encountered Fear, who frantically shouted at him to look behind himself for a three-headed monkey. When Emperor finally turned around, Fear hit the Blue Fish and scampered off.
- The Winged Ones defeated the Puppet Masters (c) to win the Tag Titles in a No Disqualification Match after Sgt. Savage returned and laid out Lock with a steel chair, allowing Arelas to hit the Angel Wings. After the match, Savage presented Arelas and Crow with their new titles.
Warzone - December 24[]
- The Regime came to the ring and CoolJ proclaimed that no one could beat him. Psiko came out and CoolJ yelled at him that he still needed to earn a title shot, and that he would face BDT in a Lumberjack Match with the rest of the Regime as the lumberjacks. Sergeant Savage came out and told Lock he would take the Cross-Hemisphere Title from him, but Lock booked him against Iceman instead, in spite of Iceman's protests.
- Ruff Rabbi pinned Arelas (c) with the Meshuganator while Arelas was distracted by Robert Ooley. Ruff Rabbi became the People's Champion.
- Sergeant Savage pinned Iceman with the Ranger Recker after Lock accidentally hit Iceman with a chair.
- BACKSTAGE: Grey Coppi asked Phoenix where he stood in terms of an alliance with Arelas, Crow, and Savage. Phoenix said that he stood for what was right and he stood against the Regime, and wished Arelas and his group good luck.
- Emperor pinned Fear with the Deathbow.
- Psiko pinned BDT with the Psikotik while the lumberjacks were distracted by Arelas, Crow, and Savage. After the match, CoolJ laid Psiko out with a chair.
Lockdown! - December 27[]
- The Puppet Masters defeated Arelas and Sgt. Savage when Ooley pinned Arelas with Damage Inc while Arelas was distracted by Iceman. After the match, Phoenix laid Iceman out with Rise No More.
- Psiko pinned Flame Demon with Poetic Justice.
- Ruff Rabbi (c) pinned Emperor to win a Triple Threat Match also involving Alan Fernandez. After the match, Emperor laid out Fernandez with his scepter.
- Joe Fantasy pinned Monoxide with Sweet Dreams.
- CoolJ (c) pinned Crow with the Shader to retain the LWF Title.
Warzone - December 31[]
- This was the 2001 LWF Awards Show
Many types of matches, sometimes called "concept" or "gimmick matches" in the jargon of the business, can be found in the performance art that is professional wrestling.
Some of them are especially crowd pleasing and occur relatively frequently, while others are developed so as to advance a storyline, and thus, such match types are used rarely. Specific match types in professional wrestling are often notable due to either their frequent use, logistics of setup, or a memorable instances of such a match. Often, specialty matches are used as a finale to a popular or infamous storyline.
Because professional wrestling's existence has spanned over one hundred years, and many things in it have been recycled, many gimmick match types are actually variations of previous gimmick matches, match types can be organized in to several loose groups. The following is a list of common or otherwise notable match types.
Variations of singles matches[]
The standard wrestling match (or One Fall match) involves two wrestlers attempting to win the match through either pinfall or submission while not getting disqualified, or "counted out" -- caught outside of the ring for a referee's count of 10 or 20, depending on the companies' rules.
In matches where championships are being contested, the champion typically retains the title in the event of a disqualification or countout finish, no matter which competitor was disqualified or counted out in what is known as the "champion's advantage". Commentators and bookers generally explain it as saying the challenger "must beat" the champion. Playing into this some storylines have heel champions attempting to protect their title by forcing such losses.
Some of the most common variations on the singles match is to restrict the possible means for victory: Pin only or Pinfall match where only pinfalls are permitted, Submission match where only submissions are permitted, and so forth. Another variation is a Time Limit match in which a match is contested until a time limit is reached or a wrestler achieves victory - in the event of the former, a separate method (audience reaction, "judges", or even a rematch) is used to determine the winner. Time Limit matches were invented during the vaudeville days of professional wrestling as a way to stop matches that lasted well into hours. A Battle of Respect is often held in tribute to another wrestler, where all means of victory are removed (that is, wrestlers simply wrestle each other for a fixed amount of time, without victory taken into consideration).
The following matches have their own articles due to them being commonplace, and thus information about these matches are in their own articles:
- Barbed wire match
- "I Quit" match
- Iron Man match
- Monster's Ball match
- Two out of three falls match
- Ultimate X Match
Blindfold match[]
A Blindfold match, which is known by a number of nicknames, is any match where one or both wrestlers participates with their vision obscured -- usually after one of them has been blinded as part of a storyline.[1] Traditionally this is done with a blindfold, hence the usual name, but matches have also taken place with competitors in different kinds of blackout hoods and masks (not to be confused with standard wrestling masks).[2]
Catch-as-Catch-Can match[]
The original Catch-as-Catch-Can match was a match most often seen in the early 1900s. It allowed any hold that was not intended to inflict injury, resulting in matches that focused on submission or mat based wrestling.
A second type of match, also dubbed Catch-as-Catch-Can, has a stipulation added to it that the match not only ends with a pinfall or submission, but any wrestler who leaves the ring and steps foot on the arena floor, by force or by choice, is immediately disqualified.[3]
Empty Arena match[]
An Empty Arena match is a hardcore match between two or more wrestlers which takes place in an arena void of fans. The only people present are the competitors, referee, and camera person(s). The match is broadcast, or video taped and played later.[4]
Falls Count Anywhere match[]
A Falls Count Anywhere match is a match where pinfalls or submission can take place in any location, negating the standard rule that they must take place inside the ring and between the ropes. As such, this also eliminates the usual "countout" rule. It should be noted that, as the match may take place in various parts of the arena,[5] the "Falls Count Anywhere" provision is almost always accompanied with a "No Disqualification" stipulation to make the match a hardcore match, so as to allow wrestlers the convenience to use any objects they may find wherever they wrestle.[6]
A variation of the rules state that once a pinfall takes place, the pinned wrestler must return to the ring within a specific amount of time — usually a referees count of 10 or 30 or else lose. If the pinned wrestler makes it to the ring in this time, the match continues. Under these rules, all pinfalls must take place outside of the ring, technically making the match no longer falls count anywhere.[7] Occasionally, this stipulation is listed as having a specific territory in which falls count, (e.g. the state, county, or general location the match is in).[8]
Flag match[]
The Flag match is essentially the professional wrestling version of capture the flag. For the match two flags are placed on opposite turnbuckles, each representing a specific wrestler or team of wrestlers, and the object of the match is to retrieve the opponents flag and raise it while defending the flag in the wrestlers corner.[9]
An Anthem match is a variant of a Flag match with the added stipulation that the national anthem of the winning wrestler or team will be played in the arena after the match.[9]
Handicap match[]
A Handicap match is any match where one wrestler or team of wrestlers face off against a team of wrestlers with numerical superiority. For example; two against one, or three against two.[10] In some two-on-one handicap matches the team with superior numbers act under tag team rules, with one person in the ring at a time.[11]
Hangman's Horror match[]
The Hangman's Horror match, which was (legitimately) created by Raven, has dog collars hung on the ring ropes. In order to win the match a wrestler has to hang their opponent from one of the collars until they can no longer continue.[12]
Inferno match[]
An Inferno match is a match which takes place with the ring surrounded by fire coming from gas fed pipes. The match, technically contested under no disqualification rules, only ends when one wrestler is able to set either the other wrestler or an article of the clothing they're wearing on fire.[13]
Similarly, a Human Torch match only ends when one competitor sets the other on fire, but does not have flames surrounding the ring.[14]
Iron man match[]
An Iron man match is a match which is set to go a specific amount of time -- usually 30 or 60 minutes -- with the competitor with the most decisions at the end of that named the victor.[15] On the occasion of a draw, a sudden death "final fall" may be requested by either side, with the other able to accept or decline.[16]
Judo Jacket match[]
A Judo Jacket match is a match in with both participants wear martial-arts style jackets to provide them with extra leverage and a better grip when grappling.[citation needed]
Lumberjack match[]
A Lumberjack match is a standard match with the exception that the ring is surrounded by a group of wrestlers not directly involved in it.[17] These wrestlers, known collectively as lumberjacks -- or sometimes lumberjills when they're female -- are there to prevent the wrestlers in the match from fleeing the ring.[17] The groups of lumberjacks are typically split up into groups of faces and heels who occupy opposing sides around the ring. Usually, the "opposing" lumberjacks (that is, face lumberjacks if the wrestler is a heel, and vice versa) swarm the wrestlers if they leave the ring and force them back in it. Occasional interference from the lumberjacks are not uncommon. Early lumberjack matches even featured the lumberjacks wearing stereotypical lumberjack clothing in keeping with the lumberjack theme, though this is generally no longer done.
A variation of this match is called a Canadian Lumberjack match, in which the lumberjacks are equipped with leather straps. Another variation, the Extreme Lumberjack match is competed under Extreme Rules and the Fan's Revenge Lumberjack match, allowed fans of Total Nonstop Action Wrestling to act as the lumberjacks for a match between Jeff Jarrett and Samoa Joe.[18]
(Move) match[]
A [move] match is a match where the first wrestler to perform a specific move is the winner.[19] The move is usually a signature move of both wrestlers involved, in which case a stipulation can be added that the loser is no longer allowed to use the move -- or on the case of large wrestlers a generic move (e.g. bodyslam) that is notoriously hard to perform on both wrestlers. The match usually takes the name of the target move (e.g. Chokeslam challenge, Bodyslam match) or is more genericized to "Finisher match" if both wrestlers are trying to perform their finisher to win.
(x) Rules match[]
A [x] Rules match is a match contested under specific, often undisclosed, rules where the "x" is replaced by a title usually meant to sound traditional (Duchess of Queensberry) or boastful for one combatant. The story of many of the matches has one wrestler, usually the heel, challenging another to a match to be contested under some kind of rules without going in to detail, then making up rules in their favor as the match progresses and feeding them to the ring announcer.[20]
Scaffold match[]
A Scaffold match takes place, in whole or in part, on a piece of scaffolding erected above the ring. The match can end in one of two ways; either with one wrestler pushing another off of the scaffold to the ring below, or with a wrestler retrieving a flag from the opposite side of the scaffold and return it to theirs.[21] Scaffold matches have a (legitimate) air of danger about them, as the bump from such a height is hard to protect against and objects such as card tables are placed in the ring to attempt to cushion the fall.
Elevation X, Total Nonstop Action Wrestling's variation of the scaffold match, has two scaffolds placed above the ring intersecting to form an "X", with the only way to lose being to fall from the structure.[22]
Special referee[]
Any time a usual referee is replaced with someone unusual for a specific reason it is referred to as a Special Referee[23] or Special Guest Referee match.[24] The special referee is often a celebrity, a manager, or another wrestler -- with the latter sometimes showing a bias for or against a competitor.[25]
Special Outside Referee[]
A Special Outside Referee, also known as Special Enforcer or Special Guest Enforcer; is someone charged with the task of keeping interference out of the match[26] or to become the in-ring referee should the original referee be incapacitated.
Strip matches[]
There are two kinds of matches which are contested where a wrestler doesn't win by pinfall or submission, but only by stripping their opponent of their clothing.[27] Historically, these types of matches were contested between managers or valets, due to their supposed lack of wrestling ability.
Bra and Panties match[]
A Bra and Panties match is so named because it takes place between two female competitors and the winner is the first one to strip her opponent to nothing but their bra and panties.[28] An Evening Gown match ends the same way, but instead of the women starting out the match in regular clothing or ring attire they begin in the evening gowns of the title.[29][30] Xtreme Pro Wrestling took things one step further with the Buck Naked match, during which one competitor was supposed to be stripped completely.[31]
Tuxedo match[]
A Tuxedo match is contested between managers and/or ring announcers with at least one of them being male[32] It is the precursor to the Bra and Panties match, and takes its name from the fact that both competitors begin the match dressed in a full tuxedo.
Two out of three falls match[]
A Two out of Three Falls or Best of Three Falls match is a match where not one, but two, decisions have to be won by a wrestler or tag team before the match is officially over. This used to be the standard match for professional wrestling, back in the days when wrestling was mostly legitimate.
A variant, the best of seven series, has a maximum of seven matches instead of three, with the winner being the one to score four wins.
Non-wrestling singles variations[]
Some matches do not actually involve wrestling, instead relying on other sports or physical activity to determine a winner and a loser. Common types of matches include arm wrestling, boxing, kickboxing, mixed martial arts, and sumo.
Arm wrestling match[]
An Arm Wrestling match, in the context of professional wrestling, is a worked form of a basic arm wrestling contest.[33]
Boxing match[]
The professional wrestling version of a Boxing match has standard boxing rules applied to it. Wrestlers wear boxing gloves and the match is contested in rounds with fouls given out, though the matches are generally worked and end with one wrestler cheating and using wrestling maneuvers.[34]
Pillow fight[]
A Pillow Fight is a match held between women for which pillows and a bed are placed in the ring.[30] The pillows may be used as weapons, but other than that standard wrestling rules apply. A variation, the Lingerie Pillow Fight, requires the participants to wear lingerie.[30][35]
Sumo match[]
For a Sumo match the ropes are removed from the ring and standard sumo rules apply. The first person to step outside of the ring or touch the mat with any part of their body but the soles of the feet is the loser.[36]
Hardcore-based variations[]
Hardcore wrestling is a subset of professional wrestling where some or all of the traditional rules do not apply. Most often this simply means there are no disqualifications, which itself eliminates the countout, allowing decisions to take place anywhere. In fact, many so-called "hardcore match types" are merely euphemisms for the same sort of "rule-less" match, with the name meant to emphasize certain aspects of hardcore wrestling or to point out one specific difference. The most common euphemism is the Deathmatch, often with some kind of prefix (i.e, "Texas Deathmatch", "Lights Out Deathmatch") used to promote the supposed risk of injury wrestlers may sustain during the match.[37] Other common euphemisms for hardcore matches are Street Fight or Bunkhouse Brawl, both of which have wrestlers supposedly dressing in normal street clothes, Extreme Rules, No Holds Barred match, and Good Housekeeping match, which emphasized the use of kitchen implements as weapons.
Some promotions, such as Extreme Championship Wrestling and Combat Zone Wrestling have specialized in hardcore matches, with "standard" non-hardcore matches being the exception.
World Championship Wrestling utilized the term Raven's Rules for hardcore matches involving the wrestler Raven. They also created their own specific brand of hardcore match, for which bouts were to begin backstage rather than in the ring.[38] This rule became the basis for the video game WCW Backstage Assault.
Clockwork Orange House of Fun match[]
The Clockwork Orange House of Fun, also known as Raven's House of Fun, match was created by professional wrestler Raven during his time in TNA Wrestling. It's a singles match for which a chain link wall is erected on one side of the the ring with chains wrapped from it to various points on the ring itself with weapons hanging from them.[39] In the first match the only way to win was to put an opponent through two tables,[39] but afterwards it was changed to a falls count anywhere rules.[40]
First Blood match[]
A First Blood match is a match where in order to win a wrestler has to make his opponent bleed.[41]
Hard Ten match[]
The Hard Ten match was created by Total Nonstop Action Wrestling. It is contested on a points system, where the points are earned for the use of weapons. The first person to earn ten points — and be up by at least two points — wins. Regular strikes with a weapon are worth one point, while putting an opponent through a table is worth five.[42] It should be noted that, unlike the tables match, a wrestler simply moving out of the way and letting an opponent put them self through a table does count in this match type.
Last Man Standing match[]
The Last Man Standing match is a hardcore-style match where the only way to win is by knockout. That is, a wrestler will lose the match if they are unable to answer a ten-count after being downed, similar to the knockout ruling of a boxing match. In order to avoid losing, both the wrestler's knees must be off the ground by the count of 10.[43] A similar type of match is the Texas Death match, where a wrestler must be pinned or forced to submit before the referee will begin the ten-count.[44][45]
No Count-Out match[]
A No Count-Out match is a regular match where both competitors can stay outside of the ring or stay down for longer than the standard 10 or 20 seconds.[46]
No Disqualification match[]
A No Disqualification match, also known as a No Holds Barred match,[47] is a match where neither wrestler can be disqualified, allowing for weapons and outside interference. The key differences between a No Disqualification match and a standard hardcore match are that falls must be made in the ring, there is less emphasis on the use of weapons, and often the Count-Out rule is still in effect for No Disqualification matches.[48]
Sadistic Madness[]
Sadistic Madness is a match created by Total Nonstop Action Wrestling in which an opponent must be bleeding before a wrestler can legally pin them.[49] A variation, the Doomsday Chamber of Blood, takes place inside of a barbed wire topped cage.[50]
Stipulation-based variations[]
As professional wrestling seeks to also tell a story, some matches are made solely for the purposes of advancing the plot. This typically involves the loser of a match being in some way penalized.
Last Chance match[]
A Last Chance match, also called a Do or Die match, is a championship match where, if the challenger does not win the title, they are barred from challenging for it again as long as the person who they lost to holds it.[51]
Loser Leaves Town match[]
Loser Leaves Town is a generic term for any match where the loser has to leave the promotion or brand in which they are currently.[52] These matches were most often held during the "territorial days", when wrestlers frequently jumped from company to company.
Luchas de Apuestas[]
Luchas de Apuestas (literally translated from Spanish to fight of bets) are matches where both wrestlers wager something specific (their mask, their hair) on the outcome. The loser of the match then loses the item; being forced to take off their mask or shave their head. It's also possible for a wrestler to put someone else's item on the line, with the same stipulation applying in the event of a loss.[53] These matches have a storied history in Mexico.[54] Upon unmasking it's not unheard of for a wrestler's real name and information to be published. They can also, as a form of further humiliation, be forced to physically hand the mask they've just lost to the winner.[54]
Wagers[]
The most popular types of wager are the mask of a masked wrestler or the hair of a non masked wrestler, most commonly put against each other in Mask vs. Mask (in Spanish: Máscara contra Máscara), Mask vs. Hair (Máscara contra Cabellera), or Hair vs. Hair (Cabellera contra Cabellera) matches. Through out Mexico when a masked wrestler loses their mask they are not allowed to compete under a mask as that same character.[54] In addition to masks and hair, championships,[55] and even careers[56] — as a form of retirement match — can be put up as the wager. Any combination of wagers can be put up for a specific match.
Retirement match[]
A Retirement match is any match where, should a wrestler lose, they are forced out of the company. The "retirement" stipulation can be applied to just one wrestler[57] or both wrestlers in a match can be wrestling for their careers.[58]
Further still is a more legitimate retirement match, the last match of a (usually "legendary") wrestlers career. In this case it's designed to be a last hurrah, showcasing the wrestlers talent one last time for their fans.[59]
Spin the Wheel, Make the Deal[]
Spin the Wheel, Make the Deal, also known as Raw Roulette,[60] is not a match type itself, but a way to assign a type to a match that does not yet have one. Before the match either a "wheel of fortune" or roulette wheel featuring a number of match types is spun, with the match landed on being used for the night.[61]
Locale-based variations[]
Though most matches take place in and around the ring, some are designed specifically for more exotic locales. The majority of these matches take on the name of their setting, often appending "brawl" to the end, and are generally hardcore by definition. The following is a list of locale-based variations that supplant or replace the standard rules.
Bar Room Brawl[]
A Bar Room Brawl is a multi-competitor match held in a bar. During the match wrestlers are encouraged to drink while fighting, and the "last man standing" is declared winner. Wrestlers can be eliminated from the match both by the standard pinfall and submission method of victory or by simply becoming too (kayfabe) drunk to continue the match.[62] A one on one Bar Room Brawl is basically a no disqualification match held in a bar or a bar setup.
Boiler Room Brawl[]
A Boiler Room Brawl starts in a boiler room, with the winner being the first wrestler to successfully get out.[63] World Championship Wrestling utilized a match with similar rules, naming their match and the area it took place in The Block.[64]
The original Boiler Room Brawl, only seen at the 1996 SummerSlam, ended when a wrestler escaped the boiler room all the way to the ring where they could retrieve an item — in this case an urn — from a manager waiting with a referee.[16]
Parking Lot Brawl[]
Two types of matches take place in parking lots, the Parking Lot Brawl[65] and the Iron Circle match.[66] They're essentially the same thing, two wrestlers fighting in a parking lot, the major difference being the Iron Circle match takes place in the middle of a multitude of cars parked in a circle with their headlights on, while the Parking Lot Brawl tends to be in a sparser location.
Container-based variations[]
Some matches have a container stationed in or near the ring, with the object of the match being to trap the opposing wrestler in it. Many of these matches take the name of the container, such as the Casket match and Ambulance match. A similar type of match aims to restrain opposing wrestlers somehow, and the match often takes the name of the restraining device - for example, the Stretcher match or Handcuff match. In a Stretcher match, a wrestler loses the match when he is unable to get up.[67]
These matches are often fought using hardcore rules, or at the very least rules that allow wrestlers to do more without being disqualified. In team matches, an entire team typically has to be placed in the container to lose. In some cases the restrained wrestler must be taken past a certain point ringside in order for a victory.[68]
Common containers used for this match are; ambulances,[69] caskets,[70] dumpsters,[71] hearses (known as a "Last Ride match"),[72] straitjackets,[73] and stretchers.[68] In addition to these is a Buried Alive match, for which a wrestler must bury their opponent — to the referees discretion — in a mound of dirt that has been placed in the arena to secure victory.[74]
Weapon-based variations[]
Though the use of foreign objects is illegal under the standard rules of professional wrestling, some match types have been devised to allow in specific objects under certain conditions. The object in question is usually related to one or both of the wrestlers characters or was in some way instrumental in the storyline that led to the match taking place. In either case, the matches generally take the name of the weapon being used ("Singapore Cane match", "Nightstick match"). The following is a list of weapon-based matches where additional rules supplant or replace the standard rules.
Crazy 8 match[]
The Crazy 8 match, exclusive to Pro Wrestling Unplugged, involves placing a championship belt at the top of a scaffold with the first wrestler to achieve it being declared the winner. Placed in and around the ring for the wrestlers to utilize during the match are a side of steel cage, two trampolines, and four rope swings.[75]
Ladder match[]
A Ladder match is a match where a specific object is placed above the ring — out of the reach of the competitors — with the winner being the first person to climb a ladder and retrieve it.[76]
King of the Mountain match[]
Template:See The King of the Mountain match is described as a "reverse ladder match". Instead of retrieving an object hanging above the ring, the winner is the first person to use a ladder to hang a championship belt above the ring — after having scored a pinfall or submission (pinfalls count anywhere) to earn the right to try. A wrestler who has been pinned or forced to submit must spend two minutes in a penalty box.[77]
Tables, Ladders, and Chairs match[]
A Tables, Ladders, and Chairs match, often abbreviated to the simpler TLC match, is an extension of a Ladder match with chairs and tables also being present and legal weapons.[78]
(Object) on a Pole match[]
The [Object] on a Pole match — whose name is usually derived from the object being hung; i.e. "Brass Knuckles on a Pole", "Singapore cane on a Pole" — is the spiritual forebear of the ladder match. In this case an object is placed on a pole that extends from one of the four turnbuckles on the ring with the wrestlers battling to reach it first. Unlike the ladder match, however, reaching the object doesn't usually end the match; it simply allows that wrestler to use it as a weapon.[79] It should be noted that, in this match, disqualifications are in play; the weapon on the pole is merely an exception to the disqualification rule.
Variations[]
Multiple variations of the "Pole match" exist. In some cases the match is closer to the ladder match, in that reaching the object does end the match.[80] In others there will be objects above all four (or six, depending on the shape of ring used) of the turnbuckles.[81] Further still, there can be a mixture of the two, with an object placed at (though not above) each turnbuckle, one to end the match, the rest to be used as weapons.[82]
Total Nonstop Action Wrestling used a "Pole match" as a setup to another match, placing objects at four of their six turnbuckles with the promise that the first wrestler to reach each object would be allowed to use them weeks later at an already scheduled cage match.[83]
Another, uncommon, variation is to replace to the pole with another form of elevation, usually when the "object" in question can't safely be hung in the air for an amount of time.[84]
Strap match[]
A Strap match, known by many names and done with many slight variations, is any match where the competitors are paced on the opposite ends of a restraint to keep them in close physical proximity. By definition the strap — and anything tied to it — are considered legal and in play weapons. The most common rule for victory is for one wrestler to have to go around the ring, touching all four corners in order and without stopping, although they can also end in pinfalls. Because of the straps legality, and subsequent use as a choking device, submissions are generally not allowed.[85][86]
Names and variations[]
The Strap match is one of the most varied forms of professional wrestling match type, both in name and implements used, with the name used generally coming from the implement used and one or both of the participants characters (i.e. Russian Chain match, Indian Strap match). Common restraints include a belt, bullrope (length of rope with a cowbell in the center), steel chains, one to two foot "leash", or leather strap. In the dog collar variation, the wrestlers are connected at the neck by dog collars.
Tables match[]
A Tables match is a match in which to win a wrestler must put their opponent "through" a table — that is, a wrestler must use some offensive maneuver on their opponent that causes them to contact and break the table.[87]
- It's important to note that, in most cases, in order for a table's breaking to count, an opponent must be directly responsible for it. Accidents, such as a wrestler falling on a standing table and it breaking, a team mate knocking a partner through a table, or a table's leg breaking while a wrestler is on it usually doesn't count so that a match can go to the pre-planned finish. Only on rare occasions with the referee "declare" that such an incident is enough to end a match, usually to some kind of "controversy".
Variations[]
Tables matches can be contested with tag teams, under both elimination[88] and one "fall" rules.[89] A more "extreme" version, the Flaming Table match requires the tables be set aflame before an opponent is put through it for it to count towards a win.[90]
Taped Fist match[]
For a Taped Fist match the wrestlers are allowed to tape and/or wrap their hands to allow them to punch harder without damaging their hands.[91] A variation of the match exists, the Taipei Death match, in which the taped fists are dipped in super glue, then broken glass.[92]
Enclosure-based variations[]
Some matches take place in specific enclosed environments. Although the majority of these enclosures are set up either in or around the ring, some of them are placed apart from it. In all cases, the structure itself is considered "in play" and most enclosure-based matches are decided by pinfall or submission unless specific other stipulations are made beforehand.
Cages[]
Cages are one of the oldest form of enclosures used in professional wrestling. According to some historians, the first "cage match" on any kind took place on July 2 1937 in Atlanta, Georgia.[93] This match took place in a ring surrounded by chicken wire, in order to keep the athletes inside and any potential interference out of the action.[94] They have evolved a great deal over time, changing from chicken wire to steel bars to chain link fencing.
A steel cage match is a match fought within a cage formed by placing four sheets of mesh metal around, in, or against the edges of the wrestling ring. The most common way of winning modern cage matches are either pinfall, submission, or by escaping the cage and having both feet touch the arena floor. Total Nonstop Action Wrestling refers to their cage matches as Six Sides of Steel in reference to their six sided ring necessitating a six sided cage.
Electrified Cage match[]
For this match the cage is electrified. Usually the only way to win is by escaping the cage, though some companies allow a pinfall to decide victory. The electricity is turned on and off at intervals, allowing the participants a chance at escape or otherwise utilize the cage structure.[95]
Elimination Chamber match[]
The Elimination Chamber is a large, circular steel cage which surrounds the ring entirely, including creating a grated floor area on the apron. Inside the cage, at each turnbuckle, is a clear "pod" where four of the six competitors in the match must wait to be released to join the two who start at the opening bell. As the name implies, wrestlers are eliminated one-by-one until only one remains.[96] An Extreme Elimination Chamber took place at the 2006 December to Dismember pay-per-view, where a weapon was given to each wrestler waiting in a pod. The metal is black and the chambers are made of 'bulletproof' glass. The chamber is 36 feet in diameter and is composed of 10 tons of steel and 2 miles of chain.
Hell in a Cell match[]
Hell in a Cell is a steel cage erected around the ring, with a roof on top and space on the arena floor between the cage and ring. Victory can be achieved by pinfall or submission. [97]
Punjabi Prison match[]
The Punjabi Prison match, named for the Punjab region of India, consists of two large bamboo cages. The first — four sided and 16 feet (4.8 meters) tall — surrounds the ring, while the second—20 feet (6 meters) tall with eight sides — surrounds the first.
The inner cage has a four foot (1.2 m) by four foot door on each of its sides, with a referee standing by to open them at a wrestler's request. Each door may only be opened once and is only allowed to remain open for sixty seconds, after which it is padlocked. Should all four doors end up locked before the wrestlers escapes, they are forced to climb out over the top, where the bamboo is fashioned into spikes. Between the two cages are sometimes placed two tables, upon which are weapons (both "medieval" and "bamboo" variations of standard wrestling weapons). Once a wrestler has escaped the first cage, they must climb over and out of the second cage, with the first wrestler having both of their feet touch the arena floor being declared the winner. [98]
Thundercage[]
Thundercage, like the Thunderdome in the film Mad Max Beyond Thunderdome, is a large structure of steel bars completely engulfing the ring. Although it does not have a top, the sides did curve in to prevent escape.
Thunderdome[]
The Thunderdome is a variation on the Thundercage, with the area near the top of the cage electrified. The only way for a wrestler to win the Thunderdome match is to have their opponents "terminator", usually a manager who stands outside of the ring, throw in the towel to stop the match. In another variation of this match, each pinned competitor in the match is handcuffed to the cage.[99] The last man left in the match is given a key to unlock his teammates to attack the other team, who are still handcuffed.[99]
Triple Cage match[]
A Triple Cage match involves three cages stacked on top of each other, with each cage decreasing in size from the bottom up.
Two variations exist, in one competitors begin in the ring inside the lowest cage and must make their way to the roof of the third cage where an object is suspended, with the winner being the first competitor to obtain the object.[100] The other, dubbed the Tower of Doom match had two teams of five make their way down from the uppermost cage to the bottom, with victory achieved when all five members of a team escaped a door there. The cages were cut off from each other, with doors controlled from outside by referees, who only opened them for two-minute intervals.[101]
Lion's Den match[]
The Lion's Den match aimed to mimic the look and feel of mixed martial arts matches. A sloping, angular, steel cage was set up, with rules stating that the only way to achieve victory was through knock out or submission.[102]
Mud match[]
The Mud match is a match in which the ring canvas is replaced by a pool of mud. Other liquids can also be used to form the pool, with the name of the match taking the name of the liquid: an Egg nog match is one where it is held in a pool of egg nog, while a Gravy match (or a Gravy Bowl match) is held in a pool of gravy. Other materials include pudding, whipped cream, and the K-Y Jelly lubricant, as popularized in the movie 'Old School'.
Tag team match variations[]
Generally, almost all singles match types can be adapted for use in tag-team competition, with minor variations. However, there are certain match types which are designed with tag teams in mind - these can be found in the tag team article.
Multi-competitor match variations[]
Wrestling matches may involve multiple competitors in a free-for-all setting. Because of the number of people involved, these matches are booked on rare occasions and with great care as to ensure that no competitor is left out of the action. Multi-competitor matches are often broken down to those that do involve eliminations (ie. where the number of competitors in the match is slowly reduced over time), and those that do not. For the former, when a wrestler is eliminated, they are then sent to the back (with any reappearance being considered a run-in and thus grounds for disqualification).
Championship elimination matches, of course, necessitate the elimination of the champion before a new champion is crowned. When wrestlers enter the match at different times, the champion may reserve the right to enter last (or at a position of their choosing) - and it is often the champion who is among the last two remaining. In non-elimination matches, however, the champion need not be involved for the title to change hands, in order to discourage the challengers to team up against the champion. A common flow to the championship non-elimination match has the champion systematically beaten up before the challengers bicker amongst themselves to see who will pin the champion, which leads to the challengers attacking each other - to the point that the challengers are unaware of the fact that the champion has recovered.
There may also be the case where a wrestler is disqualified or counted out in a non-elimination match - in many cases the match continues without the wrestler in question, or else the entire match becomes void. Because of the complex nature of dealing with disqualifications and countouts, many promotions implicitly have a no-countout or no-disqualification clause in multi-competitor matches simply to dodge the issue.
Eliminations in tag-team matches are handled differently - two prevalent cases are that the losing individual must leave the ring area and the team continues without that member, or the team must retire as a group.
Basic non-elimination matches[]
The most common example of a non-elimination match is the Three Way match (Triple Threat is trademarked by WWE), where three wrestlers battle it out under standard rules. In many promotions, however, there are typically no distinctions between the two terms. The Four-Way match is similar (The Fatal Four Way match is trademarked by WWE), but involves four wrestlers. Popular American independent promotion, USA Xtreme Wrestling (USA Pro Wrestling) hosted a match involving 8 competitors known as the 8 Ball Challenge. These types of matches can be used in certain situations to take a title off a wrestler, without "weakening" him in the process.
The Triangle match combines elements of tag team wrestling with multi-competitor wrestling. In this match contested by three competitors, one of the competitors must remain outside the ring, to await a tag from either of the other two combatants. Thus, while being tagged out may afford time to recuperate, one cannot win unless they are tagged back in. The Six-Pack Challenge is similar, but involves 6 wrestlers, with 4 men outside the ring at a given time. The Triangle match can be expanded to accompany more wrestlers (i.e. the Four Corners match is a match where four wrestlers are involved).
The Six-Man Mayhem is a unique type of multi-competitor match, used in Ring of Honor, that involves six wrestlers (two in the ring, four at the turnbuckles). Tags are not needed as when one wrestler leaves the ring, another can just come in. Similarly, the WWF used this type of match, referring to it as a Six-Pack match, for the vacant WWF Title in September 1999.
Basic elimination matches[]
Most matches involving a larger number of competitors are typically elimination matches. These matches may begin with a normal start, where all of the competitors are in the ring at the same time when the match begins, or may have a staggered start, in which wrestlers enter at timed intervals.
The most common example of an elimination match is the Three-Way Dance, where the first fall eliminates one wrestler, reducing the match to a standard one-fall match. The Three-Way Dance (when not used as a synonym of the Triple Threat match) is a specialty of Extreme Championship Wrestling. A Four-Way Dance is similar except it involves four wrestlers and some promotions use a tag format for the match instead of having all the wrestlers in the ring at the same time. The Fatal Four-Way Elimination match is often used in place of the Four-Way Dance.
Battle royal[]
A match in which wrestlers are eliminated upon being thrown over the top rope and out of the ring, with both feet touching the floor of the venue.
Doomsday Cage match[]
Also called a Tower of Doom, this match involves a three-story cage on top of a ring. A team of two wrestlers start from the top story and fight their way to the bottom against a team of eight wrestlers. Victory is attained by scoring a pinfall in the bottom cage. The most notable match of this type occurred at WCW's Uncensored event in 1996, when Hulk Hogan and Randy Savage fought Ric Flair, Arn Anderson, Meng, The Barbarian, Lex Luger, Kevin Sullivan, Z-Gangsta, and The Ultimate Solution.
Final Wars Brawl[]
This match has two wrestlers in a steel cage for thirty minutes with other wrestlers entering at a timed interval to help out one of the opponents.
Football Classic match[]
Two cages are placed at ringside, inside each of which is locked a manager with a weapon. The key for each cage is fastened to a football. Two teams of wrestlers must try and gain possession of the football and take it over to their manager's cage, use the key to unlock the cage, then use the manager's weapon to attack the other team. To get the ball to the cage, the wrestlers must pass it between themeselves and attack any opposing wrestlers who have possession of the ball. In his autobiography; Mick Foley describes the match as "A fun, fan-inclusive cross between keep away, monkey in the middle, and kill the guy with the ball."
Gauntlet match[]
A Gauntlet match is, in a sense, a quick series of one-fall one-on-one matches. Here, two wrestlers begin the match, and are replaced whenever one is eliminated (by normal means), with the last person standing being named the winner. A Gauntlet match may also be played out in multiple "parts" as part of a storyline (where a face wrestler must face a series of a heel wrestler's underlings before facing the heel himself, for instance) - this was common in World Championship Wrestling in the early 1990s, where it was referred to as a Slobber Knocker. A participant involved in a Gauntlet match may be referred to as to be "running the gauntlet", although in most cases this designation is reserved for those who are involved for most of the match.
The Gauntlet may also be referred to as a Turmoil match, a likely backformation from Tag Team Turmoil, which is used to denote a Gauntlet involving tag teams. In singles gauntlet matches in World Championship Wrestling, pins were counted without the need of the single man being on top of the gauntlet member. Recently in WWE, the match has commonly been referred to as a Cruiserweight Open whenever involving cruiserweights.
Relay match[]
The match has two (or more) teams of between 3 or 12 members to a team and before the match there will be a coin toss to see which team switches out first. Every 3 or 5 minutes the teams will switch. The first team to get a pinfall wins. Sometimes performed with hardcore rules.
War Games[]
Sometimes suffixed with the tagline "The Match Beyond", the War Games match features two rings surrounded by an enclosed steel cage (with a roof) with two teams (or sometimes three) facing one another. One man from each team starts out with another from either team at random entering the cage via a timed interval. The winning team must get a member of another team to submit after all members of each team are in the cage. This match was made famous by NWA's annual Great American Bash and later WCW's Wrestle War before becoming a tradition at their annual Fall Brawl pay-per-view event from 1993-1998.
In ECW, this was known as an Ultimate Jeopardy match.
Lethal Lockdown[]
Similar to the WarGames match utilized in WCW, Total Nonstop Action Wrestling's Lethal Lockdown consists of a single ring enclosed by a steel cage with two teams facing off with each other. The staggered entry system is identical, but weapons are permitted and are even provided. When all competitors have entered the ring, a roof is lowered onto the top of the cage, with various weapons hanging from it. Victory can be attained by pinfall or submission. This match has become a staple of TNA's Lockdown pay per view every April.
Xscape Match[]
The Xscape match is featured annually at the Lockdown all-steel-cage pay-per-view in April. This variation of the Lockdown Match has 4-6 competitors and is a two stage process. The first stage is a standard pin/submission elimination contest, with eliminated wrestlers leaving the cage through the door until there are only two wrestlers left. The last two competitors then face off; the only way to win at this stage is to climb out of the cage all the way to the floor.
Series variations[]
Sometimes, a match is considered as a series of smaller matches, which may take place concurrently, consecutively, or even in different shows. The most common form of a series match is extending the one-fall concept to a series of falls, the most common being the best two out of three. These types of series matches are often booked to the final match to emphasize the equality of the wrestlers involved, however, longer series may be shortened due to storyline or other factors. Series matches may involve the same match throughout, or may use different matches for some or all of the series. A series match may or may not involve the same wrestlers throughout (such as when a main competitor is forced to use a substitute in the event of an injury partway through).
Beat the Clock match[]
Beat the Clock match is the name given to each match a series of matches between different wrestlers to see which wrestler can win their match in the shortest amount of time, generally with some kind of prize or contendership being bestowed to the overall winner. Each wrestler involved competes in one match, and it is generally assumed that these wrestlers do not face each other. A loss removes a wrestler from consideration, and in the case of a match exceeding the current "target time" will on occasion end as a time-limit draw.[103]
Elimination Chase[]
The Elimination Chase, first used in World Wrestling Entertainment's ECW brand in 2007, is a series of multi-competitor, one fall matches, with the loser of the fall being eliminated from future matches until one competitor remains.[104]
Three Strikes, You're Out![]
The Three Strikes, You're Out! match (often shortened to Three Strikes), is one where wrestlers must achieve three victories of a specific nature in a specific order before the other. The name of the match is taken from baseball, referring to the notion that losing three times would entail losing the match. Because of the format, wrestlers may be attempting to fulfill different victory conditions. Like generic series matches, these are often booked so as to have both wrestlers have two "strikes" against them, with the final victory condition being a particularly brutal manner (for example, Last Man Standing). The most common arrangement for the three strikes are pinfall, submission, and knockout, with the entire match being fought under no disqualification rules.
In WWE, these types of matches are known as Three Stages Of Hell, although the third match may not be needed in the case of a sweep victory, although this has rarely been the case. Some variations make each stipulation timed, making every stipulation available.
Exploding Ring Match
NickName:[]
Lady Fist, Iron Asian Beauty, and Queen of Queens
Theme Music:[]
Old Music: Samuria ShowDown by RZA
New Music: "Stronger" by Mr. West
Entrance:[]
"Stronger" by Mr. West blasts from the PA system bringing the fans to their feet as Yuku steps out onto the ramp way and looks around; after soaking in the cheers of the fans she tenses up and heads to the ring with a determined look on her face. Yuku nearing the ring hops on the apron, and looks around again before catapulting herself over the top ropes into the ring.
Once in the ring she walks over to a turnbuckle climbing the second rope and slowly raises her fist into the air as the fans cheer her on. Shiro taking in the crowd one more time hops down, and proceeds to bounces off the ropes as she warms up for her match.
TRAINING:[]
Yuku Shiro was trained by the age of seven in the martial arts known as Hokuto Shinken by her father Ryuken Shiro as well as the family style of professional wrestling. At the age of 16 she was later trained by former NWA/WWE Women's Champion Wendy Richter who did a tour in Japan and by Former Multi-Champion Japanese Women's Wrestler Lioness Asuka, she was also taught by 4-time WCWF/FCW heavyweight champion Legendary "Gas Man" Pro-Pain, and her later training was done by her eldest brother Raoh Shiro.
STRENGTHS:[]
Powerful Striker/ Martial Artist, Balanced All-Rounder, Versitale Submissionist: Yuku is an extremely fluid, and powerful all rounder female wrestler. A deadly striker/ground and pounder due to her family martial arts background as well as a deadly submissionist. She’s also comfortable as a highflyer despite her 6 foot frame due to it being her main aresenal during inter-gender matches in the early part of her career. Recently Yuku was trained her eldest brother Raoh in the style of big man wrestling. The 7 foot 480 pound monster has given her the tools to execute devastating manuevers in the ring to hammer her opponents into submission.
(Intergender Matches): Powerful Striker/ Martial Artist, Versitale Submissionist, Skilled High Flyer: Yuku’s career began mainly competing in inter-gender matches. Realizing that leverage and lifting techniques would be a sheer disadvantage to her against her bigger and stronger male opponents Yuku adopted a style of strictly striking, submissions, and highflying manuevers. She is the Queen of the DDT’s with the ability to hit one out of nowhere, and has the ability to lock in submissions with her powerful legs to wear a bigger opponent down. Most noted is her striking technique…taught at an early age to focus on power instead of strength from her father Shiro has one of the most fast punches and kicks in the business known to drop a solid 300 pounder.
WEAKNESSES:[]
Cockiness/Ring Wear and Tear: Having competed in inter-gender matches of a large proportion of her career and being successful at it has given Yuku a veritable chip on her shoulder, especially against her female ring counterparts. At times it will cause her to underestimate a female opponent which will lead to an unexpected defeat out of nowhere. Also success in intergender matches came with a price, having competed in some of the most hardcore and extreme matches at a young age has given Yuku some serious wear and tear on her body, making her open to injury…it has also been know to weaken her in drawn out matches.
(Intergender Matches): Ring Wear and Tear (Plainly put still a woman): Even though she has proven that she can stand toe to toe with her tougher male counterparts in the industry Yuku is still at the end a woman, her resilence to pain is equal to that of a male cruiserweight, so if hammered enough by a bigger and tougher opponent Yuku will go down. Also matches like these have done an incredible amount of damage to Yuku’s body. Though she’s adjusted her style to compensate it’s hard to say how long Yuku can compete in these types of matches.
Physical Description:[]
(See Sig): Yuku has an extremely exotic look for a half Irish and Half Japanese woman specifically her dark complexion, which gives her more of a Hawaiian native look during the summer time; she gets slightly lighter during the winter season.
Ring Attires:[]
Gimmick:[]
No nonsense former multi-champion ring veteran and general. One of the most dangerous female wrestlers in this business.
Bio:[]
Yuku Shiro is the little sister of Raoh,Ken, Toki and Kayoken (Twins),Jagi, and daughter of Master Ryuken Shiro teacher of the art of Hokuto no Shinken. Hokuto Shinken ("North star" God Fist) originated in China 2000 years ago. Due to its extreme lethality, it is only taught from father to son. Only one son can inherit the full knowledge; in a dispute over succession, the losers must have their "fists sealed" (removal of memories, or destruction of their hands). Master Ryuken making a promise to his dying wife promised not to perform such an act to his children, instead chose one son (Ken) to be his successor and taught him the full knowledge of Hokuto Shinken secretly. Hokuto Shinken provides its practitioners with many abilities; most notable is knowledge of pressure points. Striking the correct points can cause such effects as paralysis, blindness, and total bodily destruction. In addition, a normal human can only use 30% of his natural abilities; training in Hokuto Shinken can give access to ones full abilities. The inner secret of the art is an ability to learn the techniques of an opponent after a single battle. Yuku is the only known woman to have studied and mastered the art to its full capability. Along with this deadly art form the Yuku was trained with her brothers in the family style of professional wrestling a style bone-breaking techniques, vicious jujitsu style submission combined with high impact moves.
She is known to many as the woman who set the trend for all female wrestlers out there, the first woman to hold a male heavyweight title, the most extreme female wrestler to ever step foot in a wrestling ring, and to one mother. Once the innocent doe eyed young woman who first made her debut in the WCWF, Yuku has become a seasoned female veteran with veins filled with ice water. Where very few women in the business dare venture Yuku rushes head first kicking the doors down. A former CWU Tag, Featherweight, and Blue Collar champion Shiro proves that she can hold her own in division strictly competed for by men, but what clearly put Yuku over the top as a trendsetter was her victory over then former ScW Heavyweight Champion the Dawg, when she soundly defeated him in a dumpster match. She not only closed the chapter in her heated feud against the Dawg for orchestrating the abduction of her daughter in the CWU, but it made her the first woman to ever hold a male held heavyweight title. One of her hardest fights would however be with her former husband Scott Smith, after she chose to divorce him due reasons of neglect. There would lead to a heated feud, which would lead to a strap match at the IEW PPV No Return where armed with the knowledge that Scott Smith was actually behind the abduction of her daughter in the CWU along with the Dawg, Shiro would hammer her husband into submission soundly defeating him that night for the world to see. Yuku competed in the newly resurrected IEW (International Empire Wrestling: GWA) under the guidance of the 4-time WCWF/FCW heavyweight champion Pro-Pain due to a match/wager she lost to him (See IEW PPV: Evolution). Though unhappy by the outcome it is clear that under the instructions of the legendary Gas Man that Yuku may learn and develop into the legend she possibly can be in her sport. Often times overlooked by her male counterparts as a non-threat regardless of her accomplishments Shiro bided her time waiting for the opportunity where she can shock the world one more time, and solidify her claim to being the best by capturing her second ever heavyweight title.
Yuku Shiro signed with Divas Unleashed, an all women’s wrestling federation, walking in as a force of nature. Many who didn’t believed the hype quickly learned that Yuku was not one to be messed with. With in months she captured her first title within the Divas Unleashed the DU Stripped title, which is the second highest title within the DU. Later on she would captured the Divas Unleashed Tag titles with her then at the time wife Tara Lee Shiro, she would eventually lose the Stripped title, but would go on to dominate the DU Tag division for almost half a year as Tag Champions. In the IEW, Shiro would set records capturing FOUR titles being the first woman to hold titles in three different divisions. First woman to hold the IEW Tag Team titles twice, first woman IEW Featherweight Champion, and first woman IEW Solid Steel Champion; eventually the IEW would close for a hiatus, and Yuku would head down to Badass Championship Wrestling, and compete for some time till it’s closing. Yuku for the time decided to remain just with Divas Unleashed. There she became the Dark conscious of DU known as the Lady Dark Fist terrifying and dominating her competition in one stroke. Yuku and Tara would remain unstoppable as Divas Unleashed Tag Team Champion until the fate full day the DU's biggest PPV ever Forsaken Destiny, where they would lose the title to a new rookie team know as Pleasure and Pain a.k.a Faith and Hope Clarkson.
Apart from her career in Divas Unleashed, Yuku took an offer by N.W.E President Chris Huerta to return to the world of male professional wrestling competing against her male counterparts for a shot at the N.W.E Heavyweight title, with a new look, and an even more seasoned veteran persona Yuku made known that she was all business. Now with the untimely closing of the N.W.E Shiro deciding not to leave just yet signed on to the UWN Underground Wrestling Network, with her shot at the World title, and another step closer to becoming a legend in this sport.
Back in DU, refusing to take the loss to whore amateurs as she's call them, Shiro would soon "KILL" her Lady Dark Fist, and be reborn as the Lady Devil Fist...her mission...the "purification" of the DU, and the World for female professional wrestling. Believing she possesses the ancient art of the DEMON FIST, Shiro will stop at nothing to ensure that her vision is created, and she plans to start with Divas Unleashed itself...even if it means burning it to the ground for it to RISE again. With the tag titles now behind her...Shiro has her eyes LOCKED on the Unleashed title, and anyone who possesses it.
Yuku’s dream would be realized when she would capture the Divas Unleashed Championship on August 28th 2004 against the current champion Kaci Russell in a fatal four way match. During that time of successful title defenses Yuku’s inner battle with her demon self would come to a fatal head where only one would stand alone. On November 28th 2004 Shiro would battle long time arch-rival Star a former DU Champion to defend her championship, but no longer as the Lady Devil Fist, but as the Lady Fist. In one of the most historic and brutal battles in DU history Shiro and Star would find to the end pulling out all stops. In the end Yuku would lose the championship to Star, but win back her soul in the end.
Shiro would soon take her leave of Divas Unleashed a month later competing under the umbrella of BWI Battlefield Wrestling Industries (originally Underground Wrestling Network) under one of it’s banners known as Superior Wrestling Alliance full time. There she would spend the time building back her career and name as the Lady Fist which her persona the Lady Devil Fistalmost destroyed. There the persona of the Lady Devil Fist and the scandal she cause was washed away by Yuku no-nonsense clean cut battle ready persona which would make her the first and only 3-Time female World Heavyweight Champion, 2-Time World Tag Champion (Last Tag Champion before close with partner Angel (Reign of Fire), and first female American Champion. Along with being apart of some of the most historical matches the company had ever produced Shiro had done what she set out to do, becoming one of the most respected and feared female wrestlers in this business, an Icon, and soon to be Legend.
During this time Yuku competed in Divas Unleashed, Hardkore World as the reigning and undefeated Hardkore World Women's Champion, and Ultimate Championship Wrestling as their reigning Women's Champion and World Junior Heavyweight Champion.
Having dropped the UCW Women's title to Lynn Brewster during a 4-way match, and finally the World Junior Heavyweight Championship to her yet again at the final UCW show, Yuku once again had her eyes set on becoming Divas Unleashed Champion once again.
In a fatal fourway, the then reigning champion Lilith defended her championship against Katrina, Tiger Lily and Yuku Shiro at Nuclear Pussy 4. After a long and hard-hitting match, Yuku Shiro pinned Lilith to claim a second reign as the Unleashed Champion.
At Hardkore World Palms Springs Punishment Yuku Shiro would successfully defend her Hardkore World Women's Championship by making Horror Girl submit via the Dragon Killer, but she would lose her Divas Unleashed Championship by a top rope Flick Driver to the new champion Felicity.
The rest of 2007 would be a see-saw year for Yuku; she would be one of the first females to be included in a number one contendership match for the UCW Triple Crown Championship, but the company would eventually split. On their last show she would drop both the UCW Women’s and Junior Heavyweight titles to Lynn Brewster. She would be the first woman to get a shot at a Hardkore Heavyweight title in the Canadian Championship belt against then Champion Pat Bozzini. They would fight for the championship down to one minute to the final bell, which Pat capitalizing off of a missed shooting star press, hitting his finisher and getting the pin on Yuku giving her first technical loss in Hardkore World.
During this time Battlefield Industries would once again reopen its doors, and Yuku would gladly walk back in on the hunt for World Championship gold. She would not pick up her fourth World title however for the year of 07, coming short on various different title shots, but she did manage to capture the BWI XTC Championship which was similar to the defunct Extreme Championship putting her one title short of the accolade Champion of Champions.
Back in Divas Unleashed Yuku would be on the hunt for her third Divas Unleashed World title, along the way she would form the tag team known as Ladies of Rage with returning seven foot Amazon Caitlin Fairchild, however due to a personal altercation with the owner of DU, Yuku would break ties with the company for the final time vowing never to return.
Back in Hardkore World Yuku would get her very first defeat by a female and lose the Hardkore World Women’s Championship from an exclusive new higher named Angel (ironically the name of her former tag partner in the BWI), Yuku would brutally dominate majority of the match targeting Angel’s injured ankle, but a missed shooting star press (ironically the same way she lost to Bozzini) would allow Angel to capitalize and hit her Angel’s Wings to take the title off of Yuku ending her record breaking one year and four month title reign.
Yuku however would not go quietly into the night as she would return getting a contender’s title shot beating Anjanette Turner in around seven minutes. She would then travel to Germany where she would isolate herself in the abandoned Nazi concentration camp known as Auschwitz to prepare for her return match against Angel. At some point Yuku possibly driven insane by the experience would go M.I.A all the way up till the title match where she should show up, and not only dominate the match once again, but even through another botched shooting star press manage to kick out, hit the Life Hammer on Angel and reclaim her Hardkore World Women’s Championship for the second time in her career.
Shiro would walk into 2008 as champion, and also tied with Angel as Hardkore Woman of the Year for 2007, but her greatest accomplishment walking into 2008 was taking a step down in the BWI World Heavyweight division to take a title shot against the then Ultra Champion Eric Crash in her homeland and city of Tokyo Japan. Yuku would hit a devastating flipping piledriver off the top turnbuckle on Crash to capture the Ultra Championship and to most importantly become the first person under the new BWI banner to claim the title Champion of Champions, elevating her iconic status in the BWI.
In Hardkore World Yuku would continue her second title reign with defeats over the then undefeated Suzie Machina and good friend and rival Dragonatrix, she would lose the Ultra Championship two weeks later to Travis Dex, who shoved a referee into the turnbuckle she had ascend causing her to fall, and allowing him to hit his finisher called the Redneck Rampage. Yuku would gain vengeance by costing him the title against Phenyx at the BWI Pay-Per-View Slamfest.
Future Goals:[]
Yuku continues her title reign in 2008 as Hardkore World Women’s Champion; currently she has teamed up yet again with Caitlin Fairchild to reform Ladies of Rage in Hardkore World, and to compete in the 2008 Frank Marano Jr. Women’s Tag Team Tournament. They have gotten the sanction Hardkore World president and Chairman Jonnie Valentine to create Hardore World Women’s Tag Team Championships, which they intend to award either the winners of the tournament if it’s not them or the runners-up if they happen to win the tournament in order to promote the division.
Yuku continues her hunt in 2008 for her fourth BWI World title.
Federations competed in (Past):[]
1.World Championship Wresting Federation (@IW) - CLOSED
2.Japanese Championship Wrestling Federation (@IW)- CLOSED
3.Colossal Wrestling United (UWN)- CLOSED
4.Sin City Wrestling (@IW)- CLOSED
5.International Empire Wrestling (GWA) - CLOSED
6.Divas Unleashed- RESIGNED - OPEN & ACTIVE
7.Badass Championship Wrestling - CLOSED
8.New Wave Enterprise (N.W.E)- CLOSED
9.Underground Wrestling Network - CLOSED
10.BWI Battlefield Wrestling Industries/originally UWN (Superior Wrestling Alliance)- OPEN & ACTIVE
11. HardKore World- OPEN & ACTIVE
12. Ultimate Championship Wrestling - CLOSED
13. 3WL: The World Women's Wrestling League- OPEN & ACTIVE
Memorable Matches: []
1. Yuku Shiro vs. Scott Smith (Strap Match: IEW No Return)
2. Yuku Shiro vs. The Dawg (SCW Heavyweight title match: Dumpster Match)
3. Yuku Shiro vs. Gato SCW Women's title match:Gauntlet match: Extreme Match/Glass Shards Match/Ladder Match]
4. Yuku Shiro vs. Tommy Caine (CWU PPV: Gauntlet match: Extreme/Glass Shards/Hell in a Cell Barbed-Wired Japanese Death Match)
5.Yuku Shiro vs. Sir Psycho (WCWF PPV Wrestle War III: Japanese Bared Wired Death Match)
6. Yuku Shiro vs. Star (Divas Unleased PPV: Dead to the World: Divas Unleashed title match
7. Yuku Shiro vs Star II (Divas Unleased PPV: Forsaken Destiny III: Grudge match)
8. Yuku Shiro vs Tamara Sanchez II (Irish Rage in Belfast 2006: Hardkore World Women's title Match (Ambulance Match Rules))
9. Yuku Shiro vs Lynn "Wild Cat" Brewster (5 Year Anniversary Show: UCW Women's title match)
Championships and Accomplishments:[]
- Battlefield Wrestling Industries
- BWI World Champion (3x)
- BWI American Champion
- BWI World Tag Champion (2x) - Partner Angel
- BWI Ultra Champion
- BWI XTC Champion
- Divas Unleashed
- Divas Unleashed Champion(2x)
- Divas Unleashed Stripped Champion
- Divas Unleashed Tag Team Champion - - Tara - Lee Shiro-Ex-wife
- Hardkore World
- Hardkore World Women's Champion (2x: First title defense was for 14 Months)
- Hardkore World Women's Tag Champion - Partner Angel (Current)
- Ultimate Championship Wrestling
- UCW World Junior Heavyweight Champion
- UCW Women's Champion
- World x-treme Wrestling
- wXw Xtreme Bombshell Champion (Retired...Last Champion)
- International Empire Wrestling - GWA Umbrella
- IEW Solid Steel Champion
- IEW Tag Champion (2x) - Brother Kayoken Shiro
- IEW Featherweight Champion
- Colossal Wrestling United – UWN umbrella
- CWU Tag Champion - Partner Andresa "The Giant"
- CWU Featherweight Champion
- CWU Blue Collar Champion
- Sin City Wrestling - @IW Umbrella
- SCW Heavyweight Champion
- SCW Women's Champion
- Japanese Championship Wrestling Federation - @IW Umbrella
- JCWF Tag Champion - Partner Andresa "The Giant"
Other Awards:[]
- Divas Unleashed
- Ranked #12 in the 2003 Divas Unleashed Top 30
- Ranked #1 in the 2004 Divas Unleashed Top 30
- July and August 2004 Diva of the Month
- Diva of the Year - 2004
- Ranked #5 in the 2006 Divas Unleashed Top 30
- Divas Unleashed Hall of Fame Inductee - 2005
- Divas Unleashed Triple Crown Champion*
- *Won World titles, Tag titles, and Second tier title in her career there. (Second woman to accomplish that feat)
- Ultimate Championship Wresting
- UCW Women’s Wrestler of the Year 2006
- Hardkore World
- 2006 HARDKORE WOMAN OF THE YEAR
- 2007 HARDKORE WOMAN OF THE YEAR (Tied with Angel)
- 2007 FRANK MARANO JR. MEMORIAL WOMEN'S CUP WINNER
- Battlefield Wrestling Industries
- BWI Champion of Champions**
- BWI Triple Crown Champion*
- *Won World titles, Tag titles, and Second tier title in her career there. (First woman ever...second person to accomplish that feat)
- ** Held every single championship within the BWI (First woman ever...third person to accomplish that feat)
2007 OSeW (The Other Side Of eWrestling) YEAR-END AWARDS:
BEST MATCH OF 2007
Ranked #3 (tie) Felicity vs. Tiger Lily vs. Yuku Shiro (DU)
BEST FINISHER OF THE YEAR
Ranked #2 (tie) Shadow's Bane [UWF, SPW, NEWF, TBNIT], Queen Breaker [NEWF, PJG], Life Hammer [HW, DU], Angels Dust (DU, xWo)
TOP 86
Ranked #28 Yuku Shiro [HW]
OSEW (The Other Side Of eWrestling): MID-YEAR TOP 104
Ranked #60 (tie) Yuku Shiro [HKW: America]
YUKU SHIRO COMPLETE MOVE LIST:[]
Leg Strikes (1 thru 15 – 15 being the most powerful):
1. Scissor Kick: Yuku kicks opponent in the gut, while opponent is double over Yuku bounces off the ropes, and comes in delivering a jumping ax kick to opponent’s back driving opponent face first into the mat.
2. Dropkick to the front of the knees: Yuku jumps up, and hits opponent in either one or both their knees with a hard dropkick.
3. Dragon Bends Steel: Yuku strikes opponent with repeated knees to the gut, then bodyslams opponent.
4. Jumping spinning round house kick
5. Yakuza Kick: Running Arching Big Boot.
6. Standing dropkick: Yuku catches a standing or running opponent with a standard dropkick from a standing position.
7. Running Somersault dropkick: Yuku bounces off ropes front flips and nails victim with a flying drop kick.
8. Super Kick: A high side thrust kick attack, which sees the Yuku use the sole of the foot to strike an opponent's head or chin, usually preceded by a sidestep.
9. Super side thrust kick:Yuku drills opponent in the face with a super side thrusting kick.
10. Jumping front kick to the groin - Illegal Move (Can also be done to women, and it hurts.)
11. Dragon kick: Yuku kicks opponent in the ribs, and then viciously kicks her grounded leg dropping opponent to the mat.
12. Knee Assault: Yuku double underhooks opponent’s arms forcing opponent to the ground, and proceeds to batter opponent with knees to the skull.
13. Dragon Combo Kick: Yuku kicks victim in the ribs, hits a Jumping Round House Kick, and levels opponent with a legsweep.
14. Tiger Combo Kick: Yuku kicks opponent in the kneecap, hits a Jumping Inside Crescent Kick, and then hits a legsweep.
15. Tatsumaki Zankuukyaku (Air Slashing Kick): Yuku hits a reverse roundhouse, and inside crescent kick, a jumping reverse roundhouse kick to opponent’s skull, then levels her with a legsweep.
Counter Leg Strikes (1 thru 6 – 6 being the most powerful):
1. Backdrop reversal: Opponent ducks to back body drop Yuku, but Yuku delivers a face crusher to opponent.
2. Enzuigiri: Victim catches Yuku leg, but Yuku reverses it with an enzuigiri to victim's head.
3. Reverse roundhouse kick: Yuku catches victim's foot, and nails victim with a reverse roundhouse kick to the head.
4. Back flip kick: Victim catches Yuku’s foot; Shiro jumps up, and blasts opponent in the jaw with a back flip kick.
5. Dropkick counter: Yuku is bounced off the ropes, tossed in the air, comes down and dropkick to victim in the face.
6. Rapid Knees Strikes: Yuku ducks opponent's punch, grabs his head and delivers 6 rapid knees to the gut, and one to the jaw.
Fist Strikes (1 thru 11 – 11 being the most powerful):
1. Chest chops:Yuku with a vicious chop to opponent's chest, another, and another!
2. Spinning back hand fist: Yuku spins around and lands a stiff backhanded fist to opponent's jaw.
3. Japanese uppercut:European uppercut with an extra snap.
4. Dragon Burn:Yuku hits opponent with a shot to the groin, followed by a thundering uppercut to the jaw.
5. Inferno Beating: Yuku batters opponent in the corner with left and rights, lines opponent up, and drops opponent with a devastating right haymaker.
6. Ground and Pound Attack: Yuku tackles opponent, passes her guard, and proceeds to beat the hell out of opponent!
7. Gou Hadouken-Strong Surge Fist: Yuku comes in throwing a devastating heart punch to her opponent’s chest.
8. Gou Shoryuken-Strong Rising Dragon Fist: A jumping Japanese uppercut (European uppercut with extra snap) to the jaw of opponent.
9. Zankuu Hadouken--Air-Cutting Surge Fist: Yuku bounces off the ropes, leaps into the air, and clocks opponent with a vicious right to the face.
10. Messatsu Gou Hadou(Destructive Strong Surge Fist): Yuku throws a vicious lefts and rights to each side of opponet’s rib cage, and then follows through with a devastating heart punch to her opponent’s chest.
11. Messatsu Gou Shoryuu(Destructive Strong Rising Dragon Fist): Yuku grabs opponent’s hair, and belts them with three straight uppercuts to the gut doubling them over, then hits a jumping Japanese uppercut (European uppercut with extra snap) to the jaw of opponent lifting them off their feet.
Counter Fist Strikes (1 thru 5 – 5 being the most powerful):
1. Cobra Strike: Yuku blocks opponent’s punch, and strikes opponent with an open palm thrust to the throat.
2. One-Inch Dragon Punch: Yuku blocks opponent's punch, and drills opponent with a punch.
3. Muy-Thai Elbow: Yuku Blocks opponent's punch, and smashes opponent with a Muy-Thai Elbow.
4. Dragon Lariot: Yuku ducks opponent’s clothesline stopping short, waits for her to turn around, and the levels her with a Burning Lariot.
5. Fists of Resolve (Devastating Counter Strike Punch): Basically Yuku will fire an extremely powerful right hook or haymaker at the attacking fist or leg of an attacking wrestler. For example:
Attack 1: Opponent throws a right; Yuku throws a right of her own smashing the knuckles or inside arm of attacking opponent.
Attack 2: Opponent throws a round house kick; Yuku will line up with the leg and throw a powerful right smashing the knee or shin of the kicking leg.
Note: The technique is devastating because it’s the combination of Yuku’s force added to that of the attackers force turning their attack then against them. This move will either immobilize or break an attacking wrestler’s limb depending of the force and impact of the punch.
Side Note: Yuku can use either hand to throw this punch.
Counter Moves: (1 thru 8 – 8 being the most powerful):
1. Powerbomb counter: Yuku is hoisted up into a powerbomb, but she punches victim in the face and hits a hurricanrana.
2. Top Rope Dragon-Leg Screw: Opponent goes up top, but Yuku runs up grabbing one of their legs and flings them down with a dragon leg screw.
3. Top rope Japanese armdrag: Opponent goes up top, but Yuku runs up and flings opponent down with a Japanese Armdrag.
4. Top rope head scissors: Opponent goes up top, but Yuku does a handstand on the second ropes, wrapping her legs around their neck and hits a headscissors takedown.
5. X-Factor Powerbomb Counter: Yuku is hoisted up into a powerbomb, but she pokes victim in the eye and nails an X-Factor.
6. Suplex counter: Yuku is lifted into a vertical suplex, but squirms free dropping the Reverse DDT on victim.
7. Backbody drop counter: Yuku is bounced off the ropes, and counters the attempted backbody drop with a double arm DDT.
8. Counter DDT: Yuku is bounced off the ropes, and tossed into the air; she comes down and nails victim with a DDT.
Various DDT’s (1 thru 12 – 12 being the most powerful):
1. Reverse DDT also known as an Inverted DDT::Facing her opponent's back, Yuku grabs her opponent's head, puts it under her arm and drops down.
2. Reverse Diving DDT: Standing behind her opponent, Yuku bends him/her backwards and applies an inverted facelock. She then jumps backwards dropping to the mat onto her chest, driving the opponent down to the mat back-first.
3. Facebreaker DDT: Yuku applies a front facelock and then falls backwards, much like a normal DDT, but instead of the opponent's head impacting the mat, Yuku falls to a kneeling or sitting position driving the face of the opponent onto her knee.
4. Snap DDT: Yuku applies a front facelock to her opponent. Yuku then jumps down onto her back, swinging her legs forward, bending the opponent, and driving them down to the mat face, forehead, or head first.
5. Jumping Tornado DDT: Yuku charges at a standing opponent, jumps up and apply the front facelock in mid air before swinging herself round and falling backwards down to the mat to deliver the DDT.
6. Springboard tornado DDT: Yuku will springboard off the ring ropes while flying towards an opponent, catches her opponent in a front face-lock in mid air before swinging herself round and falling backwards down to the mat to deliver the DDT.
7. Reverse Tornado DDT: Yuku applies an inverted facelock from an elevated position (for example, sitting on the top turnbuckle against an opponent standing on the mat, or from the apron against an opponent standing on the ground). She then jumps off so that she swings around the opponent. Using the momentum from the jump, she falls forwards and slams the back of the opponent's head into the mat. It could also be done when Yuku is standing on the mat instead of an elevated position.
8. Flying Tornado DDT: Yuku will dive off the top turnbuckle or elevated position while flying towards an opponent, catches her opponent in a front face-lock in mid air before swinging herself round and falling backwards down to the mat to deliver the DDT.
9. Running moonsault into a Reverse DDT: With her opponent standing in the ring, Yuku does a quick quebrada off the second rope and lands with her opponent's head under her arm. She then hits a reverse DDT.
10. Corkscrew DDT: On the top turnbuckle or elevated position, Yuku leaps off performing a 180° turn in mid-air before catching her opponent in a front face-lock in mid air and falling backwards down to the mat to deliver the DDT.
11. 540 DDT: With opponent standing, Yuku will dive off the top turnbuckle or elevated position while flying towards an opponent flipping forward 450° before catching her opponent in a front face-lock on the way down and falling backwards down to the mat to deliver the DDT.
12. 720 DDT: Phoenix DDT / 720° DDT (Twisting springboard tornado DDT) From the apron, Shiro will leap onto the top rope, Yuku will then springboard off the ring ropes while flying towards an opponent, spinning a full 720° before catching her opponent in a front face-lock in mid air before swinging herself round and falling backwards down to the mat to deliver the DDT.
Submission Moves (1 thru 9 – 9 being the most painful):
1. Koji Clutch: The opponent lays face down on the mat. Yuku lies face up and slightly to the side of the opponent. Yuku then hooks their far leg across the neck of the opponent. Yuku then hooks her hands behind the opponent's head, having one arm pass over their own leg and the other under. Yuku then pulls backwards with her arms and pushes forward with her leg, causing pressure.
2. Inverted three quarter figure four leglock: The opponent is lying face down on the ground. Yuku kneels over the opponent's thighs with her left leg between the opponent's leg, then bends her opponent's left leg around her left thigh. After that she places the opponent's right leg over the opponent's left ankle and puts her own right leg under the opponent's left ankle. Finally, she puts both of her feet over the opponent's right foot and presses on it.
3. Ringpost figure four leglock: The opponent is either downed or standing next to one of the ring corner posts. Yuku exits the ring to the outside and drags the opponent by the legs towards the ringpost, so that the post is between the opponent's legs (similar to when somebody 'crotches' their opponent with the ringpost). Yuku then stands on the ring apron, on the outside of the turnbuckle/ropes and applies the figure four leglock with the ringpost between the opponent's legs. Yuku then falls back while grabbing the opponent's legs/feet, hanging upside down from the ring apron. The ringpost assists the move, creating more damage and leverage to the opponent's knee.
4.Kneeling Inverted Sharpshooter: This starts off with the opponent prone. Yuku steps between the opponent's legs with one of her own and crosses the opponent’s legs so that their near leg's ankle is in the far leg's knee pit. Yuku then does not mount the opponent, but instead remains to the side of the opponent and pushes to cause pain.
5. Ankle Lock Submission:While her opponent is face down on the mat, Yuku grabs her opponent's ankle and viciously twists it. (Can transition into Grapevine Ankle Lock)
6. Grapevine Ankle Lock: Yuku applying the hold falls to the mat and scissors the leg of the opponent. This stops the opponent from rolling out of the move and makes it harder for him/her to crawl to the ropes but lessens the pressure that can be applied.
7. Dragon's Jaw (Submission Hold): Yuku straps opponent in a full nelson, and then hits a dragon suplex driving opponent on the back of their neck, she will then keep the full nelson locked in, but instead of bridging she will sink in the full nelson hold while scissoring the opponent's body to keep them from moving and to cut off any additional air.
8. Dragon Sleeper:While her opponent is sitting on the mat, Yuku comes up from behind and hooks her opponent's head under her arm while still in a crouching position. She then pulls back, applying pressure to her opponent's neck and upper back. (Can transition into Dragon Killer)
9. Dragon Killer: Yuku puts the Dragon Sleeper on victim, wraps her legs around victim's waist and pulls.
Various Ariel Moves (1 thru 20 – 20 being the most powerful):
1. Flying shoulderblock: Yuku bounces off the ropes, and leaps into the air taking opponent down with a hard shoulder block.
2. Hurricanrana:While facing her opponent, Yuku first jumps up and hooks her legs around her opponent's neck. She then does a 360 backwards, forcing her opponent to do a front somersault. Upon impact with the mat, Shiro hooks the legs for the pin attempt.
3. Swinging bulldog: After grabbing her opponent around the neck, Yuku rebounds out of the corner and hits a bulldog to the mat.
4. Springboard bulldog: Yuku will springboard off the ring ropes while flying towards an opponent, catches her opponent in a headlock and then drives the opponent into the ground as Yuku falls to the mat.
5. Asai leg lariat: Yuku springboards off the second rope, wraps her leg around the opponent's head/neck knocking the opponent to the ground.
6. Balancing springboard neckbreaker drop: From the apron Yuku leaps onto the top of the middle rope, balances, springboards, and hits victim with a flying neckbreaker drop.
7. Balancing springboard double leg drop: From the apron Yuku leaps onto the top of the middle rope, balances, springboards, and hits victim with a double leg drop.
8. Flying Super Side Kick: Executed when a Yuku jumps from a raised platform (usually the top turnbuckle), and hits a standing opponent with a thrust kick in mid-air.
9. Asai moonsault bodyblock:With her opponent standing outside the ring, Yuku Shiro does a springboard moonsault off the second rope down onto her opponent.
10. Flying Space Tiger Attack: Yuku does a handspring, dives OVER the top rope, and hits victim with a sick suicida bodyblock!
11. Twisting moonsault:With her opponent standing, Yuku goes up to the top turnbuckle and hits a twisting corkscrew moonsault down onto her opponent.
12. Dragon Dive: Yuku comes off the top rope and hits victim with a spear.
13. Flying bulldog: This is a Bulldog (head-lock takedown) performed by a Yuku from an elevated position. A bulldog is a move in which the Shiro applies a head lock or face lock to her opponent and leaps forward, so that Yuku lands on her back or in a sitting position, driving the opponent’s face into the mat.
14.Reverse frankensteiner: Also known as an Inverted Frankensteiner or Poison Rana. This is a headscissors takedown executed on an opponent sitting on the top turnbuckle. However, unlike a standard frankensteiner, the opponent is facing away from the ring on the top turnbuckle thus the opponent backflips over and land on their chest rather than their back. This move can also be performed to the outside of the ring if the opponent is facing the inside of the ring or sitting on one edge of the corner turnbuckle facing the audience with both legs on the outside of the ring on the same side. There is also a standing variation of this move in which the Yuku jumps onto the opponent's shoulders from behind and then flips backwards driving the opponent head and/or chest onto the mat.
15. Arabian Facebuster: (HARDCORE MOVE) With her opponent lying on the mat, Yuku jumps in the air, puts a chair under her legs and drives the chair into her opponent's face.
16. Shooting star legdrop: This move sees Yuku jump forward from an elevated position, executing a backflip in mid-air and keeps revolving backwards so that she performs a legdrop so that she lands the bottom side of her leg across the opponent's throat, chest or face.
17. Corkscrew shooting star legdrop: Yuku performs a shooting star legdrop, but during the backflip executes a 180° body rotation. The only difference between this move and the shooting star legdrop is Yuku lands in the opposing direction.
18. Shooting star double foot stomp: This variation of the double foot stomp sees Yuku perform a shooting star press and continue the rotation to land with both feet on an opponent.
19. Shooting star piledriver: This move more closely resembles a shooting star ending in a facebuster rather than a piledriver, though it was referred to as a "Shooting Star Piledriver". An executed springboard shooting star press landing with Yuku's legs straddles the head of opponent driving them head first into the mat below.
20. Shooting Star DDT: This move another variation of the shooting star press requires Yuku to be on the top turnbuckle while the opponent is standing up, Yuku executes a shooting star (flip in mid air counter clockwise) before grabbing the opponent’s head and slamming it on the ground finishing with the DDT.
Powerbombs (1 thru 7 – 7 being the most powerful):
1. Dangan Bomb: Innovated and named by Masato Tanaka this move is performed when Yuku will put the opponent in to the position for a back body drop, lift them up and then catch them in mid air as if going for a spinebuster but instead put the opponent’s legs on her shoulders then drive the opponent to the mat like a falling powerbomb.
2. Thunder Fire Powerbomb: Also known as Thunderfire Powerbomb, One shoulder powerbomb, or Canadian backbreaker rack powerbomb. Yuku faces a bent opponent and places her in the standing headscissors position (bent forward with their head placed between Yuku's thighs). Yuku then grabs hold around the opponent's upper torso or waist, and lifts her on top one of Yuku's shoulders on her back. Yuku then bends forward and slams the opponent down to the mat on her back or shoulders. Yuku can also drop down on one or both knees while slamming the opponent.
3. MKM Bomb: Yuku places her opponent face-up across her shoulders, as in an Argentine backbreaker rack, hooks the head with one hand and a leg with the other, Yuku will then spin the opponent's head away from her, dropping the opponent down to the mat. Often Yuku drops to a seated position while spinning the opponent.
4. Fireman's carry powerbomb: Yuku lifts the opponent on to her shoulders, into the Fireman's carry position. Yuku grabs hold of the opponent's near leg with one hand, and her head with the other. She then pushes the opponent's upper body up and simultaneously spins them, causing them to end up in front of Yuku face up. Yuku then either sits down or stays standing. She may also wrap her hands around the opponent's upper legs.
5. Vertical suplex powerbomb: Yuku lifts the opponent upside down as in a Vertical suplex and then pushes their upper body forward while sitting down, ending the move in the same position as the Sitout powerbomb.
6. Super Blue Thunder Driver or Super Blue Thunder Powerbomb: After atomic dropping opponent on the top rope, Yuku climbs the second rope and gets into a back suplex position where Yuku stands behind her opponent and puts her head under the arm of the opponent. She then lifts the opponent up using one arm around the waist of the opponent and another under their legs. Yuku then spins the opponent around 180° while jumping off the second rope at the same time, dropping her opponent to the mat back first as she drops to a sitting position.
7. Flying Dragon Bomb (Sunset Flip Powerbomb from Apron to Floor): With opponent standing on the ring apron, facing toward the ring. Yuku will run and sunset flip over the top rope and opponent and complete the move by powerbombing the opponent from the ring apron to the arena floor.
Brainbusters (1 thru 3 – 3 being the most powerful):
1. Cross-legged fisherman brainbuster: A Fisherman brainbuster variation in which Yuku puts her opponent in a front facelock and uses her free arm to go under the opponent's near leg and hook the far one. After lifting her off the ground, Yuku then jumps up and falls down on her back, slamming her opponent down to the mat headfirst.
2. Cross-legged wrist-clutch fisherman brainbuster: This is a fusion of the Cross-legged fisherman brainbuster and the Wrist-clutch fisherman brainbuster. Yuku applies a front facelock with the near arm draped over her shoulder while Yuku hooks the furtherest leg and grabs the opponent’s free arm. Then Yuku will lift her up into the air before falling to her back, driving the opponent on their head/neck.
3. Scoop brainbuster: Known in Japan as the Northern Lights Bomb. This move sees Yuku put the opponent in a front facelock, scoop one the opponents thighs with her free hand, lift her upside down, and then drop to her side or back, driving the opponent to the mat on her neck and shoulders, or on the top of her head.
Suplexes (1 thru 17 – 17 being the most powerful):
1. Fisherman suplex: With her opponent in a front facelock with the near arm draped over Yuku's shoulder, Yuku hooks the opponent's near leg behind the opponent's knee with her free arm and falls backwards, flipping the opponent onto her back. Yuku usually keeps the leg hooked and bridges to pin the opponent in a cradle-like position, or applies a leglock submission hold.
2. Ocean Cyclone Suplex Hold: First, Yuku grabs her opponent from behind and crosses her opponent's arms across their stomach. She then puts her opponent up on her shoulders while maintaining a hold on her opponent's arms. Finally, Yuku falls backwards into a bridge position and holds on to her opponent for the pin attempt.
3. Swinging fisherman suplex: Also known as Swinging fisherman neckbreaker and the Golden Gate Swing. A swinging variation of the normal Fisherman Suplex, this move sees Yuku, with her opponent in a front facelock with the near arm draped over her shoulder, hook the opponent's near leg with her free arm and roll over to one side, flipping the opponent over onto her back.
4. Bridging leg hook belly to back suplex: Yuku begins this move by standing to one side of, and slightly behind, a standing opponent. Yuku then drapes the near arm of the opponent over her neck and uses her own near arm to encircle the waist of the opponent. Yuku then reaches under one of the opponents legs with her free arm, and lifts, forcing the opponent to bend into a right angle. Finally, Yuku falls backwards, driving the neck and shoulders of the opponent into the ground, simultaneously arching her own back and legs to elevate themselves, gaining leverage and placing the opponent in a pinning predicament.
5. Slingshot suplex: Yuku faces a standing opponent with one side of the ring immediately behind the opponent. Yuku applies a front facelock to the opponent, takes hold of the opponent with his/her free hand, then lifts the opponent until he/she is nearly vertical. Yuku then falls forward so that the torso of the opponent bounces off the top ring rope, and uses this momentum to quickly lift the opponent overhead once more and falls backwards, driving the back and shoulders of the opponent into the ground.
6. Rolling release suplex: This suplex starts with the Yuku applying a front face lock to her opponent and draping the opponent's near arm over her shoulder, then lifting him/her up in the vertical position, at this point the face lock is partly released as Yuku falls forward, the momentum of Yuku forces the opponent to roll out of the face lock and drop back-first down to the mat.
7. Suplex slam: This move is similar to most suplexes and starts with Yuku applying a front face lock to her opponent and draping the opponent's near arm over her shoulder, then lifting her up and holding the opponent in the vertical position. This is where the move differs from most of its counterparts with Yuku not falling with the opponent, but rather shifting herself slightly and throwing her opponent to the mat. Sometimes this involves Yuku turning the opponent in midair and slamming the opponent down to the mat in front of her onto her back, similar to a high-angled body slam.
8. Sitout suplex slam: More commonly known as a Falcon Arrow, as named by Hayabusa, this sees Yuku apply a front facelock to the opponent and drapes the opponent's near arm over her shoulder. Yuku then takes hold of the opponent's torso with her free arm and lifts the opponent to a vertical position. The facelock is loosened so the opponent can be twisted slightly, then Yuku falls to a sitting position and the victim's back and shoulders are driven into the mat. The opponent lands between Yuku's legs with her head toward them.
9. Inverted suplex slam: Yuku applies a front face lock to the opponent and drapes the opponent's near arm over her shoulder. Yuku then lifts the opponent into a vertical position, and proceeds to throw the opponent back to the mat, driving her face into the ground.
10. Spinning leg hook belly to back suplex: Yuku stands behind her opponent and puts her head under the arm of the opponent. She then lifts the opponent up using one arm around the waist of the opponent and another under one of her legs. Yuku then turns 180 degrees while falling backwards, slamming the opponent flat on her back.
11. Wheelbarrow suplex: This move is performed when Yuku wraps a forward facing opponent's legs around the her waist, in a wheelbarrow hold, from either standing behind an opponent who is laying face-first on the mat or by catching a charging opponent before then applying a gutwrench to lift the opponent up off the ground into the air, then Yuku would then continue lifting the opponent over her while falling backwards to hit this variation of a German suplex.
12: Pumphandle suplex: Yuku stands behind the opponent and bends her forward. One of the opponent's arms is pulled back between her legs and held, while the opponent's other arm is hooked by Yuku maneuvering her arm around in front of the opponent's shoulder and securing it behind the head (a quarter-nelson). Yuku then lifts her opponent up over her head and falls backwards to slam the opponent against the mat back-first.
13. Capture suplex: Yuku stands facing a standing opponent. Yuku then catches one leg of the opponent and pulls the opponent towards her so that they are face to face, with Yuku reaching under the opponent's leg and hooking it. Yuku then uses her free arm to reach behind the neck of the opponent and take hold of them. Yuku then quickly bridges backwards and releases the opponent, throwing them overhead, or turns 180° while slamming the opponent down to the mat. This move can be used to counter a kick.
14. Trapping suplex: This is when Yuku holds both the opponent's arms under her own (known as overhooks in mixed martial arts and amateur wrestling, as the arms loop under the opponent's arms from above) with the hands connected below the opponent's triceps, from here the opponent is left secure and unable to counter or move away from Yuku while she delivers a belly to belly throw flipping the opponent overhead in the normal belly to-belly motion.
15. Cravate suplex: Yuku locks her opponent in a cravate and pull down with her arms so that the opponent is forced to bend over. Yuku then positions the opponent so that they are facing across the body of Yuku and with her head in front of Yukus chest. Yuku then falls backwards and pulls upwards with the cravate, forcing the opponent off her feet and into the air and over Yuku, landing on her neck and shoulders.
16. Saito suplex: Yuku stands either facing directly one of her opponent’s sides or slightly behind in an angle. She places the opponent’s near arm over her shoulder, grabs a waistlock, and then lifts the opponent up while falling backwards, causing the opponent to land on her neck and shoulders.
17. Leg hook Saito suplex: Yuku stands behind and to one side of the opponent. Yuku wraps one arm around the waist of the opponent and grabs the back of the opponent's near leg with her other arm. Yuku then lifts the opponent on to her shoulder and then falls backwards, driving the opponent into the ground at a high angle.
Drivers (1 thru 6 – 6 being the most powerful):
1. Electric chair driver: In this variation of a driver Yuku lifts the opponent on her shoulders in an electric chair sitting position and then takes hold of the opponent and pulls them over her shoulder and down to the mat while falling to a sit out position so that the opponent lands on their upper back and neck between the legs of Yuku, facing towards them usually resulting in a pin.
2. Cross-arm piledriver: From a position in which the opponent is bent forward against Yuku's midsection, Yuku crosses the arms of this opponent for a straightjacket hold on the prone opponent before then lifting the opponent up into a vertical position and driving them down between her legs.
3. Package Piledriver: A Package piledriver is almost the same as a Texas piledriver, but instead of grabbing the waist of the opponent, Yuku puts her arms underneath the opponent's arms and grabs their legs by the knees. Yuku then stands up, lifting the opponent until they are upside down, and drops to a sitting position with the opponent's head between her thighs.
4. Fisherman driver: Yuku places the opponent in a front facelock and hooks one of the opponent's legs with her free arm. Yuku then lifts the opponent upside down or onto her shoulders, and then sits down, driving the opponent between her legs, head and shoulder first.
5. Half nelson driver: Yuku stands behind the opponent and applies a half nelson hold on her opponent, placing one of her hands against the opponent's neck after hooking the opponent's arm with it. She the scoops the opponent's near leg with her other arm and lifts the opponent up, flips the opponent upside down, and then either kneels or sits down, driving the opponent down to the mat on their neck.
6. Vertical suplex piledriver: Better known as the screwdriver or Pile-Plex / Plex-Driver. Yuku applies a front facelock to the opponent and hooks the opponent's near arm over her shoulder and lifts them into a vertical suplex position. She then turns the opponent 180°, and forces the opponent into the reverse piledriver position, she then drops to a sitting position, dropping the opponent on their head.
Slams (1 thru 7 – 7 being the most powerful):
1. Side Russian Legsweep: A move in which a Yuku stands side-to-side and slightly behind with the opponent, facing in the same direction, and reaches behind the opponent's back to hook the opponents head with the other hand extending the opponents nearest arm, then while hooking the opponents leg Yuku falls backward, pulling the opponent to the mat back-first.
2. Sidewalk slam: Yuku stands side-to-side and slightly behind with the victim, facing in the same direction, and reaches around the victim's torso with her near arm across the victim's chest and under both arms and places the other arm under the victim's legs. Yuku then lifts her up, bringing her legs off the ground and falls down to the mat in a sitting position, slamming the victim into the mat back-first.
3. Spinning side slam: Also referred to as a Scrapbuster Slam, Yuku stands side-to-side and slightly behind with the victim, facing in the opposite direction, and reaches around the victim's torso with one arm across the victim's chest and under both arms. Yuku then lifts her up with one arm as she swings the victim 180° to the opposite side, while Yuku faces the same direction, then falls onto the opponent slamming the victim onto the mat back-first.
4. Dragon Driver: Double underhook faceslam: Yuku double underhooks opponent’s arms, jumps up and sits down slamming opponent face first into the mat.
5. Soaring Dragon Slam: Standing moonsault side slam: Often erroneously described as a moonsault ura-nage slam, this move sees Yuku stand slightly behind and facing the side of a standing opponent. Yuku then reaches under the near arm of the opponent, across the chest of the opponent and under their far arm, while placing her other hand on the back of the opponent to hold them in place. Yuku then performs a backwards somersault (Moonsault) while holding the victim, driving the opponent into the mat back-first.
6. Swinging side slam: Also known as the Wind-up slam, as well as a "Side Walk Slam", the move sees Yuku facing her opponent, reaching between the opponent's legs with one arm and reaching around the back from the same side with the other arm. Yuku next lifts the opponent up so they are horizontal across Yuku's body. Yuku then spins in a circle while swinging the lower half of the opponent's body out and around until one arm is across the opponent's chest and under one or both arms. Yuku falls forward, slamming the victim into the mat back-first.
7. Vertical suplex side slam: In this elevated side slam variation, Yuku grabs a front facelock on the opponent and wraps their arm over Yuku’s neck. Yuku then lifts the opponent upside down, as in a vertical suplex. Yuku moves her arm from around the opponent's neck, and as the victim falls back down, she is placed into a side slam position and dropped to the mat.
Neckbreakers (1 thru 3 – 3 being the most powerful):
1. Reverse neckbreaker: Cutter or Stunner
2. Swinging NeckBreaker: Yuku applies a front facelock while she places her head side by side under each other shoulder and uses her free hand to grab hold of the opponent's far hand before then swinging over the opponent and down to the ground, in a semi-circular motion, so that both Yuku and the opponent fall to the ground back-first causing the back of the opponent's neck to impact on the shoulder of Yuku.
3. Running neckbreaker drop(Lariat takedown): Yuku runs towards her opponent, wraps her arm around the upper chest and neck of the opponent, and swings her legs forward, using her momentum to pull the opponent down with her to the mat, on to their upper back.
Backbreakers (1 thru 2– 2 being the most powerful):
1. STO backbreaker: Yuku stands facing the opponent, then puts one of her arms across the opponent’s chest holding their shoulder, Yuku then sweeps the legs of the opponent in the fashion of an STO, but brings her knee forward so the opponent falls back first on to it.
2. Double underhook backbreaker: Yuku stands facing a bent over opponent and hooks her arms before then lifts the opponent as for a Tiger Driver. However as the opponent drops back down the wrestler raises a knee and brings the opponent back down horizontally so her back collides with the knee of the Yuku.
Specials (1 thru 9 – 9 being the most powerful – The more powerful the move, the more it can be used as an alternate finisher): []
1. Reverse X-Factor: Yuku grabs opponent's head from behind, jumps backwards pulling them with her, and slams the back of their head into the mat.
2. Dragon Stunner: Yuku locks on a Dragon Sleeper, leaps into a somersault over opponent, and then comes down hitting a stunner.
3. Soaring Dragon: Top Rope Balancing Springboard Moonsault - From the apron Yuku leaps onto the top of the middle rope, balances while turning around facing the crowd and executes a beautiful moonsault on opponent.
4. Northern Light Smash: Top Rope Flying Somersault Neck breaker (Block Buster). Description: Yuku climbs the top turnbuckle, then dives off executing a somersault catching opponent’s neck, and drops her into a neck breaker.
5. Dragon Star Elbow Drop: Shooting star elbow drop: Yuku leaps towards a prone opponent from an elevated position, executes a backflip in mid-air, and lands with her elbow cocked, driving the elbow into the opponent.
6. Top Rope Super Dragon Suplex: Yuku places opponent on the top turnbuckle facing the crowd, puts on a full nelson, and suplexes her opponent over her head while falling backwards into the ring driving the back of their head and shoulders into the mat.
7. Dragon Inferno Driver: While on the top turnbuckle with her opponent, Yuku hits a double underhook flip piledriver to the mat.
8. Super Soaring Dragon Slam: Top Rope Standing moonsault side slam: Standing on the very top rope with opponent slightly behind and facing the side while balancing on the ropes. Yuku reaches under the near arm of the opponent, across the chest of the opponent and under their far arm, while placing her other hand on the back of the opponent to hold them in place. Yuku then performs springboards off the top rope into a backwards somersault (Moonsault) while holding the victim all the way down, driving the opponent into the mat back-first.
NOTE: This move can be used to counter top rope manuevers, and also opponents heading to the top rope. This move can also be used as an EXTREME hardcore move as Yuku will use it to drive an opponent from the top rope through a table, or from the top rope down to ringside through a table at the expense of doing massive damage to herself as well.
9. King of Monsters Driver: Top Rope Argentine piledriver: The move is executed from a Argentine backbreaker rack (face up, with the neck and one leg cradled) position. Yuku places opponent on the top turnbuckle facing the crowd and climbs the second rope behind her lifting opponent into the Argentine backbreaker rack. Yuku then leaps off the second rope while pushing the opponent forward while holding the opponent's leg with one arm, and the head with the other arm, and then sits down, driving the opponent head first down to the mat.
Finishers:[]
Primary Finisher: Dragon Factor (Used for larger Opponents): Asai DDT
Description: Backflip three-quarter facelock reverse DDT: In this move Yuku applies a three-quarter facelock on the opponent and performs a backflip over the opponent while maintaining the facelock turning it into an inverted facelock and then either landing face down to the mat, on her own back to the side, or in a sitting position, to drive the opponent's head back-first down to the mat.
Variation I: Running Dragon Factor: Turnbuckle Aided Asai DDT: Yuku puts a three-quarter facelock on the opponent and runs up a vertical surface, usually the corner turnbuckles, and jumps backwards, performing a backflip in the air, and landing in a seated position to the mat, driving the opponent back-first down to the mat.
Variation II: Super Dragon Factor: Top Rope Asai DDT: A top-rope variation is used by Yuku when the opponent is seated on the top turnbuckle with her back to the ring, and Shiro climbs the turnbuckles applies the three-quarter facelock while standing on the top rope, and performs the backflip, landing on her knees and driving her opponent's head into the mat with much greater force.
Secondary Finisher: Life Hammer: Reverse Cradle Brain buster or Reverse Cradle Spike DDT: Known as the most devastating of the Brain buster arsenal in the business perfected by the Shiro Clan. The Life Hammer was given its name due to the fact that when the move is executed it is said to cut an opponent’s life span in half:
From a reverse chancery, Yuku lifts her opponent in the air and grabs her opponent's left leg with her right arm while holding her opponent in front of her. Shiro then hooks her opponent's head with her left arm and drops them head-first into the mat.
CLICK FOR DEMONSTRATION OF LIFE HAMMER
Note: The move can be used to counter various vertical and reverse vertical suplex attacks, as well as over shoulder techniques such as Death Valley Drivers.
Top Rope Variation: Ultra Life Hammer: Performed from the top rope. A dangerous move rarely executed for obvious reasons.
Combo Finishers (For Big time Matches: 1 thru 7 – 7 being the most powerful):[]
1. Snap Dragon: Yuku locks on a Dragon Sleeper, leaps into a somersault over opponent hitting her Dragon Stunner, she’ll keep the ¾ neckbreaker locked bring opponent back to their vertical base, and back flip over them hitting her Dragon Factor (Asai DDT).
2. Dragon Clench(Submission Move): Yuku will first hit opponent with her patented Dragon Factor (Asai DDT), she’ll quickly lock on a Dragon Sleeper with body scissors (Dragon Killer) going for a tap out.
3. Dragon Blaze (Submission Move): Yuku locks on a Dragon Sleeper, leaps into a somersault over opponent hitting her Dragon Stunner, she’ll keep the ¾ neckbreaker locked bring opponent back to their vertical base, and back flip over them hitting her Dragon Factor, she’ll quickly lock on a Dragon Sleeper with body scissors (Dragon Killer) going for a tap out.
4. Dragon Hammer: Yuku will first hit opponent with her patented Dragon Factor (Asai DDT), she’ll quickly lock on a Dragon Sleeper pulling opponent back to their vertical base, cinch them in for the Life Hammer (Reverse Cradle Brainbuster) and finish them off.
5. Blazing Dragon Hammer: Yuku locks on a Dragon Sleeper, leaps into a somersault over opponent hitting her Dragon Stunner, she’ll keep the ¾ neckbreaker locked bring opponent back to their vertical base, and back flip over them hitting her Dragon Factor, she’ll quickly lock on a Dragon Sleeper pulling opponent back to their vertical base, cinch them in for the Life Hammer (Reverse Cradle Brainbuster) and finish them off.
6. Inferno Dragon Hammer (Submission Move): Yuku locks on a Dragon Sleeper, leaps into a somersault over opponent hitting her Dragon Stunner (Cutter), she’ll keep the ¾ neckbreaker locked bring opponent back to their vertical base, and back flip over them hitting her Dragon Factor (Asai DDT), she’ll quickly lock on a Dragon Sleeper pulling opponent back to their vertical base, cinch them in for the Life Hammer (Reverse Cradle Brainbuster) and execute it, she’ll then quickly transition from an inverted facelock to a Dragon Sleeper with body scissors (Dragon Killer) going for a tap out.
7. FIVE STAR DESTRUCTION DRAGON HAMMER (COUNTER FINISHER): Yuku is lifted into a vertical suplex, but squirms free dropping the Reverse DDT on opponent, Yuku quickly turns the inverted facelock into a Dragon Sleeper pulling opponent back to a vertical base, leaps into a somersault over opponent hitting her Dragon Stunner (Cutter), she’ll keep the ¾ neckbreaker locked bring opponent back to their vertical base, and back flip over them hitting her Dragon Factor (Asai DDT), she’ll quickly lock on a Dragon Sleeper pulling opponent back to their vertical base, cinch them in for the Life Hammer (Reverse Cradle Brainbuster) and execute it, she’ll then quickly transition from an inverted facelock to a Dragon Sleeper with body scissors (Dragon Killer) going for a tap out.
Note: The most brutal finisher probably ever invented to counter vertical moves like suplexes and brainbusters, Yuku can also hit seven styles of her combo style moves from this position as a counter as well. Yuku can ALSO use this move as a REGULAR combo finisher staring off with a regular Reverse DDT, and beginning chain from there. This Was Written By Stephen Gibbs
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