The eWrestling Encyclopedia
The eWrestling Encyclopedia
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Ken Shiro
Image of Ken Shiro
Statistics
Real name Ken Shiro
Ring Names {{{names}}}
Height 6'6"
Weight 260 lbs.
Date of birth July 1, 1975
Place of birth Tokyo, Japan
Date of death
Place of death
Resides Manhattan, NY
Billed from Worldwide
Trainer Ryuken Shiro (Father), Stu Hart Dungeon,Kenta Kobashi and Mitsuharu Misawa.
Current
federation(s)
HardKore World, Endgame Entertainment
Previous
federation(s)
WCWF-@IW,FCW,BWI,GIWF,CWWU
Handled by {{{handler}}}
Win/Loss Record {{{winloss_record}}}
Debut 2001
Retired {{{retired}}}




Former Aliases[]

Fist of the Northstar, Dark Fist, The True Fist, The Fist

Appearance[]

Ken is a mixture of Japanese and Irish decent, extremely built and ripped due to extensive martial arts and wrestling training as a child by his father Ryuken Shiro. He dons a tattoo of a tiger on his left arm and a tattoo of a dragon on his right arm to symbolize balance, as well as a the Japanese word for “Power” on his right forearm, Japanese word for “Strength” on his left forearm, and Japanese word for “Perception” over his left chest.

GIMMICK (Neutral)[]

Ken show allegiance when he knows that it will best suit his cause.

TRAINING[]

Ken Shiro was trained by the age of six in the martial arts known as Hokuto Shinken by his father Ryuken Shiro as well as the family style of professional wrestling. He later ventured to Canada where he also trained in the Stu Hart Dungeon. He also did some time in the WEBL as a bare knuckles fighter, and is a former World Heavyweight Boxing Champion in the EK0 division. He would later return back to Japan to study under Kenta Kobashi and Mitsuharu Misawa with his brother Raoh.

STRENGTHS[]

Powerful Striker and Technical Wrestler, Deadly Ring General – Ken Shiro does not get angry, he gets annoyed, and payback usually comes unexpected and someone shelved for a couple of months. In ring Shiro is an extremely powerful heavyweight and fast striker. This is due to his martial arts training as a child, and his time as a cruiserweight (240 pounds). Though he’s increased in weight making him a stronger heavyweight he’s maintained some of his speed making throwing hands with him ill advised. What also makes Ken dangerous is he doesn’t get emotional in the ring, it’s always business and rarely ever personal. Ken strikes like a cobra waiting for the right time to capitalize on a situation whether it been a school boy with a hand full of tights, or pretending to be injured for a distraction. Resorting to lowblows and eye gouges makes Shiro an extremely unpredictable and dangerous competitor in the ring.


WEAKNESSES[]

Bad Left Knee –If there was a perfect wrestler Ken Shiro would come damn close to it. In order to defeat Ken you must be able to out think him, and be just as patient or even more patient that he is. Seeing how there’s very few wrestlers capable of being able to keep their tempers in the ring, especially in a heated situation this makes this very difficult. Ken has developed a bad left knee over the years forcing him to wear a leg brace, a wrestler exploiting that would take away his ability to properly lift or kick.

Tag Team[]

Fists of Blood (Brother Raoh Shiro)

Ring Entrance[]

A snippet from Spartan X begins to play then switches into Indestructible by Disturbed which blasts from the PA system as Ken Shiro comes up from a raised platform on the ramp way with his head down. He cricks his neck and then slowly raises it with an emotionless glare on his face as he slowly begins to walk down to the ring. Shiro hops on the apron, and then enters the ring, he hops on the nearest turnbuckle looking out into the crowd; he then hops down with his fists clenched burning a hole through his would be opponent as he clenches and cracks his entire body Master Lee style.

Other Ring Attire[]

White Dragon/ Tiger attire

White Attire

Blue Lightning Attire

Grand Master Attire

Black Dragon Attire

Blue Lightning II Attire

Leagues Competed In[]

1. World Championship Wresting Federation (@IW)

2. Fallout Championship Wrestling (UWN/GWA)

3. BWI Battlefield Wrestling Industries/originally UWN (Superior Wrestling Alliance)

4. Global Internet Wrestling Federation

5. Colossal World Wrestling Unlimited

6. HardKore World

7. Endgame Entertainment


Championships and Accomplishments[]

Endgame Entertainment Wrestling:

  • EEW World Heavyweight Championship (2 times)
  • EEW World Tag Championship (Triple X-Current)
  • EEW Intercontinental Championship
  • EEW Chance For Glory Championship (5 times)


Hardkore America (Under the Hardkore World Banner):

  • Six-Man Hardkore World Tag Championship (2 times) (The Untouchables - Raoh Shiro and Dougie "The Bullet" Ray),'(Untouchable Highlights of Humanity - ("Platinum" Pat Bozzini and Aaron Rupp)
  • Hardkore World Tag Team Championship (Fists of Blood - Raoh Shiro)


Colossal World Wrestling Unlimited:

  • CWWU World Tag Championship (Fists of Blood - Raoh Shiro 2 times)
  • CWWU New York Heavyweight Championship
  • CWWU Dallas Heavyweight Championship


Superior Wrestling Alliance (Under the Battlefield Wrestling Industries Banner):

  • SWA World Heavyweight Championship
  • SWA Extreme Championship


International Empire Wrestling (Under the Unified Wrestling Alliance Banner):

  • IEW Tag Championship (Fists of Blood - Raoh Shiro 1 time)


Fallout Championship Wrestling/World Championship Wrestling Federation (Titles recognized under the Unified Wrestling Alliance Banner and @-Bay Wrestling Banner):**

  • FCW/WCWF Heavyweight Championship (2 times)
  • FCW/WCWF Intercontinental Championship
  • FCW/WCWF Tag Championship (6 times)(Fists of Rage - Rage 2-times), (Fists of Fire - Truestar 1-Time), (Fists of Blood - 3-Times)
  • FCW/WCWF North American Championship
  • FCW/WCWF Cruiserweight Championship (2 times)
  • FCW/WCWF Extreme Championship


Outside of Wrestling:

The Web Boxing League:

  • WeBL EKO World Heavyweight Boxing Championship ***

** When WCWF President James Greene was fired from @IW, he took the WCWF with him along with wrestlers loyal to him changing the WCWF to the FCW and keeping the title lineage of the WCWF titles; later he would purchase the finally folded and closed @IW from former owner James Hunt and unify the FCW title history with the WCWF title history recognizing all reigns.

*** First professional wrestler to become a professional boxer and capture a World Heavyweight Boxing Championship.

Other Awards[]

  • 2008 HARDKORE TAG TEAM OF THE YEAR
  • 2007 HARDKORE TAG TEAM OF THE YEAR
  • EEW Triple Crown Champion*
  • EEW Champion of Champions**
  • FCW Triple Crown Champion*
  • FCW Champion of Champions**
  • Held all three major titles in the EEW: World Heavyweight, IC, and Tag*
  • Held every single championship within the EEW that he could compete for**
  • Held all three major titles in the FCW: Heavyweight, IC, and Tag*
  • Held every single championship within the FCW that he could compete for**

Memorable Matches[]

1. Ken Shiro vs. Jerome Dresden (Hell in a Cell Japanese Barbed-Wired Death Match

2. Ken Shiro vs. Pyro Maniac (WCWF Holiday Havoc 2001: WCWF Heavyweight title match #1)

3. Ken Shiro vs. Pyro Maniac (WCWF Heavyweight title match #2)

4. Ken Shiro vs. Edge Crusher (Shocktoberfest 2002: Last Man Standing Match)

5. Ken Shiro vs. Raoh Shiro (Tower of Doom Match)

6. Ken Shiro vs. Exdous (Ironman Match)

7. Ken Shiro vs. Letterman (FCW Heavyweight title match)

8. Ken Shiro vs. Midnight Rider (FCW Heavyweight title match: Fully Exposed 2004)

9. Ken Shiro vs. Billy Bishop (FCW Heavyweight title match: FCW Holiday Havoc: Seasons Beatings 2004

10. Respect Match: The Game Scott Smith vs. Ken Shiro

11. Six Man Tag Team Warfare Maryland Militia & Revelation vs. The Untouchables

12. Six Man Tag Team Match The Untouchables: Ken & Raoh Shiro, Jesse Rollen vs. Revelation, Phenyx, & Midnight Rider

13. WCWF World Heavyweight Title: Ken Shiro vs. Argon WCWF World Heavyweight Champion

14. FCW Heavyweight Championship Ken Shiro vs. Jacques Armato (c)

15. SWA World Heavyweight Championship match: SWA Pay-Per-View: New Dawn (Ken Shiro vs 3BD (Champion)


Favorite Feuds[]

1.Pyromaniac

2.Edge Crusher

3.Layne Anderson

4.Letterman

5.Exodus


Stables[]

Northern Cross Clan (WCWF/@IW) Devastation, Reptile, Yuku Shiro, Raoh Shiro, Scott Smith, and R.M. Masters

Lords of Darkness (FCW/UWN) Raoh Shiro, Devastation, Shining, Glimmer, Diva, Kayoken Shiro, Ailia Kazuma, R.M Masters,

Supreme Darkness (FCW/GWA) Raoh Shiro, Devastation, Diva, Kayoken Shiro Ailia Kazuma, Zack Smith, Korbin Smith, Trendkill

Untouchables (SWA/BWI) also reformed in the GWIF and WCWF: Ken Shiro, Jesse Rollen, Jagi Shiro, James Rollen



Signature Moves[]

Dragon Inferno: Ken lifts his opponent up with a scoop slam, throws him over his shoulder, and hits a cutter.

BANZIA Driver:Ganso(Sit-Out) Tenzan Tombstone Driver: Ken lifts up his opponent in a position similar to a Tombstone, but instead of wrapping his arms around his opponents waist he wraps his arms so that one arm and one leg is confined, but Ken sits down when performing the move (like a regular piledriver) instead of going to knees (like a regular tombstone) in order to add more impact.

Dragon Elbow Strike: Ken goes to the top turnbuckle striking his elbow twice; and then dives off dropping the elbow into opponent's heart area of his chest.

Ying Yang Big Bang (Reverse Emerald Frosion): [1] Ken first gutwrenches his opponent up and puts his opponent over his shoulder face up, hanging them upside down by his side. Ken then drops to the mat, driving his opponent's face and upper chest into the mat.

Burning Fist: Ken breaks into a quick run while cocking back and levels opponent with a devastating right to the face. Sometimes Shiro will bounce off the ropes for extra impact.

Hokuto Hachimon Kudan (北斗八悶九断, North Star - Eight Agonies, Nine Breaks) Submission/KO move: Ken holds an opponent's arm with his arms, pulling the arm across his chest. He is situated perpendicular to and behind the opponent. Ken then holds the other arm with his legs, stretching the shoulders back in a crucifying position and hyperextending the elbow. As he has opponent locked in he rains down eight straight punches to opponents face followed by nine crushing elbow strikes till either opponent taps out or is knocked out.

Misawa Special (Avalanche Emerald Frosion): Super Emerald Frosion / Avalanche Emerald Frosion (Second rope sitout side powerslam - After placing opponent on the top rope facing the ring, Ken climbs the second rope and lifts the opponent up on his left shoulder like in a Front powerslam. Shiro wraps his right arm around the opponent's neck, and the left arm around the opponent's torso. Ken then jumps off the second rope with opponent sitting down while flipping the opponent forward to the right side of him, driving the opponent neck and shoulder first into the mat.

Kenta Kobashi's Black Crush: ( Vertical suplex stunner) This elevated stunner first sees the Ken apply a front facelock, hook the opponent's near arm over his shoulder and lift them as for a standard vertical suplex. However, in mid-move, Shiro forces the opponent to turn 180 degrees and then apply the three-quarter facelock, forcing the opponent to drop down with their jaw across Ken's shoulder as they fall to a seated position to hit the stunner.

Burning Ax: Ken's variation of Kenta Kobashi's Burning Sword where he bends the opponent backwards and hits a vicious hammer fist to their throat, dropping them down to the mat back first.

FINISHERS[]

Primary Finisher: White Liger Buster: High Angle Double Underhook Facebuster: Ken bends an opponent forward, placing the opponent's head between his legs (a standing head scissors), and hooks each of the opponent's arms behind his back. Ken then pulls back on the opponent's arms lifting him up so that the opponent is held upside down facing in the same direction as the wrestler, the wrestler then falls forward planting the opponent's body into the mat face-first. Sometimes Ken will add a rotation to it.

Top Rope Variation: Avalanche White Liger Buster(Used in big time matches): With Ken's opponent sitting on the top turnbuckle prior to the move being done, and Ken standing on the second ropes in front of him facing the crowd. Ken bends an opponent forward, placing the opponent's head between his legs (a standing head scissors), and hooks each of the opponent's arms behind his back. Ken then lifts opponent while jumping backwards off the second rope planting the opponent's body into the mat face-first.


Secondary Finisher: Red Dragon Buster a.k.a Cliffhanger (AJ Styles): Ken first picks up his opponent with his opponent over his shoulder, facing upwards. Ken then brings his opponent in front of him (with his opponent hanging head first above the mat), grabbing his head and DDTing him to the mat.

Top Rope Variation: Avalanche Red Dragon Buster (Used in big time matches): With his opponent straddling the turnbuckle facing the crowd, Ken climbs the second turnbuckle backwards where he's back to back with his opponent. Ken then lifts his opponent from behind up over his shoulder, facing upwards. Ken then brings his opponent in front of him (with his opponent hanging head first above the mat), grabbing his head jumping off the second turnbuckle and DDTing him to the mat.


Big Match Finisher: Emerald Flowsion II (Fireman's Carry Version): Ken lifts the opponent across his shoulders in a fireman's carry, grabs his right leg then pushes it up, positions his torso across the other wrestler's abdomen, and falls forward, slamming the opponent down on their back in a front powerslam.


Omega Liger Driver (Big Finish Combo Move): Ken butterflies opponent’s arms and executes his trademark White Liger Buster finisher (High Angle Double Underhook Facebuster), he then keeps the double underhook locked getting up, while pulling his opponent to their feet, Shiro then lifts them up, flips the opponent and drops the opponent on their neck and shoulders, as he drops to his knees hitting a Tiger Driver 91'.


Striker's Finisher: Fist of the Northstar: Ken lines opponent up, cocks backs and levels opponent with a bone crushing right to the jaw knocking them out cold. Ken can hit this move out of nowhere if needed.

History[]

Ken Shiro is the younger brother to wrestler Raoh Shiro, second older brother to Toki and Kayoken (Twins),Jagi Shiro,Yuku Shiro(younger sister) and is the 60th master/successor of the art of Hokuto no Shinken. Hokuto Shinken ("North star" God Fist) is the Shiro clan 400 year old martial art fighting style which combines Shôrin-ryû karate, Jujitsu, and Muay-Thai kickboxing which was brought back by Grand Master Kenji Shiro from his travels to Thailand. Along with this powerful art form the brothers were also taught the family style of professional wrestling, a style consisting of bone-breaking techniques, vicious submission holds combined with high impact moves.

Upon completing his training, Ken ventured to Alberta, Canada where he trained mercilessly in the Dungeon of the late great Stu Hart, with the likes of Chris Jericho, and Benoit. Upon completing his training there Shiro signed up with the promotion under @IW, WCWF in January 2001. There an under looked Shiro fought to make his name in the WCWF pitted against legends like Dangerous Doug Nichols, and fellow rookies like Pyro- Maniac and Gunslinger who later came over from the temporarily closed GWF. Shiro won his first title (WCWF North American title) defeating the legendary Doomsday Machine. Shiro went on to prove himself capture the WCWF Tag title twice (due to a controversial victory between the Ruatan Clan) with his then partner known as the Rage, and their tag team knows as "Fists of Rage". After Rage was fired from the WCWF, Shiro went under the name of the Dark Fist (a dark persona of Ken) where he went on to capture the WCWF Intercontinental title from Doomsday Machine who at the time held it. In time Ken shed the Dark Fist image, and went to the WCWF heavyweight division, where he had two historical battles with arch-rival Pyromaniac (Champion at the time.). Both battles though brutal, but in the end Shiro ended up coming short with the victory both times. At the political closing of the @IW, Ken left with his brother Raoh and opened up a boxing gym in Mount Vernon, and competed in the WEBL boxing association as a bare-knuckle fighter. In early March 2002, Shiro received word that the WCWF was open under the banner of the UWN (Unified Wrestling Network) under the new name Fallout Championship Wrestling (FCW). Ken returned under that banner a now seasoned veteran and made his debut in the FCW Extreme Division, where he climb the division, and captured the FCW Extreme title and held it for a lengthy 35 days. After that Shiro would go on with his now then partner Truestar of "Fists of Fire" to capture the FCW Tag titles.

Ken left his tag partner shortly after dropping the belts feeling he was the only one carrying the team. After a brief and disturbing feud with his brother Raoh, Ken basically tried to pursue a singles career by himself. But Raoh felt a part of his missing, and knew that in the end he needed his brother Ken Shiro in order to complete him. After a series of persuasions Ken reluctantly returned to the Lords of Darkness, and former the tag team with his brother Raoh "Fists of Blood". Shiro later went on to the FCW Cruiser weight Division where he struggled for sometime. After being banned from the division due to losing a title match with the stipulation being added. Ken went on to the FCW Heavyweight Division where he fought his way to the top alongside pros like Pro-Pain, Revelation, and 6-Time World champion Armageddon. Unsuccessful in capturing the FCW title for a second year, Shiro tried to use a clause in his contract to get a shot at the FCW Cruiser weight title. This did not go well the FCW President RK Anderson, and in a big dispute Shiro publicly quit the FCW and walked out. Ken would later return on a Pandemonium show and attack the then champion Hirogishina Jr. Ken Shiro went on to later capture the FCW Cruiser weight title at FCW's PPV December 22, 2002 "Oh Unholy Night" ending the year 2002 as the last Cruiser weight champion. Shiro would go on to defend the FCW Cruiser weight title for a lengthy reign of 53 days. After dropping the title to Brian Clothier, the man who was responsible for Ken being banned from the FCW Cruiser weight Division the first time, Shiro would go on to capture his second Cruiser weight title from former champion Rui Pinto. Ken would go on to prove his dominance in the FCW Tag Team Division as he and his older brother Raoh would capture the FCW Tag titles on two different occasions this year making Shiro's total tag title accomplishments 5 in total. The Shiro brothers would prove that they are the most dominant tag team in probably the entire GWA, when they would defeat the current CWU/ACW Tag team champions Midnight Rising in a tag team champions versus champions match at the UWN's first Anniversary PPV.

Ken Shiro had one more task at hand, which had eluded him on three different occasions, after winning his fourth #1 FCW Heavyweight title contendership match; Shiro would participate in a short but brutal feud against current FCW Heavyweight Champion Letterman, which would lead to a title match at the FCW PPV Slaughter House. Shiro and the Human Pitbull would battle finisher for finisher and move for move until Ken would nail one final Dragon Elbow Strike taking the fight out of Letterman, and getting the 3 count to finally win the title on his fourth try. On that day Ken would accomplish the highest accolade in the FCW history as he would be known as a Champion of Champions, one of the few men to have held every single title awarded by the FCW. Ken would later go onto to capture the FCW Heavyweight title for a second time in his career, as well as the FCW Tag Team title with his brother Raoh setting the record for the longest title reign (94 days).

Having solidified his status as possibly one of the most biggest and possible legendary wrestlers in the business Ken at the closing of the UWA decided instead of hanging up the boots to make the journey over to the BWI to carve an even bigger notch in his career by winning his first World title, and possibly the BWI Undisputed Platinum title as well. Ken would hold true to completing that task capturing the SWA World Heavyweight title against then champion 3BD, before that he would temporarily hold the SWA Extreme title for a time, during his time in the SWA Ken and his brother Raoh would join forces with once rival Jesse "Texas Terror" Rollen to form the stable known as the Untouchables turning his back on his younger sister Yuku, and all the fans that once supported him Shiro would prove to be one of the most cold and calculating heels to play the game to this date, and give rise to the most dominating stable the BWI would see to its fateful closing, where Shiro would drop the World title in one of the most historic and controversial ladder matches at the closing of the company.

After the closing of the BWI, Ken and his brothers Jagi and Raoh Shiro signed on to Phil M Gahry's new promotion GIWF along with Jesse Rollen to reform the Untouchables. They would once again make the Untouchables one of the most dominating stables in the wrestling business, as well as aid in Jesse Rollen capturing the GIWF National Heavyweight title.

The GIWF would shortly close due to financial reasons; Shiro and his brother along with Rollen would then bring the Untouchables to the reopen World Championship Wresting Federation where they would perform for the 6 short months before it's closing due to the lack of financial backing.

Ken and his brother Raoh would compete in the newly opened Colossal World Wrestling Unlimited owned by Big John Hawkins which competes on a global scale. Shiro would claimed both singles and tag success along with his only brother in the four short months they have been there capturing the CWWU New York Heavyweight Championship and CWWU Dallas Heavyweight Championship as well as the CWWU World Tag Championship twice with his brother Raoh, but the World Heavyweight title would elude him on the several attempts he tried to obtain it.

Eventually the CWWU would close its doors after having done a run of almost a year due to lack of financing, and Ken and his brothers Raoh and Jagi would sign a contract with Endgame Entertainment Wrestling. There business would continue as usual for the Untouchables, Ken would begin with a memorable feud with Triple X who was the acting EEW President at the time. Ken would capture the Chance for Glory Championship on four different occasions, and the second person to complete his thirty day run holding the championship for over 47 days, but would fall short of a World title shot on two occasions.

Recently which is a first for Ken and his other brothers, who originally preferred to remain exclusive to one company, signed a contract with Hardkore World Wrestling, one of the second promotions his sister Yuku Shiro also wrestles with. Upon entering the realm of Hardkore World the Shiro brothers began a heated feud with the tag team and stable known as Assassin Nation who were the current holders of the Hardkore World Tag Championships. In a 6-Man Tag Last man Standing match which pitted Ken, Raoh, and Jagi against Adrian Tanner, Clyde Dixon (One of the original tag champs), and Michael Black, Jagi would deliver a German Suplex sending Black off the 15 foot stage knocking him out for the ten count and winning the championships for his brothers, Raoh and Ken would award him early that night by helping him take out both the “Rising Sun” Marty Donovan and “The Bullet” Dougie Ray to take the currently defunct Hardkore Nippon Grand Championship as his own.

A month later the World Tag titles would be on the line with Ken defending with Jagi Shiro and a sidelined Raoh watch against Donovan and Ray, however Ray would turn on Donovan during the match with the promise of Ken helping in developing his career and the Untouchable numbers would become three. Ken would go on with Jagi to compete in Hardkore Helloween 2007 making it to the semi-finals match where he would reluctantly team with Platinum Bozzini against Andrew Karnage and Ray Sadlers. During the match Karnage would deliver a vicious Nightmare Lariat to knock Ken clear out of the ring; however Bozzini had a plan of his own where RDS and himself would turn the table on Karnage during the middle of the match. Karnage would manage to somehow prevail defeating both men, getting the pin on Bozzini, and moving on to a Hardkore World Heavyweight title shot.

Fists of Blood would end 2007 winning the title of Hardkore World Tag Team of the Year. In 2008 with Dougie Ray as a partner Raoh and Ken would challenge and defeated the undefeated Six Men Tag Team Champions of House of Pain taking and holding both the Six Men and World Tag Team Championships, however the Shiro brothers noticed on several occasions that the Bullet was extremely unreliable when it came to events going on within the stable.

The Untouchables would brutally severe their ties with Mr. Ray after he would cost the Six Men Tag Team Championships one month later against the Highlights of Humanity lead by Pat Bozzini.

Back in the EEW Ken Shiro and Raoh would severe ties (but for Kayfabe reason remain united in Hardkore World as a solid tag team) Ken would join the stable known as Ego Trip with Triple X (Recently turned Heel), Alexander “The Great”, Black Knight (also known as “The Jack”), his younger brother Jagi (forming the New Fists of Blood), and TNT…he’s currently feuding with former World Champion Dino Casino.

Future Goals[]

In Hardkore World Fists of Blood are competing in the Frank Marano Jr. 2008 Tag Team tournament, they hope to be the first tag team champions to win the tournament ever. Ken Shiro also has his eyes set on the Hardkore World Heavyweight title as well as utter domination of Hardkore World.

In the EEW Ken and Jagi are working together to gel together as a formidable tag team, he’s also currently looking for an Intercontinental title shot as well as climbing the ranks for an eventual World Heavyweight title shot.


KEN SHIRO'S COMPLETE MOVES LIST[]

Various Hand Strikes (Punching/Counter/Illegal):

Liver punch: The liver punch is a punch used in boxing. It deceives the average spectator, as the punch is short and quick. The drive is usually made with the left hand, or the left hook in infighting, or the regular short body hook. It is usually delivered when feinting an opponent to lead with his right, which leaves the body exposed; he then steps in and delivers a short, stiff uppercut, over the liver, which will usually put the average man out of commission at once.

King Hit: Also know as a sucker punch, either one in which the person being attacked is caught completely off guard, especially by deception; or else an attack executed to disable another, targeting a place on the body that is not normally targeted in a "fair fight". Typically, a king hit is designed to cause as much damage as possible. It is usually a punch to the face and the victim is usually taken by surprise.

Isshin-ryū punch: Isshin-ryū punch is launched from the side, keeping the fist vertical the entire time. The elbow is kept close to the side and the shoulder is relaxed and dropped. The punch is usually practiced targeted at the solar plexus, not higher at the face or head. The punch strikes with the first two knuckles of the hand and is then followed through, as the punch is a thrust punch, not a snap punch.

Uppercut Punch: The uppercut (sometimes also referred to as the upper) is a punch used in boxing that usually aims at the opponent's chin. It is, along with the cross, one of the two main punches that count in the statistics as power punches. When performing an uppercut, Ken stays close to the target, so as to prevent the opponent from detecting that the punch is coming, and countering with a straight punch. An uppercut from the outside also loses some of its power because the arm is no longer bent at the elbow and cannot effectively transfer the total body’s force in the upward movement.

Undercut punch: A punched delivered over an opponent’s punching arm after they’ve thrown fist usually targeting the side of an opponent’s head

Swing punch (boxing): The swing is a type of hook, with the main difference being that in the swing the arm is usually more extended.

The One inch punch: A technique from Chinese martial arts which was popularized by Jeet Kune Do founder Bruce Lee. It is commonly believed that the One inch punch skill comes from kung fu style of Wing Chun, however, it is present in many styles of Southern Chinese martial arts. As a general rule, Southern Chinese martial arts rely mostly on hand techniques from very close quarters (as opposed to Northern Chinese martial arts which focus more on kicking techniques from medium to long distances). Because the Southern styles martial artists were often fighting nose-to-nose with their opponents, they had to learn a way to deal out punishing blows even while almost touching their target. The One inch punch is a skill which uses fa jing (translated as explosive power) to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target (the distance depends on the skill of the practitioner, usually from 0-6 inches). Then in one explosive burst, the legs root, the waist turns, the ribs expand and the arm extends through the target. It is crucial that the entire body move in unison, or else the power will be limited.

One-two combo: In boxing, the "one-two combo" is a nickname of jab and cross combo. It is so named because, in boxing parlance, the jab is often referred to as a "1" and the cross as a "2". Boxers usually learn this combination before any other. The jab is designed to get Ken in range while effectively blinding the opponent and hiding the cross, which is a longer punch that will be slipped if thrown on its own. Generally, the jab is thrown with 60% power while stepping forward into range, and the cross follows at full power as the lead hand is retracted back to the guard.

Leopard Blow: Known as the "leopard punch," or "leopard fist" is a common term for a specific type of striking blow, associated primarily with the Leopard Kung Fu sub style of the Five Animals in Chinese martial arts. The maneuver involves folding the first two joints of the fingers inward and striking with the fore knuckles.

Speed Jab: This jab gives Ken high mobility and is often used with the intention of scoring points. Ken uses this variation of the jab when he wants to preserve the mobility and balance of his stance.

Power Jab: Power can be added to a jab if it is thrown with a moderate step forward. The drawback to this technique is that it takes Ken out of his boxing stance, committing him to the punch rather more than the speed jab. A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed.

Jab to the Body: Jabbing to the body is relatively uncommon, because it increases Ken's vulnerability to a counterpunch. Typically, Ken bends at the waist and fires a speed jab to the midsection of his opponent in an attempt at getting the opponent to drop his guard. It is impractical to put the body weight behind this punch, so power is limited.

Hook Punch: A hook is a punch in boxing. It is performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at 90 degrees, in a horizontal arc into the opponent. A hook is usually aimed at the chin, but it can also be used for body shots, especially to the liver. When throwing a hook, the puncher shifts his body weight to the rear, or supporting foot, allowing him to pivot his lead foot and torso, swinging his lead fist horizontally toward the opponent.

Bolo punch: The bolo punch is not among the traditional boxing punches (jab, uppercut, hook and cross) and is seldom used, especially during combinations. Ken who includes the bolo punch in his repertoire often use it as a tactical maneuver without actually attempting a blow. Its most important aspect is a circular motion performed with one arm to distract an opponent, causing the opponent to either take his eyes off the attacker's other arm or actually focus on Ken's circling arm. When the opponent concentrates on the hand that is circling, the bolo puncher will usually sneak in a punch with the opposite hand. When the rival concentrates on the hand that is not moving, the bolo puncher will usually follow through with a full punch.

Cross – Counter Punch: A cross-counter is a counter-attack begun immediately after an opponent throws a jab, exploiting the opening in the opponent's position. Bobbing moves the head laterally and beneath an incoming punch. As the opponent's punch arrives, Ken bends the legs quickly and simultaneously shifts the body either slightly right or left.

Hammer punch: A compacted fist is brought down as fast as possible on the intended target.

Long fist: By tucking the fingertips against the bottom knuckle of each finger, a long fist is formed. They offer decreased strength but increased reach.

Backfist: A backfist is performed by forming a fist and striking with the tops of the two largest knuckles. A spinning backfist is performed when the attacker swivels 360 degrees before landing the punch, adding extra momentum to the attack.

Haymaker: A punch that mimics the action of throwing a baseball. A haymaker uses Ken's entire weight to throw the punch, thus, a long windup is needed.

Overhand: The blow lands on a vertical axis rather than a horizontal one.

Upset Punch: Starts with the fist in the chambered position, with the palm facing downwards, delivered to the abdomen or solar plexus.

Shovel Hook: A close range punch that is halfway between a hook and an uppercut.

Palm strike : A strike using the palm of the hand. Whether the hand is open or the fingertips are folded against the bottom knuckles, palm strikes hit with the bottom part of the palm, where the hand meets the wrist. The hand is held perpendicular to the wrist to avoid hitting the softer inner wrist tissue against the target. Targets are numerous and some examples include the nose, jaw, ears, back of the head, the groin, the kidneys and abdominal cavity.

Knifehand strike: A strike using the part of the hand opposite the thumb (from the little finger to the wrist), familiar to many people as a karate chop, Shuto or Tegatana. This refers to strikes performed with the side of the knuckle of the small finger. Suitable targets for the knife hand strike include the mastoid muscles of the neck, the jugular, the throat, the collar bones, the 3rd vertebra (key stone of the spinal column), the upper arm, the wrist (knife hand block), the elbow (outside knife hand block), and the knee cap (leg throw). The knife hand is also used to block as well as to strike.

Ridge hand: By tucking the thumb into the palm, a striking surface called the ridge-hand, or reverse knife-hand is formed, extending a few inches along the inside of the hand below the first knuckle of the first finger. Ridge-hand strikes commonly are delivered with a hooking motion, or with a straight arm swing Suitable targets include the mastoid muscles of the neck, the jugular, throat, nose, jaw, and the groin.

Spear hand: Delivered just as with a punch except that the hand is held open like with a knife hand. Referred to as a Biu Sao in Wing Chun, the intended striking area are the tips of the fingers. The ideal targets are the eyes and throat.

Hammerfist: A strike with the bottom of a clenched fist, using an action like swinging a hammer, but can also is used horizontally like a backfist strike using the bottom fist. This strike will not damage the bones of the hands as there is no compression of the knuckles or metacarpals, and there is no leverage to bend the wrist. The hammer fist strikes cricket ball sized areas on the body, hence is particularly effective for striking the Occiput, the temples, the nose, the mandible, the wrist (for blocking punches), the sternum, and the ear (although a cupped hand is more effective). The hammerfist is sometimes used during "ground-and-pound" striking to avoid damaging the bones of the hand.

Extended Knuckle Strike: Hand strikes can be delivered with an extended knuckle, rather than the classic fist configuration used for a traditional punch. One of the fingers is moved forwards so that the impact is made with the knuckle, concentrating force onto a smaller area. This kind of strike is optimized for attacks to pressure points, as the knuckles are much too fragile for percussive blows to other areas.

Cobra Strike: Ken blocks opponent’s punch, and strikes him with an open palm thrust to the throat.

Rabbit punch: A punch to the neck or to the base of the skull. It is considered dangerous because it can damage the cervical vertebrae and subsequently the spinal cord, which may lead to serious spinal cord injury or even death. For this reason the punch is illegal in boxing and many other combat sports that involve striking. The punch's name is derived from the use of the technique by hunters to kill rabbits with a quick, sharp strike to the back of the head, for instance using a blunt object such as a steel pipe.

Low Blow: Illegal Move (Delivered either from the front or back): Ken drops to his knees and raise his arm up between the opponent's legs, striking the groin with the inside of his elbow-joint. Often Shiro will perform the strike while the referee is in some way distracted in what is known as a "cheap shot".

Eye Gouge: Ken pokes his finger(s) into an opponent's eye(s). This is an illegal attack mainly used by Ken to gain an upperhand on his opponent.

Face Rake: Also called a Thumb to the eye. This is when Ken rakes his thumb(s) down an opponent's eye(s). This is an illegal attack mainly used by Shiro to gain an upperhand on his opponent.

Chop Block and Hammer: Ken hits a chop block to the back of an opponent's leg taking them down, then proceeds to pummel them with lefts and rights to the side and back of the skull as he sits on the back.

Ground and Pound Attack Version 1: Ken tackles opponent, passes his guard, and proceeds to beat the hell out of him.

Ground and Pound Attack Version 2: Ken catches opponent coming in picking him up, and hits a spinebuster, passes his guard, and proceeds to pummel him with lefts and rights.

Hokuto Hyakuretsu Ken (North Star Hundred Crack Fist): – Ken batters opponent in the corner with left and rights, lines him up, and drops him with a devastating right haymaker.

Hokuto Ujö Hagan Ken (北斗有情破顔拳, Humanist Face Breaking Fist): Ken hammers opponent with a various assault of Muy-Thai elbows and forearms to the skull.

Discipline: Ken backing opponent into a corner nails him with a vicious back hand chop, then follows up with a hard right to the jaw...he'll usually repeat this assault a couple of times if opponent is still standing.

Hokuto Shinken Ōgi: Tenha Kassatsu (北斗神拳奥義: 天破活殺, Divine Fist of the North Star Secret Technique: Heavens Impalement): Ken backs an opponent into a corner, and hits them with two hard body blows to each side of their lower rib cage, then two more blows to each side of their upper ribcage, then two more blows to each side of their upper chest, he then lines them up and nails them with a crushing right to the middle of their chest.

Retsu Ka Hyakaru Ken: Ken strikes opponent with a shotei palm strike to the throat, and while their gagging, he nails them with a crushing uppercut to the gut taking all the air out of them.

Hokuto Kokuo Zan (North Star's Void Slash): Ken nails opponent with a devastating uppercut to the gut doubling them over, then leaps into the air, and brings a crushing elbow down onto their exposed spine.

Ganzan Ryōzan Ha (岩山両斬波, Mountain Fissuring Wave): A crushing knife-hand strike to the side of opponent’s skull.

Hokuto Soukin Jizai Ken (北斗繰筋自在脚, North Star's Tendon Pulling Will Punch): Ken strikes into the center of adversaries' chest using a monkey-paw-like fist. He usually let’s out a Bruce Lee like yell as opponent goes crashing hard to the mat.

Hokuto Shinken Ōgi: Zankai Sekiho Ken (残悔積歩拳, Divine Fist of the North Star Secret Technique: Burden of Regret Walk Fist): Ken unloads with a barrage of lefts, right, forearms, uppercuts, and back hands which back opponent up…he doesn’t stop until he has knocked opponent over the top rope out of the ring, or over a guardrail.

Ganzan Ryōzan Ha (Mountain Splitting Wave): Ken blocks opponent’s punch, delivers a strike to the gut, an uppercut to the jaw, and drops him with a forearm to the jaw.

Jujitsu Attack: Ken catches opponent’s punch; judo flips him to the mat, and follows him down with a hard elbow to the chest!

Jeet Kun Do Style:Opponent throws a punch at Ken, but Shiro traps it, snaps a right to the face, and sends him sprawling with a kick to the chest.

Hokuto Zankai Ken (North Star fist of remorse): Ken slips opponent’s punch, stuns him with a left jab, and floors him with a devastation right hook.

Back elbow: Ken stands with his back to a running opponent and thrusts out an elbow, which the opponent runs into.

Tenryū Kokyū Hō (転龍呼吸法, Art of Dragon's Breathing): Ken blocks opponents punch with his forearm, and slams him with a right uppercut to gut doubling him over, Ken will then throw a harder one which will literally lift an opponent off his feet and drop him to the mat.

Honsha Bakuretsu Ken (Explosive Reverse-Spin Fist): Ken ducks opponents punch, and then comes back with a vicious spinning back hand fist to the jaw.

Kentō Shadan (拳盗捨断, Fist-Stealing Sacrifice Judgment): Ken catches an opponent’s punch, hyper-extends it, then strikes the outer bicep with a devastating elbow in an attempt to break as many blood vessels as possible.

Dragon Claw STO: Ken nails a charging opponent with a right to the gut doubling him over, he then shakes his head as he applies a clawhold with one hand over the face of his opponent before sweeping his opponent's leg drilling the back of their head into the mat.


Various Leg Strikes (Kicks/Knees/Counter/Illegal):

Front kick (mae geri): Basic kick in Ken Shiro’s foot arsenal; typically aimed at targets below the chest: abdomen, thighs, knees or lower.

Roundhouse kick (mawashi geri (回し蹴り ?): Ken swings his leg sideways in a circular motion, kicking the opponent's side with the front of the leg, usually with the top of the foot (called the instep), ball of the foot, toe (if careful), or shin. Also performable is a 360 degree kick in which Ken performs a full circle with his leg. The striking surface is generally the instep, shin or ball of the foot.

Side kick (yoko geri): The first involves chambering the kick by bending it and cocking it back (recoiling it, in other words). The second involves shooting the leg forward as Ken would in a front kick and then pivoting and turning so that Ken actually deliver a side kick. The heel is more suited to hard targets such as the ribs, stomach, jaw, temple and chest. The side blade is more suited to the softer targets such as the knee and neck.

Reverse side kick: Uses more of a spin in its delivery than the back kick, allowing the hips to turn over more. The kick begins from a high chamber as opposed to the straight through motion of a back kick.

Axe kick (Hammer Kick/Stretch Kick) (kakato geri): An axe kick is characterized by the straightened leg coming down on an opponent, like the blade of an axe. The starting phase involves the foot being moved in an arc up and forward, like a crescent kick. The arc motion is stopped, and the attacking foot is brought down to strike the target from above, in imitation of an axe. The arc can be performed in either an inward (counter-clockwise) or outward (clockwise) fashion. In some styles, this is known as a downward kick.

Crescent kick (mikazuki Geri): The crescent kick, also referred to as a 'swing' kick, has some similarities to a hook kick, and is sometimes practiced as an off-target front snap kick. The leg is bent like the front kick, but the knee is pointed at a target to the left or right of the true target. The energy from the snap is then redirected, whipping the leg into an arc and hitting the target from the side. This is useful for getting inside defenses and striking the side of the head or for knocking down hands to follow up with a close attack.

Ken can hit two versions of this kick:

The inward/inner/inside crescent hits with the instep: Its arch is clockwise for the left leg and counter-clockwise for the right leg. Force is generated by both legs' hip adduction. The inward variant has also been called a hangetsu geri (Crescent moon kick) in karate and is employed to "wipe" an opponents hand off of one's wrist. It can quickly be followed up by a low side-blade kick to the knee of the offender.

The outward/outer/outside crescent hits with the 'blade', the outside edge of the leg: Its path is counter-clockwise for the left leg and clockwise for the right leg, and force is generated by both legs' hip abduction. This is similar to a rising side kick, only with the kicking leg's hip flexed so that the line of force travels parallel to the ground from front to side rather than straight up, beginning and ending at the side.


Hook kick (ura mawashi-geri): The hook kick strikes with the heel from the side (or flat of the foot in sparring). It is executed similar to a side kick. However, the kick is intentionally aimed slightly off target in the direction of the kicking foot's toes. At full extension, the knee is bent and the foot snapped to the side, impacting the target with the heel.

Dragon Kick (Twist Kick): The twist kick begins as would a front kick. Ken beginning as with a front kick allows the heel to move towards the center of the body. The kick is then directed outward from a cross-leg chamber so that the final destination of the kick is a target to the side, rather than one that is directly ahead.

Reverse roundhouse/Heel kick (ushiro mawashi geri (後ろ回し蹴り ?): This kick is also known as a heel kick, reverse turning kick, reverse round kick or spin kick. This kick traditionally uses the heel to strike with. The kicking leg comes from around the kicker's back and remains straight, unlike a reverse hooking kick. Shiro can deliver a high, middle, and low (legsweep) versions of this kick.

Scissor kick (Take Down): The popularized version of a scissor kick is, while lying down, or jumping, the kicker brings both legs to both sides of the opponent's legs or to their body and head, then brings both in as a take down (as the name states, leg motions are like that of a pair of scissors).

Vertical kick (Thrust Kick/Push Kick): The vertical kick involves bringing the knee forward and across the chest, then swinging the hip while extending the kicking leg outward, striking with the outside ("sword") edge of the foot. It can deliver a considerable amount of power. This is called a yoko geri keage in karate.

Hokuto Soukin Jizai Kyaku (北斗繰筋自在脚, North Star's Tendon Pulling Will Kick): Ken delivers a High Side Kick is followed by a Low Side Kick which is in turn followed by a more powerful Side Kick to opponent.

Facebreaker knee smash,usually as a back body drop counter: Opponent ducks to back body drop Ken, but Ken grabs opponent and delivers a facebreaker knee smash.

Tai Chi Attack: Opponent comes in for a clothesline, but Ken uses his momentum bouncing him chest first off the ropes, the levels him with a vicious kick to the chest.

Knee Assault: Ken double underhooks opponent’s arms forcing him to the ground, and proceeds to batter him with knees to the skull.

Back kick (ushiro geri) – Illegal Move: Also called a donkey kick, spin kick, mule kick, or turning back kick. This kick is directed backward keeping the kicking leg close to the standing leg and using the heel as a striking surface. Most often, this kick is delivered with a spinning motion in tournaments. It can be highly damaging due to its power.Ken facing away from the opponent who is charging or standing behind him. The Shiro bends down and pushes out one foot striking the opponent with the bottom of it (usually aiming for the groin area).

Hokuto Ujō Mōshō-Ha (北斗有情猛翔破, North Star Merciful Shock Wave): Ken kicks opponent in the ribs, and then viciously kicks his grounded leg dropping him to the mat.

Tiger’s Tail: Ken lands a crushing roundhouse kick to opponent’s ribs.

Chopping Wood: Shiro batters opponent’s legs with repeated shin kicks.

Tiger Knee: Jumping Muy-Thai Knee to the jaw.

High knee: An attack in which Ken will charge towards his opponent, then raise his knee or jump up so that his knee hits the opponent usually into the side of the head or face.

Diving knee drop: A move in which Ken jumps from a raised platform (the top turnbuckle, the apron, etc.) and lands his knee on a prone opponent.

Go Away: Ken lift his opponent into an Argentine backbreaker rack, throws his opponent forward, quickly lifts a knee up, striking the opponent in the back of the head.

Tsunami Kicks / Kakato-otoshi (踵落とし): Ken batters opponent with kicks to each side of their ribs, then a front kick straight to the chest slamming opponent either against the ropes, turnbuckle, or corner. As opponent stumble forward Ken drops opponent with a devastating ax-kick to the shoulderblade.


Various Takedown Strikes (Counter/Illegal):

Chop Block: Shoulder block that targets the back of an opponent's knee. Ken performing this attack would come from behind an opponent and drop down to connect with his shoulder into the back of one of the opponent's knees, this is often used to weaken the leg for submission holds.

Hangman: Seen when Ken who is on the opposite side of the ring ropes from an opponent (on the 'apron') grabs him by the head and drops down, forcing the opponent’s throat across the ropes. This is an illegal attack because of its use of the rope.

Blatant Choke – Ken bounces off the ropes pouncing on opponent, and chokes the hell of him up until five-count.

Aikido Attack: Ken catches opponent’s punch, wrings his arm causing him to flip on his back, pulls him up with the same arm, then executes and arm drag fling him across the ring.

Tigerbuster: Ken catches opponent coming in, walks around the ring, and then hits a spinebuster.

Clothesline Counter: Ken ducks opponent's clothesline, jumps backwards catching opponent in a jumping neckbrecker.

Don’t touch me: Ken catches opponent’s thrown punch, wrenches and hyper-extends his arm, then executes a vicious judo flip in an attempt to break it or dislocate.


Submission Holds:

Dragon tamer (Submission Hold): Ken puts opponent into the Boston crab then puts his foot onto opponent's head and applies pressure!

Tiger Sleeper: Rear-Naked Choke with Body Scissors (UFC style): A grounded version of a sleeper hold with an added body scissors that is derived from Martial arts and more recently MMA.

Owen Hart’s Tribute Sharpshooter (Submission Hold): The opponent starts supine. Ken steps between his opponent's legs with one leg and wraps the opponent's legs around that leg. Holding the opponent's legs in place, Shiro then steps over the opponent, flipping him over into a prone position. Finally, Ken leans back to compress the legs.

Fujiwara armbar Hold (UFC style) A grounded armbar with the opponent lying on his belly, Ken lies on the opponent's back, at a 90° angle to him, putting some or all of his weight on the opponent to prevent him from moving. The opponent's arm is then hooked and pulled back into his body, stretching the forearms, biceps and pectoral muscles. Variations of this can include clasping the opponent's hand instead of hooking the upper arm, for extra leverage and bridging out, while performing the move to increase leverage and immobilize the opponent.

Kamura (UFC style): A legitimate submission hold in which Ken twists his opponent's arm behind their back and pulls upward, applying pressure to the elbow.

Ground and Pound Attack Version 3 (With Submission): Ken catches opponent coming in picking him up, and hits a spinebuster, passes his guard, and proceeds to pummel him with lefts and rights, he'll then grab opponent's free arm, and try and go for a Fujiwara armbar submission hold.

Chop Block and Hammer Version 2(With Submission): Ken hits a chop block to the back of an opponent's leg taking them down, then proceeds to pummel them with lefts and rights to the side and back of the skull as he sits on the back. He'll then try to slip in a Rear-Naked Choke with Body Scissors (Tiger Sleeper).

Kneebar: A kneebar (technically known as a straight legbar) is a leglock which hyperextends the knee. The basic kneebar is performed similarly to an armbar by holding the opponents leg in between the legs and arms so the opponent's kneecap points towards the body. By pushing the hips forward, the opponent's leg is straightened, and further leveraging hyperextends the knee.

Indian deathlock: Also known as the British Figure Four Leglock, Ken lifts up a leg of a face up opponent and walks one of their legs around the leg before dropping to a kneeling position, thus locking the opponent’s leg behind Ken’s knee. Ken then reaches over and grabs the opponent’s far leg and places it on top of the trapped foot of the opponent. Ken then performs a forward roll while maintaining the hold. This forces the opponent onto their chest while the Ken ends in a sitting position facing the same direction as his opponent. From here Ken can reach forward and perform many upper body submissions as well.

Figure four leglock: Ken stands over the opponent who is lying on the mat face up and grasps a leg of the opponent. Ken then does a spinning toe hold and grasps the other leg, crossing them as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own.


Drivers:

Black Liger Driver:First, Ken hooks his opponent's left arm under their left leg with his left hand. Shiro then lifts his opponent up over his shoulders, runs, and hits a Death Valley Driver.

Inverted Death Valley Driver: Burning Hammer: The move is executed from an Argentine backbreaker rack (face up, with the neck and one leg cradled) position. Ken falls sideways, driving the opponent's head to the mat.

Tiger Driver 91’: Double Underhook Piledriver: Ken faces a bent over opponent and double underhooks the opponent's arms. Shiro then lifts them up, flips the opponent and drops the opponent on their neck and shoulders, as he drops to his knees.

Blue Thunder Driver: Ken picks his opponent up from behind, spins him around, and slams him back first into the mat.

Jumping piledriver: Also known as a spike piledriver, stuff piledriver or a belly-to-back piledriver, from a position in which the opponent is bent forward against the Ken's midsection, Ken grabs around his opponent's midsection and lifts so that the opponent is held upside down facing in the same direction as the Ken, the Ken then jumps in the air and drops to a sitting position.


Suplexes:

Tiger suplex (hold): Standing behind his opponent, Ken hooks both of his opponent's arms from the sides, and places his hands palm down flat against the opponent's upper back. He then lifts the opponent up and falls backwards, arching his back and legs, slamming the opponent down to the mat shoulder and neck first, pinning him against the mat.

Release Tiger Suplex: Same as a regular Tiger suplex, except instead of holding the move for a pin, the Ken tosses his opponent and releases.

Release Dragon Suplex: Same as a regular dragon suplex, except instead of holding the move for a pin, the Ken tosses his opponent and releases.

Dragon Suplex (hold): Ken gets his opponent from behind, puts on a full nelson, and suplexes his opponent over his head. Ken then holds onto the move for a pinning attempt.

Tiger Suplex 09’: Half Arm Hook Tiger Suplex: Ken hooks opponent’s right arm from behind, then reaches under opponent’s left leg grabbing and bracing opponent’s left arm against his left inner thigh. Ken then lifts the opponent up and falls backwards, bridging with his back and legs, dropping opponent on the back of his head and neck for a pinning predicament.

Tiger Suplex 85’: Half Nelson Tiger Suplex: Instead of wrapping the other arm around the opponents waist, the arm is wrapped under the opponents other arm and across his chest, right under the neck. Ken then lifts the opponent up and falls backwards, bridging with his back and legs, causing the opponent to end in a pinning predicament.

Avalanche Tiger Suplex '85: Tiger Suplex '85 executed off the top turnbuckle.

Tiger Suplex 04’: A suplex when Ken has his opponent in an underhook with one arm and he grabs under his opponent's leg with the other arm. He then maintains the suplex hold for a pin attempt.

ChimeraPlex(Samoa Joe): The ChimeraPlex is a series of three suplexes. First, Ken does a German suplex, then a dragon suplex, and finally an Aztec suplex (or straitjacket suplex, if you prefer). He holds on to the Aztec suplex for a pin attempt.

Cobra clutch suplex: Ken places the opponent in a cobra clutch. Ken then lifts the opponent up and falls backwards, driving the opponent to the mat on their head.

Crossface chickenwing suplex: Ken stands behind the opponent. He locks one of the opponent's arms in a chickenwing, and wraps his other arm around the opponent's head. He then lifts the opponent up and falls backwards, driving the opponent on to the top of their head, down to the mat.

Sleeper suplex: Ken places the opponent in a Sleeper hold and then hooks one of the opponents arms with his free arm. Ken then lifts the opponent up and falls backwards, driving the opponent on their head.

Aztec suplex: A Cross-arm German suplex. A variation of the German Suplex where the opponent's arms are crossed across their chest, in a straight jacket hold, and held by Ken. Ken uses the crossed arms as leverage to aid in lifting the opponent up while falling backwards, throwing the opponent like a German suplex.

Mount Fuji Suplex: A delayed, high-angle pinning variation of the German Suplex, which Ken uses to target the opponent's head and neck more than the shoulders or upper back.

Wrist–clutch tiger suplex: Invented by his late mentor Mitsuharu Misawa a variation of this move in 1984 upon his debut as Tiger Mask II. Instead of putting his palms flat against his opponent's back, Ken clutches hands together to perform the suplex.



DDTs

Float-over DDT: First referred to as a Maivia Hurricane, this DDT, sees Ken stand in front of his opponent facing at him, duck, hook one of his arms over the opponent's shoulder (if it's the opponent's left shoulder that Ken chooses to seize, he hooks with his right, or opposite if sides are reversed), swing himself under the opponent's armpit then around and over the opponent's back so that he faces the same way as the opponent, lock the opponent's head under his other hand's armpit, spin another 180° to end up having the opponent locked in a front facelock and fall back to drive the opponent skull first to the mat, as in a regular DDT.


High Risk Maneuvers:

Eddie Guerrero’s Tribute Frog Splash: With his opponent lying on the mat on their back, Ken comes off the top turnbuckle with a splash.

Flying Dragon's Tail: (Guillotine Leg Drop with hang time): While opponent is laying on his back in the ring, Ken goes to the top rope and hits a leg drop.


Slams:

Emerald Flowsion Kai (Vertical Drop Emerald Frosion): Ken lifts his opponent up in the air in a vertical suplex, and as he slips them down to his side he hits an Emerald Frosion.

Side slam (Better known as the Rock Bottom): Ken stands face to face with the opponent, slightly to their side. Ken tucks his head under the opponent's near arm, reaches across the opponent's chest and around his neck with his near arm, and places his other arm against their back. Ken then lifts the opponent up and falls forward, either flat on his chest or his knees, slamming the opponent down to the mat back first.


Busters:

It Came From Japan II: From a standing position, Ken crosses his opponent's legs in a figure four, lifts them in the air, and hits a brainbuster.

Avalache Wrist-Clutch Fisherman Buster: Wrist-Clutch Fisherman Buster executed off the top rope: With the opponent on the top rope facing the ring, Ken on the second applies a front facelock with the near arm of the opponent draped over his shoulder while the opponent's far arm is pulled through their legs so it is behind the knee of their near leg. Grabbing hold of the opponent's wrist, Ken uses this position to create a loop while hooking the near leg. He then lifts the opponent up into the air before falling to their back off the second rope into the ring, slamming the opponent to the ground on the back of their head/neck.

Jumping brainbuster: Also known as a Brainbuster DDT or a Spike brainbuster. Instead of just falling down onto his own back, Ken jumps up and uses his momentum to drive the opponent down onto the top of their head.


Powerbombs:

Tiger Driver 01: Top Rope Super Tiger Driver (Top rope double underhook sit-out powerbomb)

Leaping Tiger Bomb: Ken takes opponent up top, hits a sunset flip, and drives him down with a snap power bomb.

White Tiger Special (Stu Hart Special): First, Ken lifts his opponent so that he and his opponent are back to back in a Widow's Peak position. He then pulls and spins his opponent over his head so that they are in front of his body and in one fluid motion hits a sit-down powerbomb.

Black Tiger Bomb: Sitout crucifix powerbomb

Super Black Tiger Bomb: Sitout crucifix powerbomb executed from the second rope.

Tiger Driver: Sitout double underhook powerbomb

Dragon Bomb: A variation of the Running Liger Bomb, in which Ken lifts opponent, run towards the ropes, bounces the opponent's back across the top rope. Shiro then spins around, using the momentum to drive opponent into a sitout powerbomb.


Backbreakers:

Inverted headlock backbreaker:Ken stands back to back to the opponent and uses one arm to place the opponent in an inverted headlock from behind before then executing a quarter turn while bending at the waist to bend the opponent backwards across his back.

Pendulum backbreaker: This basic backbreaker involves Ken standing side-to-side and slightly behind, with the opponent facing in the same direction, then reaching around the opponent's torso with one arm across the opponent's chest and under both arms and places the other arm under the opponent's legs. Ken then lifts the opponent up, bringing his legs off the ground, and dropping him back-first against the Ken's knee. The pendulum backbreaker can also be done by spinning around and then dropping the opponent onto the knee.


Pinning Movers:

La magistral: Also referred to as la casita or as bandito, this move's technical name is arm wrench inside cradle pin and it is performed with the opponent on their hands and knees. From this position, Ken stands next to the opponents hip, grabs one arm and applies an armbar. Ken then steps over the arm with his inside leg so that he is facing away from the opponent. Ken continues his turning motion and dives forward over the opponent, rolling onto their side. The barred arm acts as a lever, flipping the opponent over Ken and onto their back. Ken then hooks one or both legs as the opponent goes over and holds for the pin.

Crucifix: Ken hooks the arms of an opponent, by grapevining their legs around one arm and their arms around the other. This positions Ken horizontally across the back of the opponent and forces the opponent's arms out like a crucifixion. Ken then lowers his bodyweight so that the opponent is brought drown to the mat backwards and is forced on to his own shoulders in a pinning position with his legs in the air.

Roll-up: Ken rolls his opponent back so that the opponent’s legs are above their head. Ken wraps his arms around the legs and presses down to pin the shoulders. From this position Ken may pull on the tights, or grab the ropes for extra leverage.


Other Moves:

Russian legsweep: Also known as a Side Russian legsweep. A move in which Ken stands side-to-side and slightly behind with the opponent, facing in the same direction, and reaches behind the opponent's back to hook the opponent's head with the other hand extending the opponent's nearest arm, then while hooking the opponent's leg Ken falls backward, pulling the opponent to the mat back-first.

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